Shots Look Excellent
#5470 posted by nitin on 2009/02/20 12:41:06
but where's that RL from? I'm assuming it some high poly version, but it looks surprisingly decent.
Hrim
#5471 posted by bambuz on 2009/02/20 12:49:16
Imo a bit too detailed and thin stuff there, but that might be just the old school me...
Some Information...
#5472 posted by Hrimfaxi on 2009/02/20 13:03:56
It's SP. Not many monsters yet though!
The archways change color now and then 8-)
As you can see on the pic it has one color on the top and another at the buttom. I change the hue and color now and the to find something that fits better!
Maybe a trim as Preach says!
Release? Can't really say guess the map is 85-90 % done, and going fast these past two weeks, but things can easily change if mappers block strikes! 8-).
Anyway Release is not that soon!
Thanks for your comments!
#5473 posted by Trinca on 2009/02/20 13:38:26
Hrimfaxi your maps always worth the wait!!! :)
Nitin
#5474 posted by Spirit on 2009/02/20 14:01:48
Thanks Spirit
#5475 posted by nitin on 2009/02/21 01:13:11
I quite like that RL.
Coming Soon.
#5476 posted by T_Creutzenberg on 2009/02/21 04:57:39
Really Like It
#5477 posted by DaZ on 2009/02/21 10:14:31
Just a few nitpicks though.
1) I always thought those faked lens flares from lights in q3 looked awful :(
2) The sky is perhaps a bit busy with all those stars, but I suppose that is personal taste.
Really like the lighting in the 1st & 2nd shot, what is down that brightly lit pit in the 1st shot? Looks interesting :)
T_Creutzenberg
#5478 posted by JPL on 2009/02/21 10:15:03
Looks cools :)
T_Creutzenberg
#5479 posted by starbuck on 2009/02/21 10:40:45
looks fantastic, I love the atmosphere. 2nd shot is money. Agree with Daz on the lens flares, but I actually really like the sky, don't change it!
Lens Flares + Sky
#5480 posted by T_Creutzenberg on 2009/02/21 11:35:47
Cheers!
I actually really like the lens flares, and I know some poeple won't...
And the sky will be a reason to argue, too. The Starfield is moving really slow, but but there are fast moving clouds, too. Well, there is always the option to fastsky it ;)
#5481 posted by JneeraZ on 2009/02/21 11:51:22
Looks great, man! I like the Quake3 levels that have that solid look to them. It's a "thick" sort of look and feel. The place feels like it could absorb rockets and not even feel it.
2nd Shot Reminds Me A Little Of Qfraggel2
#5482 posted by nitin on 2009/02/21 13:01:18
is this a similar sized map or something smaller?
Size
#5483 posted by nitin on 2009/02/21 13:20:38
Playerload is about 3 to 10 people, the "playable area" is about as big as q3dm7, but much more vertical.
It is also very VERY interconnected. You can run in a straight line from one end of the map to the other end from many points in the map, you just have to cover height differences to do so. Still, r_speeds do not top 9800 in the worst spots (with geometric detail set to low).
PS: I used an improved version of my old texture set from qfraggel3 with a few new ones as nobody seemed to use it and I can't find the time to do a new texture set ;p
Sorry, Last Post Was By Me
#5484 posted by T_Creutzenberg on 2009/02/21 13:23:12
I did fill in the wrong textfield ... sorry nitin.
Oh, and there are nearly no hallways in the map, I tried to keep it as open as possible.
#5485 posted by Trinca on 2009/02/22 10:28:46
great map, petty Q3 dont have SP ;)
but map got a real nice atmosphere, nice work
Hmm
#5486 posted by nonentity on 2009/02/22 22:09:46
I'm sure there was some SP Dune mod in the works for Q3...
Whatever happened to it?
Coriolis Horse
#5487 posted by starbuck on 2009/02/22 22:13:07
Creuzenberg
#5488 posted by megaman on 2009/02/25 14:42:08
looks nice, maybe a bit too brown ;) Otherwise, I think i like the textures a lot. Need better shots/maptest!
The lens flares look weird, but i love the sky. Be careful with too many interconnections.
Back To Quake
#5489 posted by KamiKaze on 2009/03/02 04:36:21
After a few years of mapping on and off for Doom, I started something for Quake. It will be my second Quake map ever... and first in 11 years lol
This is what I've done today and I'm 95% sure I'll actually finish this one!
http://i258.photobucket.com/albums/hh266/KJC1982/qmap1.jpg
#5490 posted by Trinca on 2009/03/02 09:43:17
hard to see because there are no light ;) just pillars
but since is a Quake map can�t wait for it!!!
go finish!
#5491 posted by [Kona] on 2009/03/02 11:23:04
More detail and texture variation wouldn't hurt, but welcome to q1 mapping
#5492 posted by JneeraZ on 2009/03/02 11:23:21
hah! Nice to see people returning to the scene. You can definitely see the Doom influence on your level with the thick pillars. :) Looking forward to seeing what you come up with!
#5493 posted by KamiKaze on 2009/03/03 00:16:38
That's funny.. people in the Doom community said they could see my Quake influence in my Doom maps because of the "chunky architecture".
That Map..
#5494 posted by megaman on 2009/03/03 03:19:16
looks definitely like doom to me ;-)
Anyways.. more detailing:
http://www.haukerehfeld.de/blog/2009-03-03_megadm4-detailing
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