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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Enki 
in texmex there is an option to remove fullbrights 
 
enki

Different texture sets are always welcome, IMO. The id textures are great but they're getting a little long in the tooth.

I think the Daikatana ones, especially, look great in Quake. The palette shift is not so great that things look out of place to me. Medieval is medieval - it generally works. 
Hmm 
yeah, the greyness of it.. ;)

zwiffle: well, it's for competitive gaming, so it mustn't stand out too much. It needs to be easily recognizable, with distinct areas, and architecture that gives the gameplay focus. No chartres allowed :(

thanks for the feedback ;) 
TexMex 
I used TexMex when I was putting The Onion wad together and it often missed one fullbright - there is a reason but I can't remember what it is. 
Megaman 
I think that looks great, the lighting and texturing look lovely. 
Oh And Is That Fog? 
or some spiffy shader for the bloom-ish light effect from the roof? 
Beta 
just wondering if anyone fancies beta testing my new map. would appreciate any feedback anyone has to offer.

thanks

http://www.quaketastic.com/upload/files/misc/toabeta.zip 
 
DeathMethod

OK, some quicky feedback:

- love the look of the map! It's simple but man do those textures work well! Some annoying fullbrights here and there but nothing tragic.

- the zombie pit/cave is awesome. nice telegraph and it was fun clearing them out.

- I think it needs more ammo. I ran out a few times and had to cheat.

- needs a little more health as well, IMO.

- the blue and gold key doors/grates really need to be marked. I had the blue key and was wandering around thinking, "I don't remember seeing a blue door...?" And then something opened for me that wouldn't previously.

Nice map though! Must VIS like lightning! :) 
 
Nice looking map. For me it was a bit to easy. In the first half the fight feels too static for me. I think you should challenge the player to move a bit more (more scrags, some more ogres in close combat, one or two surprise fiends). The look is ok even if I don't like the Egyptian texture set that much. Layout is also nice but as Willem said you must mark the key doors. Ammo is tight but not impossible on hard skill.

Here is a first play demo recorded in joequake.
http://www.quaketastic.com/upload/files/demos/toa_ankh.zip 
 
i will not download ;) i want final product but i�m glad there is another mapper in house!!! now delete map to many people to beta! 
Nice Looks. 
Lot of space for improvement, though.
Some tex misalignments especially around stairs edges and on the slope leading to the 1st vore.

Gameplay is indeed a little on the easy side, I suggest you'd remove the last shambler and have him teleport in when you get the gold key. After that, a huge monster+ammo+(item) spawn may start a battle royale to round things off. Otherwise, after the gold key, the action's over...

Sk3 demo.
http://www.quaketastic.com/upload/files/demos/toabeta_1stnm_thesilent.zip

Nice work overall... 
Ah... Trinca... 
STFU!

;) 
 
the silent si prega di chiudere il cazzo

:p

is u need help to map hard i�m a pro in making hard maps :) 
LOL!!!! 
You're killing me...

My fave mapper!

;P 
DeathMethod 
I love it, but I've always been a sucker for that texture set. Great brushwork, very nice use of textures. There are a few places in the floor grooves i got snagged up and had to noclip out of tho. I can make screenies if you can't find them. Some clip brushes should clear those up nicely. Maybe consider moving that SSG a little closer to the player spawn if it doesn't throw off gameplay all that much.

Overall it looks like you invested a lot of time in this. I'm a fan of the loosely placed bricks myself, it adds a real nice ambiance to the map. 
 
DeathMethod very good use of textures and gameplay never to much hard... nice ambushes!

id1 size of map stile very short and very fun to play! 
Coag3 Beta 
I uploaded my map for the coag3 pack:
http://www.quaketastic.com/upload/files/misc/coag3_ericw_beta.zip
If anyone feels like doing a quick beta test (it's a small map - ~50 monsters) I would greatly appreciate it :) 
Ok 
i'll try to do it 
Eric 
check your mail 
 
dont waorry mine is also small, didn�t had much time lately 
 
Nice and very hard in the beginning, a health pack or two right at the spawnpoint would be nice (at least on skill 1). 
 
I will wait for release ;)

Spirit weren�t you suppose to play then only when release come?

Noob :p 
Oh, Trinca 
shut the f. up 
 
trinca accepts spy's shaft 
 
Spy i was ~DM player after i play Q1SP...

My shaft is better noob!

Fry bitch!

:p 
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