Basically
Be better at self discipline than onetruepurple is.
Your map is looking nicer than some of the lost chapters, and that includes the one made by Ionous who's a turbogood mapper now.
Keep up the hard work!
#529 posted by necros on 2015/08/17 23:29:06
I'm glad for the deadline as I usually never finish maps anymore, usually die to lack of interest.
Having the deadline and the fact that it is a sort of group thing helps
Indeed
#530 posted by skacky on 2015/08/17 23:33:46
This is why Jams rock.
Nice pics everyone. Lovely atmosphere Breezeep.
#531 posted by Rick on 2015/08/17 23:55:31
I agree about the deadline part because, as some of you know, I've been working on my other map for over 5 years. And yeah, that it turned into a sort of group activity was a plus.
I play tested my map today a bit. Man, did I miss a lot of stuff and the lighting could really use more tweaking. As far as game play goes, skill 1 isn't too bad, though things tend to not go the way I meant them to. Skill 0, the map can't be finished without cheating, even though there are no monsters. Skill 2 was a nightmare because of insufficient ammo. I only managed to finish by running for the exit with 7 enemies chasing me.
Breez
map looks good bro, I can understand getting dejected with making quake maps. It's easy to get burnt out. Honestly though I find making doom maps far more frustrating.
#533 posted by - on 2015/08/18 00:42:22
add some more ammo to the end, do an -onlyents compile, and send Daz an update! I've done a few balance fixes today and sent him updates
Does That Go For Me?
#534 posted by Breezeep_ on 2015/08/18 00:59:06
I'm a bit confused on who you're talking to.
Oh, I Was Talking At Rick
#535 posted by - on 2015/08/18 01:00:42
#536 posted by Rick on 2015/08/18 01:21:10
Yeah I already let Daz know. Since there were some minor lighting tweaks and texture changes needed also, I'll re-compile the thing tonight and send him the new one in the morning.
Spoiler Alert
#537 posted by adib on 2015/08/18 09:14:57
Dammit Adib!!!
#538 posted by ShoTro on 2015/08/18 10:35:51
I was trying to figure out how to use that archway but spent a lunch break pondering how and failing at it. Looks fantastic!
Sho
#539 posted by adib on 2015/08/18 14:49:56
Your lunch time seems a lot of fun, but I hope you actually eat sometimes.
Thanks, and you can steal it away :)
By week 3 I found alice.wad at Quaddicted (link at DaZ initial post). There is a nice animated fire texture that would make the perfect "roof" for this arch, behind the ogres, like a crown. Will try it for DLC...
Some Really Nice Shots Guys
#540 posted by nitin on 2015/08/18 15:07:52
scampie when did you become good at lighting :)
Testing
#541 posted by DaZ on 2015/08/18 15:58:26
The pack is mostly complete and I've run through everyone's levels to make sure everything is as it should be (it is!). Now I must make a start map!
It should be done in the next few days, as long as nothing comes up.
Let the teasing begin : https://twitter.com/tdDaz/status/633636437368406016
#542 posted by necros on 2015/08/18 16:18:37
that screenshot is awesome!
Lol Epic Troll By Tronyn
#543 posted by nitin on 2015/08/18 16:38:28
Re: 10,000 Days In The Fire
#544 posted by Tamarisk on 2015/08/18 18:34:13
Bloody hell that looks incredible Scampie. Reminds me a lot of Q2.
Re: Testing
#545 posted by Tamarisk on 2015/08/18 18:37:41
If they say a picture is worth a thousand words, then that must be worth a million.
Totally incredible.
Ninja Submission From Tronyn
#546 posted by PuLSaR on 2015/08/18 21:28:04
I always appreciate it. Looks grand.
C'mon Daz, make it faster to deliver all this goodness to all of us!
#547 posted by adib on 2015/08/18 23:09:00
I still have a big to-do list. Hope I can send just one last update in a few hours.
A Couple Things About The Map
#548 posted by Tronyn on 2015/08/19 02:21:53
first, thanks for posting the screenshot Daz, that was a well-chosen angle too.
I thought collaborations were allowed because jam1 included a collaboration, I also think collaborations are fun/interesting and should be encouraged. Also one area of the map is a scrap that another mapper sent me years ago when I asked for scraps (unfortunately I don't have my old emails anymore, so someone may recognize a certain area). However, compared to the map as a whole it's not that large (not even shown in the screenshot). I remember from previous jams people saying scraps could be used, but most of the map was built within the jam time and we barely finished on time. I wanted to keep it secret because even though it took most of my time for the past week, neither of us knew if we'd be able to make the deadline (the first, non-extended deadline would have been impossible).
Necros / Warren !
#549 posted by DaZ on 2015/08/19 02:34:10
Care to name your levels? Having "Untitled" by X appear before a teleporter kinda sucks!
Start map is basically done. Just need to polish it a little.
Please stop sending me map updates tomorrow! I am waiting for an updated map from Tronyn/Ericw and Adib and I'm hoping that is it!
Also just fyi, I've sanitised all the map/source/readme names to jam6_<mapper name>.xxx for the sake of ease of use and sanity! I had to remove a few capital letters in the file names (naughty naughty) and I had to shorten "ItEndsWithTens" to just tens or spirit would have shouted at me ;)
Assuming I get all the scheduled map updates soon, I think I can release tomorrow!
#550 posted by JneeraZ on 2015/08/19 03:00:58
"Fallen Pheonix"
Sound good to me!
Username Of Martens
Call me whatever you want, just don't call me late for map jams.
I was so proud of myself when I came up with something cute that rhymed that I started using it everywhere, but I've been dubbed "tens" before, so it's all the same to me.
You monster.
Google Says
#552 posted by Rick on 2015/08/19 03:13:22
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