
It Probably Would 
 
		#51 posted by 
aguirRe on 2004/01/16 10:14:42
 
		have been if I had tested the map more carefully before sending it off. Those nasty clipping errors ...
 
 Anyway, Scampie's got a fixed version now and if he doesn't discover anything fatal, it should hopefully come up pretty soon. 
	 
		
		
		#52 posted by 
- on 2004/01/16 15:43:37
 
		heh, you're lucky I noticed it... first time I ran into it, there was a knight standing at the same point, so I thought I was running into that and not a clip brush sealing the silver key room off :D
 
 I'll put it up when I get home in about 2 hours. 
	 
		
		
Alright 
 
		#53 posted by 
- on 2004/01/16 18:40:30
 
		http://speedq1.spawnpoint.org/files/q1tm3_zwiffle_v2.zip
 
 q1tm3_zwiffle updated by aguiRe map, rename the old file if you want to compare/keep the original as this has the same filename. 
 
	 
		
		
! 
 
		#54 posted by 
necros on 2004/01/16 19:41:05
 
		thanks for the good explanation!  i hadn't thought of those other instances where caulk would be useful. 
	 
		
		
Zwiffle 
 
		#55 posted by nitin on 2004/01/16 21:22:18
		played the modified lighted version.  I have to say, this map was the most fun gameplay wise in the whole pack.  Nice job!
 
 Visuals werent bad either, now that I could actually see.  Texturing was pretty cool, perhaps the red and blue floor tiles were a bit too gawdy but overll pretty solid.  Nice touches with the spikes  on the roofs.  IMHO, the onyx bit at the end was the coolest.
 
 Now go and make a proper map, if you can kep the gameplay as fun and improve your lighting, it'd be well worth playing. 
	 
		
		
Ye Gods! 
 
		#56 posted by 
Shambler on 2004/01/17 04:45:34
 
		I can't believe I forgot to take the piss out of the end of Zwiffle's map. Actually I think that's because I can't believe I actually played that entirely random bit of anti-themed nonsense at the end, I'm sure I hallucinated it in a fit of dizzines/flatulence (delete as applicable) brought on by playing all 4 turdle maps in one go. 
	 
		
		
Lev's Onslaught Map 
 
		#57 posted by 
aguirRe on 2004/01/17 06:45:58
 
		can be quite fun if you just add the DBS, GL and some 20 rockets to the player's inventory at startup. Plus lower the minlight a bit.
 
 It would probably also gain a lot from getting rid of many of the "200" lights and replacing them with ambient sunlight.