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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Uh ... over 35,000 brushes?! Holy crap, I admire your tenacity. 
I Was Going To Ask What It Was 
till I saw all the pipes :) 
But What About... 
fr3dm2? I'm still waiting... 
Hmm 
I swear down it used to be orange...? 
Friction 
still looking awesome. Might have to give Doom 3 a reinstall. 
Friction 
OMG ! It look so sexy ! Very good ! Very good ! 
Fine Screenies! 
I thought I saw Abe coming round the corner of Oddworld,
trying to save Friction from Burgerworld. 
MDLEd Preview 
My model editor program is moving right along, fully supporting frame and skin groups (mega thanks to Preach, as always, for info freely shared).

http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_A.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_B.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_C.jpg

Probably won't allow you to edit the vertices in this program (but maybe in the future), but you will be able to export/import frames, export/import skins, rename frames, change flags, etc. 
 
looks pretty sweet, man.

what formats will you include for exporting? qme allowed dxf, and it worked well for 3dsmax (which imports and exports dxf) but different 3d packages are notorious for having all sorts of formats. :S 
 
Since it's just Quake models, I was thinking of something text based and simple like OBJ - plus OBJ is one of the most widely supported formats. I'll probably start there and see what else might be required... 
Hey 
Looks pretty sexy there. Is this just to manipulate already-built models or to create new models? 
Ohh 
that would be nice, it's a better format than dxf for sure! 
Cool... 
(waiting for a windows port) 
 
Zwiffle

Both. You'll be able to load existing MDLs as well as create new ones. I don't plan on including modeling tools so you'll have to create the frames themselves in something external and then import them as OBJs into this editor.

The editor will then allow you to set flags, rename the frames, create groups, import skins, etc. 
Willem 
What Metl said :)

Very cool btw. 
Friction 
Aren't those the same five shots you keep showing us every year since you started the map? 
 
lol
they look very cool nonetheless. when will it be finished friction? the quality of doom3 maps is really fukn good to be honest, and it doesn't look easy to do. 
Negke 
Seven shots, seven. 
Long Time Since Someone Showed Pics 
So here are something I work on

http://www.hrimfaxi.dk/WIP.htm 
Fucking Love It 
silver/grey door textures stand out a bit compared to the rest, but thats really the only niggle I can find.

Beautiful otherwise, bring it on :)

Is it SP or DM? 
Yeah 
That first shot in particular is incredibly boss. I can see what DaZ is saying about the grey archways, although that kind of grey looks fine in the demonic head wall textures. Maybe an outer ring of trim in the green-grey metal would make them look better defined? 
Oooh. 
I love the lighting. Those high up shaddows look very forboding. 
 
your evilness is fucking hugely great!!!

:)

bring it on. 
Ssssweet, Hrim.... 
...My pants suddenly shrunk...

When will you release it? 
Hrim... 
Go map and release it ASAP ! I can't wait to play it now ! Good work ! 
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