OK, Good
#33 posted by aguirRe on 2005/10/02 07:01:53
I just went through the whole pak on Hard (I usually play on Normal) and while it certainly was no picnic, it was definitely not overly frustrating. And I'm even still a keyboard player ...
There were a few rough spots in nj2, the beginning of nj2b and nj3 near the end, but otherwise no big problems. Some resource backtracking was required and gameplay probably rewarded GL usage, but I had no ammo shortage at any time.
Possibly the secrets were more important on Hard but that's nothing unusual. If you think it's too hard, just drop a notch.
Vb
#34 posted by bal on 2005/10/02 07:03:09
Yes, but that would mean asking people to redownload a map they arlready have, my point was that if someone wanted to release JUST that final map someday, he wouldn't have to mess with what was already released here...
That's what I'm guessing whoever decided not to change it was thinking anyways, but whatever.
Don't see what's the problem anyways, whats the difference between just ending the map and leaving the game, instead of ending the map, being sent to another map you most likely don't want to play again and then leaving then game.
And Vb
#35 posted by aguirRe on 2005/10/02 07:07:29
I (and Bal) actually *do* know how to edit a changelevel trigger ... I intentionally left it this way because the pak is unfinished, although the last map (nj3b) serves very well as an end map.
Horseshit.
#36 posted by Shambler on 2005/10/02 07:19:12
If you have no problems on Hard, then you must find every other fucking Quake map ever released (with the possible exception of Lunsp1) unplayably easy in comparison, and since every time a good, challenging Q1 SP map is released, I don't see you in the comments saying "OMG this map was so easy I could play it blindfold FFS double the monsters at least", then that's not the case.
So, either you're lying about this being okay, or neglecting to mention that you loathe every other Q1 SP release because they are as easy as playing an SP map in DM mode, OR more likely, you are so used to the combats from hours of testing, you know it like the back of your arse.
Anyway, it's not so much about the difficulty - difficulty is good - it's about the crap balance (e.g. map 2, completely inadquate supplies around the 8 mummies area, and then 2 YAs and a secret RA within 30 seconds of each other at the end) and some crap combat set-ups.
Anyway, mercifully, that's all irrelevant now.
Bal
#37 posted by vb on 2005/10/02 07:30:31
Reasonable people won't care about downloading a map they have again (or an .ent file for engines that support it) if it means getting rid of the 'sorry there is no end' bollocks ;P
Ummm...
#38 posted by Mike Woodham on 2005/10/02 10:55:39
I know the DOE source is PD (I have it) but is the whole thing now PD, and if so, does anyone have a link? After reading the above posts, I'd like to see this pak.
I remember this came up a little while ago and I remember seeing a link to a forum where JR had posted a link to an ID site giving away the whole thing: or is my mind playing tricks?
I've even looked around my local conputer stores and second-hand shops but the (spotty, teenaged) asistants just laugh when I mention Quake 1 add-ons :-(
Mike
#39 posted by mwh on 2005/10/02 11:30:45
You have mail.
(I hope you punched those assistants in the face :-)
DOE Link
#40 posted by Ankh on 2005/10/02 11:57:34
I found an working DOE download link today. If someone is interested I can post it...
Missionpacks
#41 posted by Jago on 2005/10/02 12:52:34
To my knowledge, neither of the Quake mission packs is in public domain and JR would have no business posting download links to full versions of them, both mission packs have been developed by 3rd parties so they are not intellectual property of ID Software.
However, I do recall seeing Romero post a download link to the full version of Daikatana a month or so ago, so I am guessing you got those confused.
Mwh
#42 posted by Mike Woodham on 2005/10/02 12:56:00
Thanks very much for the info. I'm sure that will help!
No, no punches. I just gave him my very best look of disdain that previously managed to shrivel that fake bedouin that tries to get you to photograph him on his camel by the great pyramids - even the camel had to look away. Anyway, I bet the assistant's even more spotty this evening than he was this morning.
Cough
#43 posted by Vondur on 2005/10/02 12:58:21
very nice pack!
it started to be playable after i've found well hidden GL.
but but but, there's no boss level! the game halts looking for nj4 map! what the fuck?
overall, nice atmospheric and fun to play environment! thanks! :D
ps: i still would like to play boss level.
