It Probably Would
#51 posted by
aguirRe on 2004/01/16 10:14:42
have been if I had tested the map more carefully before sending it off. Those nasty clipping errors ...
Anyway, Scampie's got a fixed version now and if he doesn't discover anything fatal, it should hopefully come up pretty soon.
#52 posted by
- on 2004/01/16 15:43:37
heh, you're lucky I noticed it... first time I ran into it, there was a knight standing at the same point, so I thought I was running into that and not a clip brush sealing the silver key room off :D
I'll put it up when I get home in about 2 hours.
Alright
#53 posted by
- on 2004/01/16 18:40:30
http://speedq1.spawnpoint.org/files/q1tm3_zwiffle_v2.zip
q1tm3_zwiffle updated by aguiRe map, rename the old file if you want to compare/keep the original as this has the same filename.
!
#54 posted by
necros on 2004/01/16 19:41:05
thanks for the good explanation! i hadn't thought of those other instances where caulk would be useful.
Zwiffle
#55 posted by nitin on 2004/01/16 21:22:18
played the modified lighted version. I have to say, this map was the most fun gameplay wise in the whole pack. Nice job!
Visuals werent bad either, now that I could actually see. Texturing was pretty cool, perhaps the red and blue floor tiles were a bit too gawdy but overll pretty solid. Nice touches with the spikes on the roofs. IMHO, the onyx bit at the end was the coolest.
Now go and make a proper map, if you can kep the gameplay as fun and improve your lighting, it'd be well worth playing.
Ye Gods!
#56 posted by
Shambler on 2004/01/17 04:45:34
I can't believe I forgot to take the piss out of the end of Zwiffle's map. Actually I think that's because I can't believe I actually played that entirely random bit of anti-themed nonsense at the end, I'm sure I hallucinated it in a fit of dizzines/flatulence (delete as applicable) brought on by playing all 4 turdle maps in one go.
Lev's Onslaught Map
#57 posted by
aguirRe on 2004/01/17 06:45:58
can be quite fun if you just add the DBS, GL and some 20 rockets to the player's inventory at startup. Plus lower the minlight a bit.
It would probably also gain a lot from getting rid of many of the "200" lights and replacing them with ambient sunlight.