#526 posted by Newhouse on 2016/08/19 15:23:37
I play tested normal and hard mode.. made sure that player haa enough ammunition if player plays well.. by that I mean no 50-70% misses. And try to save cells.. or even try to find all 3 secret silver keys.. It is experimental map as well. My principle was.. 3 is more than just 2.
#527 posted by Newhouse on 2016/08/19 15:28:12
Hopefully that jam7_start map has skill select room?
Oooh
#528 posted by mjb on 2016/08/19 15:30:18
experimental gameplay mechanic
Oooh I am intrigued to see what this exactly entails!
Ionous is creating a start map I believe, so yes it would.
#529 posted by Rick on 2016/08/19 16:31:11
You pretty much couldn't finish my Jam 6 map on skill 2 with 100% kills unless you also found the one secret. I consider that a design flaw, but eh, hard is hard.
My Map Has Skill 0-3 In One...
#530 posted by khreathor on 2016/08/19 16:41:25
#531 posted by Newhouse on 2016/08/19 21:36:32
Isn't skill 3 = nightmare mode? Are enemies respawning in that mode?
Nightmare In Quake
#532 posted by Preach on 2016/08/19 22:10:54
Nightmare in Quake isn't quite as crazy as Doom. No respawning monsters, just more relentless AI - faster reactions, higher rate of fire, feeling less pain.
Older versions of Quoth had an issue where the new monsters weren't very well differentiated between nightmare skill and regular skill levels. I particularly remember an oversight where a monster went into pain animations more often in nightmare because his threshold was so high. The most recent patch attempts to redress this, and increase the contrast. Mostly by nerfing monster AI, although there were a few that we boosted in nightmare instead (like Rocketeers).
Plans
#533 posted by ionous on 2016/08/19 22:34:46
So I've received four maps from people (thanks for sending them in). My own poor contribution is also done.
I, however, did not have time to finish the start map, which I would like to include. After polling the entrants, they were fine with me finishing it off. So I'll be doing that today and tomorrow, aiming for an early Sunday release.
With that in mind, if anyone else there wants to finish up their map, they would be welcome to do so. I will accept submissions up until whenever I finish the start map.
GO MAP SKACKY
Awesome
#535 posted by mjb on 2016/08/20 01:57:18
Can't wait!
It Will Be Good
#536 posted by Newhouse on 2016/08/20 02:07:51
There really is no hurry, spend as much time as needed*
Screw Start Maps
#537 posted by negke on 2016/08/20 10:49:55
#538 posted by NewHouse on 2016/08/20 11:56:37
We have to remember not every player is even that familiar with console commands*
#539 posted by NewHouse on 2016/08/20 14:07:18
So is Skacky going to be also in (if he has time), that would be great!
#540 posted by NewHouse on 2016/08/20 15:04:33
so it seems we're still fixing yet balancing our maps? I just want to make sure, because that's how I understood it, until the sunday or when ionous gets start map finished.
#541 posted by khreathor on 2016/08/20 15:30:38
Yeah I have to fix ammo crates because they are fullbright in dark rooms... Any clue how to fix this?
#542 posted by skacky on 2016/08/20 15:54:32
Nope, not going to be in.
#543 posted by Rick on 2016/08/20 16:00:01
Brushwork crates or ammo pickups? If pickups, remember they take their lighting mostly from the first solid surface below. So if they sit in the dark on a func_wall or something and the floor down below is bright, they will be bright too.
#543 - Yeah Ammo Pickups
#544 posted by khreathor on 2016/08/20 16:24:37
It's in a fully dark room. doors and buttons are dark, but ammo pickup laying on the floor is fullbright... maybe there is some leak or something? But compiler doesn't cry about any.
Ammo pickups are external bsp files and as such, will always be fullbright.
Quoth has an option to make ammo and health use a common combined model, which then takes lighting from the lightmap.
#546 posted by khreathor on 2016/08/20 16:54:36
Thanks. Looks like aflag 1 in a worldspawn fixed the problem.
Wow
#547 posted by negke on 2016/08/20 17:02:40
Skacky really is the worst cocktease around these parts! On the plus side, this means there's a chance for an addon pack where even good ol' useless Daz and negke can join...
#548 posted by NewHouse on 2016/08/20 17:02:51
But isn't it good thing that they're full bright gameplay-wise?
#548 - In My Map Case, No!
#549 posted by khreathor on 2016/08/20 17:13:58
#550 posted by NewHouse on 2016/08/20 18:06:03
You like to hide them, i see ; )
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