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Quake 2018: How Baker's Penis Felll Off
Quake began its life as the remarkable game that could do multiplayer. You could make a map:

1) It could single player
2) It could co-operative
3) It could deathmatch.

No game had such a feature! Quake became like DYNAMITE.

Enter The Age Of The No Penis Mapper

In 2018, most mappers are unaware of this heritage. Their penises fell off, unused and removed by evolution. "Use it or lose it" they say.

They have better tools than their forebearers, but less knowledge so are far less capable because knowledge is power.

CZG maps? They coop. Necros maps? They coop. Tronyn maps. They coop. Old maps: you guessed it -- from ancient oldies like A2D2 to Flecksp1 -- they all coop.

So yeah, your small fry penis --- it's just you and your inferior capabilities.

Your ancestors with lesser tools could do what you cannot. -- Deal with this undeniable truth.

So what their forebearers could do with ease, they cannot. They don't even know where to start.

How did this happen?

It started with the 1-engine Charlie.

The beginning of Quake illiteracy. Are you are a 1-engine Charlie?

So how did this happen? I'm not here to explain, that isn't how meritocracy works. We all have to earn what we know know ... should we deserve to do so.

/Although this post is beer enabled, it is what I think 24/7 about the deficient 3rd tier state of Quake today that pales compared to works of the past. In older times, every map co-oped like Sewage Devastation because works that didn't do so were viewed by the stuffy elite as 2nd tier and who wanted to be 2nd tier? Against my better judgment, I click submit.
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May I Ad... 
please, something like https://www.coopordie.com for Quake1 ;) 
Continue The Discussion Via The Medium Of .bsps... 
SM188: The Age Of The No Penis Mapper

Theme: Re-read Baker's magnificent first post and make a map inspired by / in response to it.

Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.

If that's all a bit avant-garde, just make "classic Quake with a modern twist".

Restrictions:
Any wad - vanilla Id1 only - runs in Quakespasm and Mark V

Deadline:
12am GMT Monday 17th September (4+ days from now).

Submit to:
teamshambler@googlemail.com

(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical). 
Wow A Spawn Timer Is A Great Idea 
if I ever release another map I am trying to keep my genitalia intact and continue to support coop (lol). I like the idea that if a player is killed, during the spawn timer his (or her) camera would show what other players are doing. I played some of the AD maps coop at Christmas and that was pretty good, but signposting becomes really important and most of us who still play SP are used to way more demanding layouts than would be suited for the average round of coop. Having shortcuts open up as pointed out above is great, but it may be more complicated to implement in modern maps which can be more nonlinear. 
And My Final Word On This Weighty And Solemn Matter.... 
Coop Idea 
Why not do it "Halo Style" and respawn players next to an alive player who isn't in combat (no damage taken or weapons fired for a few seconds for example)?
Obviously a bit more complicated but far from impossible to create. This would cut out a lot of the issues (one way things, annoyingly long walks, etc.) that people have brought up so far, from what I can see. 
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