 Scampie
#33 posted by R.P.G. on 2003/12/10 18:58:33
I'm also availible to chat... i'm so lonely... :(
You've stopped coming on AIM so I can't cyber you. :(
 ...
#34 posted by starbuck on 2003/12/10 20:19:33
You've stopped coming on AIM so I can't cyber you. :(
I choose to take that comment literally
 Speedmap
#35 posted by Blitz on 2003/12/10 21:35:15
In a vain attempt to keep myself busy, I started to work on a speedmap, BUT I had some issues. It compiled ok, but I got 'AllocBloc Full' when I tried to run it =/
Sounds like some kind of memory thing, but I have 384MB of RAM. If anyone knows lemme know. Large thanks and praise to you all.
#36 posted by - on 2003/12/10 22:40:39
no, it means 1 of 2 things.
1) Due to a stroke of bad brushwork, you've created an infinite plane that glquake can't display without crashing you. You should be able to go into winquake and noclip around and maybe see which brush's face is doing it, and remake it.
2) You have one very large face on a brush, which may be split up by qbsp, but still fucks up glquake. Try slicing it down into smaller brushes.
 Or
#37 posted by nb on 2003/12/10 23:52:13
3) You have massive amounts of tiny faces, I think (for whatever reason - they were there to start with, or split horribly by qbsp).
 Poo
#38 posted by Blitz on 2003/12/11 00:41:54
OK thanks scamp...I think I know what brush it is...heh. I thought it was ok but in retrospect maybe not.
 This
#39 posted by wrath on 2003/12/11 19:56:38
should be a sticky thread.
alas, but I'm no moderator! woe be unto me!
(but woe unto all of you, if I were.)
 Yeah
#40 posted by starbuck on 2003/12/11 20:57:23
it was discussed, but it was decided that, seeing as the thread would be bumped every week anyway, it wasn't really worth doing. The only way this thread could disappear of the bottom would be if we stopped running speedmapping events, and if that happened, there'd be no point having a thread anyway.
 Gah
#41 posted by starbuck on 2003/12/11 20:58:57
that post was quite incoherent
 The Speedmap Thingie...
#42 posted by Zwiffle on 2003/12/11 23:40:40
Umm are the people who enter supposed to meet on mIRC sometime or something? I noticed it said saturday 4pm... or is that just when it starts and we're supposed to turn in the maps 110 minutes after then? Sorry if this is stupid I've never entered a speedmap before i'd like to try.
 Oh Jeez...
#43 posted by - on 2003/12/12 07:01:07
yes! I forget to mention it all the time.
yeah, at 4 pm est, we meet on irc.gamesnet.net in #speedq1.
 But...
#44 posted by - on 2003/12/12 07:01:53
I also accept maps done before all that and just emailed to me.
 Scampie
#45 posted by PuLSaR on 2003/12/13 16:08:19
I started to remake my sm57 map yesterday, cuz I finally restored my quake. So I think it will be ready in few days.
Has anyone other submited you remaked maps? And will the mega pack be released ever?
#46 posted by - on 2003/12/13 20:24:16
No one has yet, RPG and Xen seem to be the only others getting some done, and they're doing full episodes of remakes. I think we're shooting for a Jan 2nd release.
 Scampie:
#47 posted by metlslime on 2003/12/13 21:53:31
weren't you going to pick Teh Best Maps from each session and have those mappers remake their maps? If so, don't forget to tell the people which maps you picked. Also, is the rebuildings supposed to make the maps longer, or just clean up what's there?
 Metlslime:
#48 posted by - on 2003/12/14 00:22:08
that idea was pretty much shot down. we decided to just have everyone expand/rework any of their megatheme maps they chose to and we'd just release them all at once.
 Fao Starbuck
#49 posted by xen on 2003/12/14 12:52:54
Can you email that 'spedbase' map back to me? rjthorne at blueyonder.co.uk
 Xen
#50 posted by starbuck on 2003/12/14 14:12:38
sorry dude, it was a hard drive that went AWOL :P
 Gay
#51 posted by xen on 2003/12/14 15:16:02
Ah well, I'll send the original again sometime if you ever need anything to waste time on.
 So Starbuck...
#52 posted by - on 2003/12/18 06:53:11
You good to go for running the event this weekend?
 I Think So
#53 posted by starbuck on 2003/12/18 09:57:13
i won't be able to map, but there shouldn't be any problem running an event (hopefully)
i guess i should write an announcement :)
 Alright
#54 posted by - on 2003/12/18 10:22:54
I'll be there Saturday to map anyway so I could run it if need be.
and yeah, annouce it dude :D Zwiffle's already pre-submitted a map, but he didn't know any theme.
 Scampie/Starbuck
#55 posted by PuLSaR on 2003/12/18 16:18:14
And don't forget about my map one more time.
It's getting older and older ;)
 Speedmapping Session 61
#56 posted by starbuck on 2003/12/19 19:10:01
The time
9pm GMT on Saturday, 20th December
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com
#57 posted by - on 2003/12/19 19:10:59
wow, an annoucment! finally!
be there or be square!
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