True Colours
#5678 posted by Shambler on 2009/05/15 10:02:42
Ok, sour grapes that it was Strogg Wars 1 instead of Quake 2.
That'll be the one.
Nigga Plz
#5679 posted by negke on 2009/05/15 12:06:50
It's a good game. Well, as far as good goes for someone playing a technically and conceptionally worse one. With a decent source port, Quake 2 is enjoyable every now and then. Q2XP is neat, for example, as it spices up the visuals in subtle ways and also increases the movement speed to almost Quake level.
Well
#5680 posted by ijed on 2009/05/15 13:44:21
Q2SP sounds better then.
Although it also sounds like you'll be moving on to Strogg Wars 2 (or Quake 4) negke - don't go.
Some (small) Progress
#5681 posted by JPL on 2009/05/16 22:27:05
Top of the architecture is not done (hence it is completely flat), and I think a kind of platform will be there: with Ogres firing grenades, or something like this... The map will be a kind of Quoth-agula concept... and a CDA sequel BTW.... maybe too dark... though...
http://lambert.jeanphilippe.free.fr/Divers/GTH1.JPG
#5682 posted by necros on 2009/05/16 22:31:28
looks good so far. i like the detail with the broken tiles all along the edge. if you can keep that level of detail up for the whole map, it'd be pretty sweet.
are those undying textures? or like hexen2 or something? i like the gray stone and metal detail texture a lot.
Necros
#5683 posted by spy on 2009/05/16 22:46:59
i guess its the daikatana episode3 textures
Yeah...
#5684 posted by Maric on 2009/05/17 02:08:22
I never cared much for Q2...
Doesnt Look Too Dark
#5685 posted by nitin on 2009/05/17 03:26:17
and Maric!!
Well
#5686 posted by JPL on 2009/05/17 09:59:38
Thnaks for feedback, and I used a mix of Daikatana episode 3 and Doom 3 Hell level textures :)
#5687 posted by JneeraZ on 2009/05/17 11:58:34
Seconding what necros said ... the broken tiles look -sweet-! Really adds a sense of grim reality to the place. Gives it substance. Well done!
#5688 posted by JneeraZ on 2009/05/17 12:39:19
This is a preview of the level I'm currently hacking on. It's going to be in a temple environment and feature specific combat arena areas.
http://wantonhubris.com/blog/wp-content/uploads/2009/05/previewshot_05172009.jpg
Willem
#5689 posted by JPL on 2009/05/17 14:08:01
Thanks for the encouragements ;)
Your shot looks very nice as well :)
#5690 posted by Trinca on 2009/05/17 14:31:47
very nice both maps!!!
go map ladies!!!
Willem
#5691 posted by necros on 2009/05/17 19:33:50
looks cleanly built so far.
Hm
#5692 posted by ijed on 2009/05/18 00:47:10
If homoerotic (and wtf was a sheep doing at the start?) games aren't your thing then the Japanese also cater to the opposite end of the spectrum:
http://www.youtube.com/watch?v=YHCw3MZdm0I
Lol
#5693 posted by starbuck on 2009/05/18 02:42:41
some killer animation at 1:11. Just moonwalkin up and down those stairs.
Yeah
#5694 posted by ijed on 2009/05/18 03:32:03
If you don't have that sort of stuff implemented then why put it in the environment. Oh yeah, because your target audiance is 14 and will one day be a 40 year old virgin.
The original video I saw had a character selection screen - they probably spent weeks getting the bump and grind animation just right, find it and you'll see what I mean.
Mind you, girls in bikinis chopping up zombies?
-> they'll make money.
Or You Could Just Make The Two Games Into
#5695 posted by meTch on 2009/05/18 04:01:20
onesuperultraextracrapyoudontneedmakinglowfpsbutwhocaresitlookscoolandyoudontuseconventionalcontrolscositsonthewiisofuckyaeahbitch
but then again there was some thing with 'omoz and moonwalking and zombies already...
http://hg101.classicgaming.gamespy.com/moonwalker/moonwalker.jpg
you know it you know it
and i know this most likely didn't make any sense but ...meh
Wot Trinca Said...
#5696 posted by Shambler on 2009/05/18 13:43:13
Nice looking maps, good to have some quake to get excited about.
JPL, great atmosphere and tile details.
Willem, nice designs and style. One thing, please fix the texture under the arches so it actually looks like proper stone blocks (i.e. should match up with the blocks the wall is made of) </pethate>
Willem
#5697 posted by nitin on 2009/05/18 14:35:02
I love your brushwork style, very clean for lack of a better word.
#5698 posted by JneeraZ on 2009/05/18 15:11:48
Shambler
Thanks! And, yeah, ignore the texturing. There are tons of misalignments that I intend to go back and fix up later. Just trying to get the layout and a basic texture pass done at the moment.
I Like These Shots
#5699 posted by Drew on 2009/05/20 17:19:56
Because they look awesome, and because you two both tend to finish what you start!
Not Dead Yet
#5700 posted by Orl on 2009/05/21 03:50:20
Haven't posted anything in a long time. Just a reminder I am still here, and am still currently working on my next SP maps.
All work in progress:
http://qrf.mine.nu/~orl/misc/oms221.jpg
http://qrf.mine.nu/~orl/misc/oms222.jpg
http://qrf.mine.nu/~orl/misc/oms223.jpg
They aren't much, but its what I have so far. I can't say how soon I am to finishing, I am a very slow mapper. But it will get done.
Turtle Sign Allowed
#5701 posted by madfox on 2009/05/21 05:15:04
Good mapping skill on terrain area, almost fell through a McGee's level. Fine to see that cavey part well done. Lightning can bloat some texture, but that aside, screenies do own some atmosphere.
Keep on the good job!
ORL
#5702 posted by Shambler on 2009/05/21 10:59:03
Cool, I like, the rock texture is a bit grim tho. Tried the Armagon one??
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