#5665 posted by Trinca on 2009/05/14 18:10:52
ok, i will reinstall this weekend...
#5666 posted by Trinca on 2009/05/14 18:12:20
Start QW in 1997 untill 2004 and only start playing Q1SP in 2004 :p so i miss Q2 in the time...
:)
#5667 posted by spy on 2009/05/14 18:16:58
I never played Q2... maby i should one of these days? you shouldn't bother at all
#5668 posted by JneeraZ on 2009/05/14 18:19:48
It will seem dated and fairly horrible if you're walking into it for the first time in 2009. It was AWESOME at the time when it came out but now ... well, it's been surpassed many times over by other games.
I Wouldn't Say That Quake 2 In 2009 Sucks...
... in the same way that I still like Jack Kirby far better than, say... Joe Madureira or Jim Lee.
I think that it can be enjoyed greatly even now, to me it's just a solid piece of action/storyteling with great interconnection and replay value, plus the "athletic" gameplay that only belongs to old school FPS.
To be honest, I'm not an heavy game player, I play almost exclusively FPS, so maybe I don't have a broad range of examples to compare Q2 to, but I think a good Tank/Gladiator/Gunner brawl still holds his own in his league.
Ah, Trinca, Q2 is WAY easier than Quake, turn up the skill level.
Q2....
#5670 posted by metlslime on 2009/05/14 22:07:14
if you still like quake1, then just think of quake2 as a really polished total conversion with its own custom engine. There are cool new textures, some great level designs with neat chunky architecture (the cooling facility and waste levels were my favorite, you can clearly see that they are the successors to tim willits' e3m5 and e4m1 maps in quake.) Also jail4 (i think?) was a really cool moody stone jail map with heavy angled architecture, and the city levels are great, and there's a low grav secret level, etc. etc.
Probably the big area of dispute is whether the monsters were as fun/well designed to fight as quake monsters, and whether the weapons were good compared to quake.
Quake2
#5671 posted by madfox on 2009/05/14 22:28:00
Couldn�t get used to the yellow light, supposed it could be the atmosphere of Mars.
There are Q2mods where the light is white.
Best memory are the cave part with the outer defense attack.
One of the best mapping skills.
And although better of engine and all, it couldn�t attrack me more than Quake1.
Dunnoh, perceiving a monster better, don�t make it a better monster.
<- Time To Dust Off This Icon
#5672 posted by starbuck on 2009/05/14 22:51:27
I really should play Quake 2 again. Never finished it actually. Well I'm sure I stored that CD in a safe place, finding it will be easy I bet.
Good Views Good Views...
#5673 posted by Shambler on 2009/05/14 23:10:21
I agree it's now a very dated FPS, but...
great interconnection and replay value, plus the "athletic" gameplay that only belongs to old school FPS.
...this really. Characterful enemy too.
I Like It A Lot
#5674 posted by RickyT33 on 2009/05/14 23:41:48
Look up the Berserker mod - the best mod for playing Quake 2 on a fairly modern computer - shines up the visuals very nicely!!! And more.
Doesnt alter the gameplay much though, basically like playing Quake 2 but with much sexier graphics....
Starbuck
#5675 posted by Lardarse on 2009/05/15 01:13:36
I think I've only completed it once (on easy, admittedly). I've only completed one of the mission packs, though.
Q2
#5676 posted by Darth GB on 2009/05/15 01:46:53
is a timeless FPS with some real improvements over Q1.
Especially Mission Pack 1, The Reckoning, is a real gem and contains some top-notch level design from guys who really knew what they were doing. The Reckoning is one of the top 10 FPS of all time.
The catalog of games which use the Q2 engine, or parts of it, is amazing.
Q2 has seen, is seeing, and will be seeing great custom maps, both SP and DM. *_*
Although it'll be obliterated by Q1 soon.
Well,
#5677 posted by ijed on 2009/05/15 03:41:20
Download Q2Max if you want glitz, and there's loads of mods out there - Lazarus was always my favourite, but that's a mappers POV.
But the core gameplay ruined it for me. 'Great, now the Quake guy moves at a realistic speed.'
And why most of the enemies humananoid? Apart from the bosses there were the Parasite, Gladiator and Medic - the best enemies in the game.
Other retarded decision - the player has run out of grenades but walks over some 'WEAPONSWITCH' and don't let them turn it off.
Weapons were shit. Compare them to the Awakening mod - light is a good sp example that uses that set. Railgun was excellent, but the rest just felt uninspired.
Ok, sour grapes that it was Strogg Wars 1 instead of Quake 2.
True Colours
#5678 posted by Shambler on 2009/05/15 10:02:42
Ok, sour grapes that it was Strogg Wars 1 instead of Quake 2.
That'll be the one.
Nigga Plz
#5679 posted by negke on 2009/05/15 12:06:50
It's a good game. Well, as far as good goes for someone playing a technically and conceptionally worse one. With a decent source port, Quake 2 is enjoyable every now and then. Q2XP is neat, for example, as it spices up the visuals in subtle ways and also increases the movement speed to almost Quake level.
Well
#5680 posted by ijed on 2009/05/15 13:44:21
Q2SP sounds better then.
Although it also sounds like you'll be moving on to Strogg Wars 2 (or Quake 4) negke - don't go.
Some (small) Progress
#5681 posted by JPL on 2009/05/16 22:27:05
Top of the architecture is not done (hence it is completely flat), and I think a kind of platform will be there: with Ogres firing grenades, or something like this... The map will be a kind of Quoth-agula concept... and a CDA sequel BTW.... maybe too dark... though...
http://lambert.jeanphilippe.free.fr/Divers/GTH1.JPG
#5682 posted by necros on 2009/05/16 22:31:28
looks good so far. i like the detail with the broken tiles all along the edge. if you can keep that level of detail up for the whole map, it'd be pretty sweet.
are those undying textures? or like hexen2 or something? i like the gray stone and metal detail texture a lot.
Necros
#5683 posted by spy on 2009/05/16 22:46:59
i guess its the daikatana episode3 textures
Yeah...
#5684 posted by Maric on 2009/05/17 02:08:22
I never cared much for Q2...
Doesnt Look Too Dark
#5685 posted by nitin on 2009/05/17 03:26:17
and Maric!!
Well
#5686 posted by JPL on 2009/05/17 09:59:38
Thnaks for feedback, and I used a mix of Daikatana episode 3 and Doom 3 Hell level textures :)
#5687 posted by JneeraZ on 2009/05/17 11:58:34
Seconding what necros said ... the broken tiles look -sweet-! Really adds a sense of grim reality to the place. Gives it substance. Well done!
#5688 posted by JneeraZ on 2009/05/17 12:39:19
This is a preview of the level I'm currently hacking on. It's going to be in a temple environment and feature specific combat arena areas.
http://wantonhubris.com/blog/wp-content/uploads/2009/05/previewshot_05172009.jpg
Willem
#5689 posted by JPL on 2009/05/17 14:08:01
Thanks for the encouragements ;)
Your shot looks very nice as well :)
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