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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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lol
they look very cool nonetheless. when will it be finished friction? the quality of doom3 maps is really fukn good to be honest, and it doesn't look easy to do. 
Negke 
Seven shots, seven. 
Long Time Since Someone Showed Pics 
So here are something I work on

http://www.hrimfaxi.dk/WIP.htm 
Fucking Love It 
silver/grey door textures stand out a bit compared to the rest, but thats really the only niggle I can find.

Beautiful otherwise, bring it on :)

Is it SP or DM? 
Yeah 
That first shot in particular is incredibly boss. I can see what DaZ is saying about the grey archways, although that kind of grey looks fine in the demonic head wall textures. Maybe an outer ring of trim in the green-grey metal would make them look better defined? 
Oooh. 
I love the lighting. Those high up shaddows look very forboding. 
 
your evilness is fucking hugely great!!!

:)

bring it on. 
Ssssweet, Hrim.... 
...My pants suddenly shrunk...

When will you release it? 
Hrim... 
Go map and release it ASAP ! I can't wait to play it now ! Good work ! 
Shots Look Excellent 
but where's that RL from? I'm assuming it some high poly version, but it looks surprisingly decent. 
Hrim 
Imo a bit too detailed and thin stuff there, but that might be just the old school me... 
Some Information... 
It's SP. Not many monsters yet though!

The archways change color now and then 8-)
As you can see on the pic it has one color on the top and another at the buttom. I change the hue and color now and the to find something that fits better!
Maybe a trim as Preach says!

Release? Can't really say guess the map is 85-90 % done, and going fast these past two weeks, but things can easily change if mappers block strikes! 8-).
Anyway Release is not that soon!

Thanks for your comments! 
 
Hrimfaxi your maps always worth the wait!!! :) 
Nitin 
Thanks Spirit 
I quite like that RL. 
Coming Soon. 
Really Like It 
Just a few nitpicks though.

1) I always thought those faked lens flares from lights in q3 looked awful :(

2) The sky is perhaps a bit busy with all those stars, but I suppose that is personal taste.

Really like the lighting in the 1st & 2nd shot, what is down that brightly lit pit in the 1st shot? Looks interesting :) 
T_Creutzenberg 
Looks cools :) 
T_Creutzenberg 
looks fantastic, I love the atmosphere. 2nd shot is money. Agree with Daz on the lens flares, but I actually really like the sky, don't change it! 
Lens Flares + Sky 
Cheers!

I actually really like the lens flares, and I know some poeple won't...

And the sky will be a reason to argue, too. The Starfield is moving really slow, but but there are fast moving clouds, too. Well, there is always the option to fastsky it ;) 
 
Looks great, man! I like the Quake3 levels that have that solid look to them. It's a "thick" sort of look and feel. The place feels like it could absorb rockets and not even feel it. 
2nd Shot Reminds Me A Little Of Qfraggel2 
is this a similar sized map or something smaller? 
Size 
Playerload is about 3 to 10 people, the "playable area" is about as big as q3dm7, but much more vertical.
It is also very VERY interconnected. You can run in a straight line from one end of the map to the other end from many points in the map, you just have to cover height differences to do so. Still, r_speeds do not top 9800 in the worst spots (with geometric detail set to low).

PS: I used an improved version of my old texture set from qfraggel3 with a few new ones as nobody seemed to use it and I can't find the time to do a new texture set ;p 
Sorry, Last Post Was By Me 
I did fill in the wrong textfield ... sorry nitin.

Oh, and there are nearly no hallways in the map, I tried to keep it as open as possible. 
 
great map, petty Q3 dont have SP ;)

but map got a real nice atmosphere, nice work 
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