It's Still Coming, Honest!
#5438 posted by Friction on 2009/01/20 19:58:10
Why "yournotfoolinganyone.jpg"?
#5439 posted by
RickyT33 on 2009/01/20 20:01:26
looks pretty substantial!
any chance of an in-game shot or two?
Friction
#5440 posted by
Zwiffle on 2009/01/20 20:05:27
No one cares any more. Just convert it for DNF when that comes out.
#5441 posted by
necros on 2009/01/20 20:11:24
that's a lot of brushwork! :)
i second the request for a proper shot btw. :P
#5442 posted by
JneeraZ on 2009/01/20 20:57:04
Looks ... massive! Yeah, some in-level shots would be cool.
I Have Dozens Of Shots
#5443 posted by Friction on 2009/01/20 20:58:27
Yeah Boi!!!
#5444 posted by
RickyT33 on 2009/01/20 21:20:44
that looks very professional to me!! :)
Nice lighting, brushword etc, er - I never tried mapping for Doom 3 yet, so I can give any other real input except for I hope the gameplay is as good as the visuals!
#5445 posted by
JneeraZ on 2009/01/20 21:24:15
Uh ... over 35,000 brushes?! Holy crap, I admire your tenacity.
I Was Going To Ask What It Was
#5446 posted by
nitin on 2009/01/20 22:56:10
till I saw all the pipes :)
But What About...
#5447 posted by
metlslime on 2009/01/21 00:00:23
fr3dm2? I'm still waiting...
Hmm
#5448 posted by
nonentity on 2009/01/21 00:14:27
I swear down it used to be orange...?
Friction
#5449 posted by
starbuck on 2009/01/21 06:06:54
still looking awesome. Might have to give Doom 3 a reinstall.
Friction
#5450 posted by
JPL on 2009/01/21 07:59:58
OMG ! It look so sexy ! Very good ! Very good !
Fine Screenies!
#5451 posted by
madfox on 2009/01/23 02:13:47
I thought I saw Abe coming round the corner of Oddworld,
trying to save Friction from Burgerworld.
MDLEd Preview
#5452 posted by
JneeraZ on 2009/01/24 22:24:59
My model editor program is moving right along, fully supporting frame and skin groups (mega thanks to Preach, as always, for info freely shared).
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_A.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_B.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_C.jpg
Probably won't allow you to edit the vertices in this program (but maybe in the future), but you will be able to export/import frames, export/import skins, rename frames, change flags, etc.
#5453 posted by
necros on 2009/01/25 00:54:38
looks pretty sweet, man.
what formats will you include for exporting? qme allowed dxf, and it worked well for 3dsmax (which imports and exports dxf) but different 3d packages are notorious for having all sorts of formats. :S
#5454 posted by
JneeraZ on 2009/01/25 01:02:09
Since it's just Quake models, I was thinking of something text based and simple like OBJ - plus OBJ is one of the most widely supported formats. I'll probably start there and see what else might be required...
Hey
#5455 posted by
Zwiffle on 2009/01/25 01:06:43
Looks pretty sexy there. Is this just to manipulate already-built models or to create new models?
Ohh
#5456 posted by
necros on 2009/01/25 01:07:16
that would be nice, it's a better format than dxf for sure!
Cool...
#5457 posted by
metlslime on 2009/01/25 08:18:11
(waiting for a windows port)
#5458 posted by
JneeraZ on 2009/01/25 11:22:08
Zwiffle
Both. You'll be able to load existing MDLs as well as create new ones. I don't plan on including modeling tools so you'll have to create the frames themselves in something external and then import them as OBJs into this editor.
The editor will then allow you to set flags, rename the frames, create groups, import skins, etc.
Willem
#5459 posted by
RickyT33 on 2009/01/25 16:36:09
What Metl said :)
Very cool btw.
Friction
#5460 posted by
negke on 2009/01/25 18:38:42
Aren't those the same five shots you keep showing us every year since you started the map?
#5461 posted by
[Kona] on 2009/01/26 10:38:59
lol
they look very cool nonetheless. when will it be finished friction? the quality of doom3 maps is really fukn good to be honest, and it doesn't look easy to do.
Negke
#5462 posted by Friction on 2009/01/26 13:48:34
Seven shots, seven.