#5453 posted by necros on 2009/01/25 00:54:38
looks pretty sweet, man.
what formats will you include for exporting? qme allowed dxf, and it worked well for 3dsmax (which imports and exports dxf) but different 3d packages are notorious for having all sorts of formats. :S
#5454 posted by JneeraZ on 2009/01/25 01:02:09
Since it's just Quake models, I was thinking of something text based and simple like OBJ - plus OBJ is one of the most widely supported formats. I'll probably start there and see what else might be required...
Hey
#5455 posted by Zwiffle on 2009/01/25 01:06:43
Looks pretty sexy there. Is this just to manipulate already-built models or to create new models?
Ohh
#5456 posted by necros on 2009/01/25 01:07:16
that would be nice, it's a better format than dxf for sure!
Cool...
#5457 posted by metlslime on 2009/01/25 08:18:11
(waiting for a windows port)
#5458 posted by JneeraZ on 2009/01/25 11:22:08
Zwiffle
Both. You'll be able to load existing MDLs as well as create new ones. I don't plan on including modeling tools so you'll have to create the frames themselves in something external and then import them as OBJs into this editor.
The editor will then allow you to set flags, rename the frames, create groups, import skins, etc.
Willem
#5459 posted by RickyT33 on 2009/01/25 16:36:09
What Metl said :)
Very cool btw.
Friction
#5460 posted by negke on 2009/01/25 18:38:42
Aren't those the same five shots you keep showing us every year since you started the map?
#5461 posted by [Kona] on 2009/01/26 10:38:59
lol
they look very cool nonetheless. when will it be finished friction? the quality of doom3 maps is really fukn good to be honest, and it doesn't look easy to do.
Negke
#5462 posted by Friction on 2009/01/26 13:48:34
Seven shots, seven.
Long Time Since Someone Showed Pics
#5463 posted by Hrimfaxi on 2009/02/20 00:13:05
So here are something I work on
http://www.hrimfaxi.dk/WIP.htm
Fucking Love It
#5464 posted by DaZ on 2009/02/20 00:19:12
silver/grey door textures stand out a bit compared to the rest, but thats really the only niggle I can find.
Beautiful otherwise, bring it on :)
Is it SP or DM?
Yeah
#5465 posted by Preach on 2009/02/20 00:23:33
That first shot in particular is incredibly boss. I can see what DaZ is saying about the grey archways, although that kind of grey looks fine in the demonic head wall textures. Maybe an outer ring of trim in the green-grey metal would make them look better defined?
Oooh.
#5466 posted by Text_Fish on 2009/02/20 00:42:22
I love the lighting. Those high up shaddows look very forboding.
#5467 posted by Trinca on 2009/02/20 00:43:50
your evilness is fucking hugely great!!!
:)
bring it on.
Ssssweet, Hrim....
...My pants suddenly shrunk...
When will you release it?
Hrim...
#5469 posted by JPL on 2009/02/20 09:56:10
Go map and release it ASAP ! I can't wait to play it now ! Good work !
Shots Look Excellent
#5470 posted by nitin on 2009/02/20 12:41:06
but where's that RL from? I'm assuming it some high poly version, but it looks surprisingly decent.
Hrim
#5471 posted by bambuz on 2009/02/20 12:49:16
Imo a bit too detailed and thin stuff there, but that might be just the old school me...
Some Information...
#5472 posted by Hrimfaxi on 2009/02/20 13:03:56
It's SP. Not many monsters yet though!
The archways change color now and then 8-)
As you can see on the pic it has one color on the top and another at the buttom. I change the hue and color now and the to find something that fits better!
Maybe a trim as Preach says!
Release? Can't really say guess the map is 85-90 % done, and going fast these past two weeks, but things can easily change if mappers block strikes! 8-).
Anyway Release is not that soon!
Thanks for your comments!
#5473 posted by Trinca on 2009/02/20 13:38:26
Hrimfaxi your maps always worth the wait!!! :)
Nitin
#5474 posted by Spirit on 2009/02/20 14:01:48
Thanks Spirit
#5475 posted by nitin on 2009/02/21 01:13:11
I quite like that RL.
Coming Soon.
#5476 posted by T_Creutzenberg on 2009/02/21 04:57:39
Really Like It
#5477 posted by DaZ on 2009/02/21 10:14:31
Just a few nitpicks though.
1) I always thought those faked lens flares from lights in q3 looked awful :(
2) The sky is perhaps a bit busy with all those stars, but I suppose that is personal taste.
Really like the lighting in the 1st & 2nd shot, what is down that brightly lit pit in the 1st shot? Looks interesting :)
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