 Scampie
Theres a terrible lack of crate textures in sm82.wad. What am I supposed to do- create original room designs without filling up space with crates? Preposterous!
 Use Idbase Crates
#534 posted by metlslime on 2004/06/09 01:16:04
becuase the rubicon crates sucked :P
So does the rest of the set, actually (except maybe the slime texture,) but i don't think i can talk scampie out of using it on those grounds.
 Hehe
yeah i meant idbase crates, of course :)
ive always liked the set, but i wish it had more to offer. most of them are hard to modify because of odd riveting. and by 'modify' i mean 'copy/paste into new dimensions'. it sorta lends itself to being blocky (hi vondur).
#536 posted by - on 2004/06/09 10:11:25
map with the textures! not against them!
and let me just officially annouce that idbase crates are kosher for this event.
 Hey, Scampie
#537 posted by R.P.G. on 2004/06/09 10:31:09
The Rubicon crates aren't very good. What crates should I use for SM82?
 Crap
#538 posted by necros on 2004/06/09 16:18:14
i won't be able to do speedmap on saturday, and i'm too busy from now until sunday to do it either... since this is a chainmap, is it ok if i send my pieces to you after saturday/sunday?
 Necros:
#539 posted by - on 2004/06/09 17:49:24
yes, but asap after satuday sunday please. want to start getting things together sunday.
 RPG
#540 posted by starbuck on 2004/06/09 18:24:48
you're thinking of a a little known level from 1997 called "the fly" by markus klar.
 Awww
#541 posted by necros on 2004/06/10 23:33:20
i probably won't get the chance to work on the map parts until i get home on monday... so you may as well get started without me...
how long do you forsee working on the chainmap? it'll help me figure out how long i have to work on it...
 As It Stands Atm
#542 posted by - on 2004/06/12 22:26:33
I have sections from RPG, NotoriousRay, Zwiffle, and myself. I guess necros is going to add something monday. We got a good amount of source material here, I expect about a month for me to get everything together, cleaned up, and tweaked nicely.
 Scampie
#543 posted by PuLSaR on 2004/06/13 01:21:33
I wasn't able to map these few days and will be busy tomorrow. I'll send my section tomorrow evening. ok?
 PuLSaR
#544 posted by aguirRe on 2004/06/13 01:30:14
Did you get any of my recent emails?
 AgiurRe
#545 posted by PuLSaR on 2004/06/13 01:49:40
yes, I have just recieved them and replied you. I was offline for a while and will be also offline for a day of so.
 So Is SM82 Out Yet?
#546 posted by Shambler on 2004/06/13 04:08:11
AND What theme is it??
#547 posted by - on 2004/06/13 10:20:37
pulsar: sure, i'm already waiting for necros'
 Dear Pulsar
#548 posted by - on 2004/06/14 18:26:16
OMG OMG THANK YOU THANK YOU!
Your section you got to me is going to be perfect for bringing things together!
 Heh
#549 posted by PuLSaR on 2004/06/14 18:33:33
Your section you got to me is going to be perfect for bringing things together!
That's what I originally supposed. If you make everything yourself, you may use those places with buttons like corridors to other sections and move buttons to other places to make something non-linear.
Glad that you liked it:)
 Exactly My Plan.
#550 posted by - on 2004/06/14 20:05:41
I know the button nearest the platform is going to be removed and replaced with Zwiffle's section. I think the bridge will extend to RPG's, and somehow I'll make NotRay's lead into yours I guess.
 Btw
#551 posted by PuLSaR on 2004/06/15 00:33:10
the bridge door would be good as gold key door IMHO.
 SpeedPack 100
#552 posted by MisYu on 2004/06/15 00:38:10
Guys, what are the plans for the 100th pack?
It's soon, I reckon.
 Theme Idea
has there been an 'oldschool' theme yet? you know, maybe some dapak-style, or old school metal with gaudy giant quake symbols and/or pentagrams, etc.. but with oldschool flair? just an idea.
 Oops...
#554 posted by necros on 2004/06/15 19:04:41
sorry! i didn't get back till today, and although i had my computer, i didn't have much time to map. i'll get to work on it now, and i'll see what i can come up with.
 Ok!
#555 posted by - on 2004/06/15 19:25:18
 Er..
#556 posted by - on 2004/06/18 17:46:05
i never annouced there'd be an sm83, but if anyone wants to should up tomorrow and do some unthemed speedmapping, please do. standard 4pm EST, 100 mins or more timelimit irc.gamesurge.net #speedq1 or email maps to scampie@spawnpoint.org.
sm82's status: haven't physically put anything together yet, but have a pretty good idea how to get things together. necros, sorry buddy but I don't think I can really use the small area you made :( I'll release the .map with the rest and mention you in the credits for sure though. Don't feel bad, becuase I'm throwing out the area I did during the event as well.
 That's Ok.
#557 posted by necros on 2004/06/19 00:15:15
it wasn't a really great piece anyway. i still am looking forward to seeing sm82! :)
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