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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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T_Creutzenberg 
Looks cools :) 
T_Creutzenberg 
looks fantastic, I love the atmosphere. 2nd shot is money. Agree with Daz on the lens flares, but I actually really like the sky, don't change it! 
Lens Flares + Sky 
Cheers!

I actually really like the lens flares, and I know some poeple won't...

And the sky will be a reason to argue, too. The Starfield is moving really slow, but but there are fast moving clouds, too. Well, there is always the option to fastsky it ;) 
 
Looks great, man! I like the Quake3 levels that have that solid look to them. It's a "thick" sort of look and feel. The place feels like it could absorb rockets and not even feel it. 
2nd Shot Reminds Me A Little Of Qfraggel2 
is this a similar sized map or something smaller? 
Size 
Playerload is about 3 to 10 people, the "playable area" is about as big as q3dm7, but much more vertical.
It is also very VERY interconnected. You can run in a straight line from one end of the map to the other end from many points in the map, you just have to cover height differences to do so. Still, r_speeds do not top 9800 in the worst spots (with geometric detail set to low).

PS: I used an improved version of my old texture set from qfraggel3 with a few new ones as nobody seemed to use it and I can't find the time to do a new texture set ;p 
Sorry, Last Post Was By Me 
I did fill in the wrong textfield ... sorry nitin.

Oh, and there are nearly no hallways in the map, I tried to keep it as open as possible. 
 
great map, petty Q3 dont have SP ;)

but map got a real nice atmosphere, nice work 
Hmm 
I'm sure there was some SP Dune mod in the works for Q3...

Whatever happened to it? 
Coriolis Horse 
 
Creuzenberg 
looks nice, maybe a bit too brown ;) Otherwise, I think i like the textures a lot. Need better shots/maptest!

The lens flares look weird, but i love the sky. Be careful with too many interconnections. 
Back To Quake 
After a few years of mapping on and off for Doom, I started something for Quake. It will be my second Quake map ever... and first in 11 years lol

This is what I've done today and I'm 95% sure I'll actually finish this one!

http://i258.photobucket.com/albums/hh266/KJC1982/qmap1.jpg 
 
hard to see because there are no light ;) just pillars

but since is a Quake map can�t wait for it!!!

go finish! 
 
More detail and texture variation wouldn't hurt, but welcome to q1 mapping 
 
hah! Nice to see people returning to the scene. You can definitely see the Doom influence on your level with the thick pillars. :) Looking forward to seeing what you come up with! 
 
That's funny.. people in the Doom community said they could see my Quake influence in my Doom maps because of the "chunky architecture". 
That Map.. 
looks definitely like doom to me ;-)


Anyways.. more detailing:
http://www.haukerehfeld.de/blog/2009-03-03_megadm4-detailing 
 
Hey Megaman, that looks pretty slick!
Looks "smooth" but with detail.

--

Might get this out before this weekend, it's kinda done already...
http://zfight.com/misc/images/maps/m13/shot0970.jpg
http://zfight.com/misc/images/maps/m13/shot0972.jpg
http://zfight.com/misc/images/maps/m13/shot0978.jpg 
Havent I Played That Before 
did you put out a beta ages ago hipshot? 
Not The Same Level Dude. 
Few Shots 
 
It looks nice, i like the egptian style. The lighting could be a bit cooler, it seems very bright in places. It need to be kinda moodier - maybe some more sourced lights like torches would look good. Also there are some parts where you have very dark shadows on the ground - remember that enemies will appear at the lighting level of the ground they are above, so the enemies on 100% dark areas will be 100% dark. 
 
when i took the shots they looked very dark, so i brightened up the image in photoshop by 30% so everything could be seen easily. maybe this wasnt the best idea thinking back.

I intend to brighten up the ground in the last few shots, was just a bit eager to see what people thought about the shots so far.

cheers 
 
Textures give a high Hexen2 mood.
Good atmosphere.., map on! 
Looks Great 
Really like the look overall, a few things that caught my eye..

In shot 3 the walls are quite flat, the texturing suggests a buttress or some-such coming out from the walls, maybe try and work on that a little.

In the later shots of the courtyard it looks quite dark at the bottom, some sort of flame holders or torches would do the trick I think and add to the atmosphere.

Perhaps more of a personal preference, but maybe the map would feel more atmospheric if it was set at dusk/dawn with more torch light and a lower angle on the sunlight. But then again im a sucker for the darker egyptian stuff :)

Looking forward to seeing this one :) I'm guessing its single player??? 
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