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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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True Colours 
Ok, sour grapes that it was Strogg Wars 1 instead of Quake 2.

That'll be the one. 
Nigga Plz 
It's a good game. Well, as far as good goes for someone playing a technically and conceptionally worse one. With a decent source port, Quake 2 is enjoyable every now and then. Q2XP is neat, for example, as it spices up the visuals in subtle ways and also increases the movement speed to almost Quake level. 
Well 
Q2SP sounds better then.

Although it also sounds like you'll be moving on to Strogg Wars 2 (or Quake 4) negke - don't go. 
Some (small) Progress 
Top of the architecture is not done (hence it is completely flat), and I think a kind of platform will be there: with Ogres firing grenades, or something like this... The map will be a kind of Quoth-agula concept... and a CDA sequel BTW.... maybe too dark... though...

http://lambert.jeanphilippe.free.fr/Divers/GTH1.JPG 
 
looks good so far. i like the detail with the broken tiles all along the edge. if you can keep that level of detail up for the whole map, it'd be pretty sweet.

are those undying textures? or like hexen2 or something? i like the gray stone and metal detail texture a lot. 
Necros 
i guess its the daikatana episode3 textures 
Yeah... 
I never cared much for Q2... 
Doesnt Look Too Dark 
and Maric!! 
Well 
Thnaks for feedback, and I used a mix of Daikatana episode 3 and Doom 3 Hell level textures :) 
 
Seconding what necros said ... the broken tiles look -sweet-! Really adds a sense of grim reality to the place. Gives it substance. Well done! 
 
This is a preview of the level I'm currently hacking on. It's going to be in a temple environment and feature specific combat arena areas.

http://wantonhubris.com/blog/wp-content/uploads/2009/05/previewshot_05172009.jpg 
Willem 
Thanks for the encouragements ;)

Your shot looks very nice as well :) 
 
very nice both maps!!!

go map ladies!!! 
Willem 
looks cleanly built so far. 
Hm 
If homoerotic (and wtf was a sheep doing at the start?) games aren't your thing then the Japanese also cater to the opposite end of the spectrum:

http://www.youtube.com/watch?v=YHCw3MZdm0I 
Lol 
some killer animation at 1:11. Just moonwalkin up and down those stairs. 
Yeah 
If you don't have that sort of stuff implemented then why put it in the environment. Oh yeah, because your target audiance is 14 and will one day be a 40 year old virgin.

The original video I saw had a character selection screen - they probably spent weeks getting the bump and grind animation just right, find it and you'll see what I mean.

Mind you, girls in bikinis chopping up zombies?

-> they'll make money. 
Or You Could Just Make The Two Games Into 
onesuperultraextracrapyoudontneedmakinglowfpsbutwhocaresitlookscoolandyoudontuseconventionalcontrolscositsonthewiisofuckyaeahbitch
but then again there was some thing with 'omoz and moonwalking and zombies already...
http://hg101.classicgaming.gamespy.com/moonwalker/moonwalker.jpg

you know it you know it

and i know this most likely didn't make any sense but ...meh 
Wot Trinca Said... 
Nice looking maps, good to have some quake to get excited about.

JPL, great atmosphere and tile details.

Willem, nice designs and style. One thing, please fix the texture under the arches so it actually looks like proper stone blocks (i.e. should match up with the blocks the wall is made of) </pethate> 
Willem 
I love your brushwork style, very clean for lack of a better word. 
 
Shambler

Thanks! And, yeah, ignore the texturing. There are tons of misalignments that I intend to go back and fix up later. Just trying to get the layout and a basic texture pass done at the moment. 
I Like These Shots 
Because they look awesome, and because you two both tend to finish what you start! 
Not Dead Yet 
Haven't posted anything in a long time. Just a reminder I am still here, and am still currently working on my next SP maps.

All work in progress:
http://qrf.mine.nu/~orl/misc/oms221.jpg
http://qrf.mine.nu/~orl/misc/oms222.jpg
http://qrf.mine.nu/~orl/misc/oms223.jpg

They aren't much, but its what I have so far. I can't say how soon I am to finishing, I am a very slow mapper. But it will get done. 
Turtle Sign Allowed 
Good mapping skill on terrain area, almost fell through a McGee's level. Fine to see that cavey part well done. Lightning can bloat some texture, but that aside, screenies do own some atmosphere.
Keep on the good job! 
ORL 
Cool, I like, the rock texture is a bit grim tho. Tried the Armagon one?? 
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