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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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hard to see because there are no light ;) just pillars

but since is a Quake map can�t wait for it!!!

go finish! 
 
More detail and texture variation wouldn't hurt, but welcome to q1 mapping 
 
hah! Nice to see people returning to the scene. You can definitely see the Doom influence on your level with the thick pillars. :) Looking forward to seeing what you come up with! 
 
That's funny.. people in the Doom community said they could see my Quake influence in my Doom maps because of the "chunky architecture". 
That Map.. 
looks definitely like doom to me ;-)


Anyways.. more detailing:
http://www.haukerehfeld.de/blog/2009-03-03_megadm4-detailing 
 
Hey Megaman, that looks pretty slick!
Looks "smooth" but with detail.

--

Might get this out before this weekend, it's kinda done already...
http://zfight.com/misc/images/maps/m13/shot0970.jpg
http://zfight.com/misc/images/maps/m13/shot0972.jpg
http://zfight.com/misc/images/maps/m13/shot0978.jpg 
Havent I Played That Before 
did you put out a beta ages ago hipshot? 
Not The Same Level Dude. 
Few Shots 
 
It looks nice, i like the egptian style. The lighting could be a bit cooler, it seems very bright in places. It need to be kinda moodier - maybe some more sourced lights like torches would look good. Also there are some parts where you have very dark shadows on the ground - remember that enemies will appear at the lighting level of the ground they are above, so the enemies on 100% dark areas will be 100% dark. 
 
when i took the shots they looked very dark, so i brightened up the image in photoshop by 30% so everything could be seen easily. maybe this wasnt the best idea thinking back.

I intend to brighten up the ground in the last few shots, was just a bit eager to see what people thought about the shots so far.

cheers 
 
Textures give a high Hexen2 mood.
Good atmosphere.., map on! 
Looks Great 
Really like the look overall, a few things that caught my eye..

In shot 3 the walls are quite flat, the texturing suggests a buttress or some-such coming out from the walls, maybe try and work on that a little.

In the later shots of the courtyard it looks quite dark at the bottom, some sort of flame holders or torches would do the trick I think and add to the atmosphere.

Perhaps more of a personal preference, but maybe the map would feel more atmospheric if it was set at dusk/dawn with more torch light and a lower angle on the sunlight. But then again im a sucker for the darker egyptian stuff :)

Looking forward to seeing this one :) I'm guessing its single player??? 
Hmm 
Aye, as said, it's looking very promising. Good work.

My only criticism is similar to Daz's first point, a lot of the walls look very flat/vertical. They look like they're already divided into seperate brushes for texturing, possibly add some variation to the angles (pitch?) of the walls.

But yeh, look forward to seeing more... 
 
looks like a daz map 
 
in a good way that is :D
those first two shots the ceiling is too low, i'll bash my head if i jump 
Funny... 
...before I read any post, I was about to say that the screens screamed [Kona] to me!!!

The low ceilings and all!!!

Well, I guess I need a good romp through the alk series!!!
;P 
Deathmethod 
I like the texture choices. The Q3 blocks go quite well with the egyptian detailing; I don't think I've ever seen that particular combo attempted before.

I agree with what others have said about lighting contrast and flat walls/ceilings, but it looks interesting so far. 
 
very very tasty ;) cant wait to put my hands on it!

keep the good work! 
DeathMethod 
It looks indeed very good ! Just a question: will it be DM or SP ? 
 
The level is going to be both sp and dm.

will see what i can do about the flat walls, im surei'll come up with something.

i did originally have the level set at night but couldnt get the lighting looking right so made it daytime. might give the dusk another try.

hoping to have a beta very soon 
I'm Up For Betatesting! 
... If you ever need a hand... 
Yes 
flat walls but otherwise looks good. 
Done. 
Hmmm 
just a list, no time:

- weird flow. some parts i just don't know where to hop next to, others i discovered nice ways after a while. The water doesn't really help with that,
- i love the water before/jump to the teles, and the wood thing at the ya that you're supposed to jump up to,
- the color scheme works well, but is a bit monotonous -- could use some more variation over the map.

hmm, is there a way to do something against the washed out look of lighting with q3map2? i have the same issue in my current map -- it's either too dark or looks washed out. 
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