Jago
#44 posted by Mike Woodham on 2005/10/02 12:58:26
Yes, Daikatana it was. (time dulls the mind and senility makes that easier to bear)
I Finished On Hard
#45 posted by Scragbait on 2005/10/02 17:53:37
I reviewed this set for aguiRe before re-release and didn't have any serious problems finishing. It was tough in spots but I did get the GL in the start map and I found every secret so that probably helped. I tend to conserve ammo by using the single shotty, which has a tighter pattern, and I use cover and I strafe a lot. I had to axe a few times but not enough to be really frustrated.
I liked it - all of the maps were interesting and it was a journey - too bad there's no ending. Tronyn is a master of mixing rock textures to give the outdoor areas a unique look.
Text_fish:
#46 posted by metlslime on 2005/10/03 00:31:37
I have a Fitz shortcut that's set to run -Rogue automatically, so the command line's fine.
Okay, this is the problem. You have to do "fitzquake -rogue -game nightjourney" to make it work, becuase "fitzquake -rogue" will set the mod dir to "rogue" and then when you type "game nightjourney" at the console it unloads quake/rogue/ and loads quake/nightjourney/.
I guess this qualifies as a bug. Sorry!
#47 posted by gone on 2005/10/03 03:12:07
btw any pics plz?
More Info
#48 posted by aguirRe on 2005/10/03 03:32:49
So Unless I Am Mistaken
#49 posted by ionous on 2005/10/03 05:24:51
The bottom two shots on the second page appear to be from maps that didn't make the pack.
I wonder if Tronyn has the remnants of it lying around.
Yah
#50 posted by DaZ on 2005/10/03 05:49:44
those 2 shots are from nj4 which took the theme from nj3b and added even more technical stylings (the ikbase lights etc) and was generally a lot more surreal and odd. But only a couple of areas exist in the latest version of the .map I saw.
I dont want to get anyones hopes up, but if I ever did do another q1sp it would be a finishing map for this pack, I just depends if I ever get the time/motivation/stuff etc..
#51 posted by Trinca on 2005/10/03 06:46:56
we all will pray for that DaZ :)
Neat
#52 posted by Ionous on 2005/10/03 07:01:58
Now, how about that secret map that was on the original zip?
Injects DaZ With Time/motivation/stuff Etc...
#53 posted by anonymous user on 2005/10/03 08:37:00
I still enjoy a well made Quake 1 map over a well made map in Doom 3, HAlflife 2 , or any other new or old game. i'd like to see you finish the map DaZ
Note To Self... Sign In B4 Posting
#54 posted by iART on 2005/10/03 08:39:40
;)
Game Stores
#55 posted by Kinn on 2005/10/03 12:29:42
I've even looked around my local conputer stores and second-hand shops but the (spotty, teenaged) asistants just laugh when I mention Quake 1 add-ons :-(
Heh that reminds me, back in '98 I made the mistake of asking if they had "any copies of Doom" lying around. The smug, pus-faced little scrote-weasel behind the counter did this kind of weird scrunched up thing with his face which I don't think I could imitate without the use of some kind of Joker-style prosthetic make-up, whilst making some raspy wheezing sound that I could only interpret as a failed attempt at something approximating a condescending laugh.
There Is An Nj4
#56 posted by Tronyn on 2005/10/03 13:04:20
But Daz is right, although I did do a bit of work on it a long time ago, it remains mostly disconnected scraps.
I have an entirely different version of Nj2, which is much more open and interconnected. I was thinking maybe at some point in the future (I've got plenty on my plate right now) I (and/or Daz maybe?) could finish the alternate Nj2, as well as Njsecret and Nj4.
Btw, I played this through on normal and played some of it on hard before aguirRe released it. I thought it wasn't too hard, though I can see without the GL it would be seriously frustrating. Overall Bengt did a great job fixing, restoring and balancing the pack imho.
Nice Pack
#57 posted by negke on 2005/10/03 13:13:06
very tough in parts on hard, indeed. the first couple of maps were no problem thanks to the hint about the gl in the start map (if it is virtually necessary to complete the levels, why is it a secret then?).
all the maps can be finished on hard, but one really has to watch the ammo most of the time and find the secrets. i had to use god mode twice (once when i was very low on health and out of ammo and had to fight several wraiths and scrags which had to be killed in order to progress; and once for beating the three guardians at the first portal - too crampy area, far too little health supply).
there is a clipping error in the beginning of nj3b, by the way - behind the portal the player can fall through the floor.
a pity the final level is missing, but i enjoyed the pack nevertheless.
good work tronyn, daz and aguirre!
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