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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Necros: 
is fitzquake also the only engine that crashes? 
Oops.. 
i need to read more carefully.

better question: does this happen consistently? 
It Happens Only On This Map. 
i'm looking into all the vores on the map, but i don't really see anything out of the ordinary with them. 
And. 
it happens ALL the time. like i said, software works, but it seems all gl engines crash.
(i only tested with fq, glquake and tq) but it screws up the mouse acceleration and i stopped testing gl engines because it was pissing me off. 
Necros: 
okay, does it happen when the map loads, or during gameplay?

Care to send me the bsp? 
It Happens: 
when i lauched the map from the command like with +mapname, the game loads fine, and almost right after the map's title is printed on the console, i get got a NaN velocity on monster_shalrath then the game seems to continue loading for a few more seconds then crashes to the desktop.
i'll email you the current compile. 
Something Interesting... 
Metl, you mentioned in your email that winquake crashes as well.

i used tronyn's winquake and it didn't crash (which is why i assumed that regular winquake would work).

so tronyn, what makes your engine so special? :) 
You Probably Mean Tyranns' Winquake 
& one difference is that the max edict count is increased. 
Er, Yeah. 
sorry Tronyn.
working on the same project + having similar names = bad for necros' memory 
Latest GTKRadiant 1.3.12 
Has anyone got this to work for Quake editing? 
I Don't Have It. 
but you make it sound like it's more difficult in this version. i was planning to get it a little later, so info would be appreciated... 
Well 
I got it working, long story, but it will basically only run once on my machine, the next time I go to start it, it will crash with a windows error "GTKRadiant exe has caused an error.......................and will have to close bla bla bla" you know the one. And basically the only way I can run it again is by clearing the registry when the option is there, but then the second time I start it, its the same thing (Groundhog Day) It happens whether or not I load it for Quake, Quake II or Quake III, so I guess that rules out it being a prob just with trying to edit for Quake. I also tried uninstalling my previous version of GTK, but that didn't help any. So after many installs/uninstalls, I decided to go back to the previous version of GTK. Probably something on my machine it doesn't like, Oh well, I'll try again next release.

Give it a go, you may have better luck 
It Works Fine On This Machine... 
...except for the clipping bug and annoyances with the surface inspector. 
Grah 
i'd been scrolling up and down on this page and cant find it, so yeah..


...where can i find some updated qbsp3, qvis3 and qrad3 files for quake2?

thats it. 
Here Nakasuhito 
Yay 
thanks dude. i'd kiss you, but i think i have aids 
Lucky For Me Uh? 
nt 
Do Re Mi Fa Sol La Si Do 
yeah... you lucky mathafaka :)

anyway. thanks again for the link. hehe. me is happy. 
Bah 
ok, q3 mapping for people who are unfamiliar with id's tech advances since the days of q1?
do and don't, baby's first vertical atrium of death, gtkradiant for complete fuckwits, that sort of thing...

I'm asking here because I don't wanna wade through the muck searching for the juicy stuff,hook me up. 
 
I fight int'l terrorism by not spacing my sentences. Apparently. 
Wrath 
All I can say is: Good luck. I've been mapping for Q1 using QERadiant, so I have a slight advantage, but when I recently started Q3 mapping again I couldn't find anything useful, and no one wanted to help me. 
Rpg 
people suck, mappers doubly so. 
Yes 
Agreed. But don't Maj I said that, mmkay? 
Err 
+Maj

bleh. As you said, mappers suck doubly so. 
My That Was Horrible 
-Maj +tell

Triple suckage? 
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