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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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looks pretty sweet, man.

what formats will you include for exporting? qme allowed dxf, and it worked well for 3dsmax (which imports and exports dxf) but different 3d packages are notorious for having all sorts of formats. :S 
 
Since it's just Quake models, I was thinking of something text based and simple like OBJ - plus OBJ is one of the most widely supported formats. I'll probably start there and see what else might be required... 
Hey 
Looks pretty sexy there. Is this just to manipulate already-built models or to create new models? 
Ohh 
that would be nice, it's a better format than dxf for sure! 
Cool... 
(waiting for a windows port) 
 
Zwiffle

Both. You'll be able to load existing MDLs as well as create new ones. I don't plan on including modeling tools so you'll have to create the frames themselves in something external and then import them as OBJs into this editor.

The editor will then allow you to set flags, rename the frames, create groups, import skins, etc. 
Willem 
What Metl said :)

Very cool btw. 
Friction 
Aren't those the same five shots you keep showing us every year since you started the map? 
 
lol
they look very cool nonetheless. when will it be finished friction? the quality of doom3 maps is really fukn good to be honest, and it doesn't look easy to do. 
Negke 
Seven shots, seven. 
Long Time Since Someone Showed Pics 
So here are something I work on

http://www.hrimfaxi.dk/WIP.htm 
Fucking Love It 
silver/grey door textures stand out a bit compared to the rest, but thats really the only niggle I can find.

Beautiful otherwise, bring it on :)

Is it SP or DM? 
Yeah 
That first shot in particular is incredibly boss. I can see what DaZ is saying about the grey archways, although that kind of grey looks fine in the demonic head wall textures. Maybe an outer ring of trim in the green-grey metal would make them look better defined? 
Oooh. 
I love the lighting. Those high up shaddows look very forboding. 
 
your evilness is fucking hugely great!!!

:)

bring it on. 
Ssssweet, Hrim.... 
...My pants suddenly shrunk...

When will you release it? 
Hrim... 
Go map and release it ASAP ! I can't wait to play it now ! Good work ! 
Shots Look Excellent 
but where's that RL from? I'm assuming it some high poly version, but it looks surprisingly decent. 
Hrim 
Imo a bit too detailed and thin stuff there, but that might be just the old school me... 
Some Information... 
It's SP. Not many monsters yet though!

The archways change color now and then 8-)
As you can see on the pic it has one color on the top and another at the buttom. I change the hue and color now and the to find something that fits better!
Maybe a trim as Preach says!

Release? Can't really say guess the map is 85-90 % done, and going fast these past two weeks, but things can easily change if mappers block strikes! 8-).
Anyway Release is not that soon!

Thanks for your comments! 
 
Hrimfaxi your maps always worth the wait!!! :) 
Nitin 
Thanks Spirit 
I quite like that RL. 
Coming Soon. 
Really Like It 
Just a few nitpicks though.

1) I always thought those faked lens flares from lights in q3 looked awful :(

2) The sky is perhaps a bit busy with all those stars, but I suppose that is personal taste.

Really like the lighting in the 1st & 2nd shot, what is down that brightly lit pit in the 1st shot? Looks interesting :) 
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