T_Creutzenberg
#5478 posted by JPL on 2009/02/21 10:15:03
Looks cools :)
T_Creutzenberg
#5479 posted by starbuck on 2009/02/21 10:40:45
looks fantastic, I love the atmosphere. 2nd shot is money. Agree with Daz on the lens flares, but I actually really like the sky, don't change it!
Lens Flares + Sky
#5480 posted by T_Creutzenberg on 2009/02/21 11:35:47
Cheers!
I actually really like the lens flares, and I know some poeple won't...
And the sky will be a reason to argue, too. The Starfield is moving really slow, but but there are fast moving clouds, too. Well, there is always the option to fastsky it ;)
#5481 posted by JneeraZ on 2009/02/21 11:51:22
Looks great, man! I like the Quake3 levels that have that solid look to them. It's a "thick" sort of look and feel. The place feels like it could absorb rockets and not even feel it.
2nd Shot Reminds Me A Little Of Qfraggel2
#5482 posted by nitin on 2009/02/21 13:01:18
is this a similar sized map or something smaller?
Size
#5483 posted by nitin on 2009/02/21 13:20:38
Playerload is about 3 to 10 people, the "playable area" is about as big as q3dm7, but much more vertical.
It is also very VERY interconnected. You can run in a straight line from one end of the map to the other end from many points in the map, you just have to cover height differences to do so. Still, r_speeds do not top 9800 in the worst spots (with geometric detail set to low).
PS: I used an improved version of my old texture set from qfraggel3 with a few new ones as nobody seemed to use it and I can't find the time to do a new texture set ;p
Sorry, Last Post Was By Me
#5484 posted by T_Creutzenberg on 2009/02/21 13:23:12
I did fill in the wrong textfield ... sorry nitin.
Oh, and there are nearly no hallways in the map, I tried to keep it as open as possible.
#5485 posted by Trinca on 2009/02/22 10:28:46
great map, petty Q3 dont have SP ;)
but map got a real nice atmosphere, nice work
Hmm
#5486 posted by nonentity on 2009/02/22 22:09:46
I'm sure there was some SP Dune mod in the works for Q3...
Whatever happened to it?
Coriolis Horse
#5487 posted by starbuck on 2009/02/22 22:13:07
Creuzenberg
#5488 posted by megaman on 2009/02/25 14:42:08
looks nice, maybe a bit too brown ;) Otherwise, I think i like the textures a lot. Need better shots/maptest!
The lens flares look weird, but i love the sky. Be careful with too many interconnections.
Back To Quake
#5489 posted by KamiKaze on 2009/03/02 04:36:21
After a few years of mapping on and off for Doom, I started something for Quake. It will be my second Quake map ever... and first in 11 years lol
This is what I've done today and I'm 95% sure I'll actually finish this one!
http://i258.photobucket.com/albums/hh266/KJC1982/qmap1.jpg
#5490 posted by Trinca on 2009/03/02 09:43:17
hard to see because there are no light ;) just pillars
but since is a Quake map can�t wait for it!!!
go finish!
#5491 posted by [Kona] on 2009/03/02 11:23:04
More detail and texture variation wouldn't hurt, but welcome to q1 mapping
#5492 posted by JneeraZ on 2009/03/02 11:23:21
hah! Nice to see people returning to the scene. You can definitely see the Doom influence on your level with the thick pillars. :) Looking forward to seeing what you come up with!
#5493 posted by KamiKaze on 2009/03/03 00:16:38
That's funny.. people in the Doom community said they could see my Quake influence in my Doom maps because of the "chunky architecture".
That Map..
#5494 posted by megaman on 2009/03/03 03:19:16
looks definitely like doom to me ;-)
Anyways.. more detailing:
http://www.haukerehfeld.de/blog/2009-03-03_megadm4-detailing
#5495 posted by Hipshot on 2009/03/03 04:09:21
Havent I Played That Before
#5496 posted by nitin on 2009/03/03 11:23:22
did you put out a beta ages ago hipshot?
Not The Same Level Dude.
#5497 posted by Hipshot on 2009/03/03 11:41:29
Few Shots
#5499 posted by RickyT33 on 2009/03/05 01:06:57
It looks nice, i like the egptian style. The lighting could be a bit cooler, it seems very bright in places. It need to be kinda moodier - maybe some more sourced lights like torches would look good. Also there are some parts where you have very dark shadows on the ground - remember that enemies will appear at the lighting level of the ground they are above, so the enemies on 100% dark areas will be 100% dark.
when i took the shots they looked very dark, so i brightened up the image in photoshop by 30% so everything could be seen easily. maybe this wasnt the best idea thinking back.
I intend to brighten up the ground in the last few shots, was just a bit eager to see what people thought about the shots so far.
cheers
#5501 posted by madfox on 2009/03/05 01:22:53
Textures give a high Hexen2 mood.
Good atmosphere.., map on!
Looks Great
#5502 posted by DaZ on 2009/03/05 03:03:39
Really like the look overall, a few things that caught my eye..
In shot 3 the walls are quite flat, the texturing suggests a buttress or some-such coming out from the walls, maybe try and work on that a little.
In the later shots of the courtyard it looks quite dark at the bottom, some sort of flame holders or torches would do the trick I think and add to the atmosphere.
Perhaps more of a personal preference, but maybe the map would feel more atmospheric if it was set at dusk/dawn with more torch light and a lower angle on the sunlight. But then again im a sucker for the darker egyptian stuff :)
Looking forward to seeing this one :) I'm guessing its single player???
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