 10,000 Days In The Fire
#522 posted by - on 2015/08/17 21:03:13
 Scampie
#523 posted by PuLSaR on 2015/08/17 21:05:34
That looks bloody great!
btw I wonder why doesn't necros tease us with some more screenshots.
 Screenies
#524 posted by ShoTro on 2015/08/17 21:43:35
Not the quality of Scampie's shots, but for my first single player map ever in a game I haven't mapped for in over 15 years... I am pretty happy with the result despite having to restart and trashing half the rooms trying to fix errors 5 days before deadline. :-p
https://www.dropbox.com/s/yp20pcjhl4i5stg/Quake_MapJam666_WIP_11.jpg?dl=0
I will be fixing a few more things and updating Daz with new files tomorrow. I might have made it too easy trying to make it so you can beat it without ESP and only two shotgun shells remaining.
Beer time!
 Of The Flames In The Stars
#525 posted by Breezeep_ on 2015/08/17 22:40:30
Since Scampie decided to post screenshots of the finished map, I'll do some shots myself:
http://i.imgur.com/IZdEg7x.png
http://i.imgur.com/uggOy4x.png
I was getting pretty sick of working on this map to be quite honest. I guess I'll stick with doom mapping form now on, since it's a bit difficult to make a functional layout without getting confused on what to do or how the map would look like. I'm looking forward to seeing what Daz thinks of this map (It'll probably suck) and I am also looking forward to playing everyone else's maps.
 That Looks Great!
#526 posted by DaZ on 2015/08/17 22:51:08
It's a shame you've been put off because those screenshots look really cool! It can be rough learning a game engine under a time limit for sure, maybe working on another small map but with a longer but self imposed time limit will feel much better?
 Breezeep
Bollocks, Doom mapping is for babies!
I'm happy you finally finished a Q1SP. I guess a deadline helped, since as far as I recall your projects would tend to run out of steam.
 Basically
Be better at self discipline than onetruepurple is.
Your map is looking nicer than some of the lost chapters, and that includes the one made by Ionous who's a turbogood mapper now.
Keep up the hard work!
#529 posted by necros on 2015/08/17 23:29:06
I'm glad for the deadline as I usually never finish maps anymore, usually die to lack of interest.
Having the deadline and the fact that it is a sort of group thing helps
 Indeed
#530 posted by skacky on 2015/08/17 23:33:46
This is why Jams rock.
Nice pics everyone. Lovely atmosphere Breezeep.
#531 posted by Rick on 2015/08/17 23:55:31
I agree about the deadline part because, as some of you know, I've been working on my other map for over 5 years. And yeah, that it turned into a sort of group activity was a plus.
I play tested my map today a bit. Man, did I miss a lot of stuff and the lighting could really use more tweaking. As far as game play goes, skill 1 isn't too bad, though things tend to not go the way I meant them to. Skill 0, the map can't be finished without cheating, even though there are no monsters. Skill 2 was a nightmare because of insufficient ammo. I only managed to finish by running for the exit with 7 enemies chasing me.
 Breez
map looks good bro, I can understand getting dejected with making quake maps. It's easy to get burnt out. Honestly though I find making doom maps far more frustrating.
#533 posted by - on 2015/08/18 00:42:22
add some more ammo to the end, do an -onlyents compile, and send Daz an update! I've done a few balance fixes today and sent him updates
 Does That Go For Me?
#534 posted by Breezeep_ on 2015/08/18 00:59:06
I'm a bit confused on who you're talking to.
 Oh, I Was Talking At Rick
#535 posted by - on 2015/08/18 01:00:42
#536 posted by Rick on 2015/08/18 01:21:10
Yeah I already let Daz know. Since there were some minor lighting tweaks and texture changes needed also, I'll re-compile the thing tonight and send him the new one in the morning.
 Spoiler Alert
#537 posted by adib on 2015/08/18 09:14:57
 Dammit Adib!!!
#538 posted by ShoTro on 2015/08/18 10:35:51
I was trying to figure out how to use that archway but spent a lunch break pondering how and failing at it. Looks fantastic!
 Sho
#539 posted by adib on 2015/08/18 14:49:56
Your lunch time seems a lot of fun, but I hope you actually eat sometimes.
Thanks, and you can steal it away :)
By week 3 I found alice.wad at Quaddicted (link at DaZ initial post). There is a nice animated fire texture that would make the perfect "roof" for this arch, behind the ogres, like a crown. Will try it for DLC...
 Some Really Nice Shots Guys
#540 posted by nitin on 2015/08/18 15:07:52
scampie when did you become good at lighting :)
 Testing
#541 posted by DaZ on 2015/08/18 15:58:26
The pack is mostly complete and I've run through everyone's levels to make sure everything is as it should be (it is!). Now I must make a start map!
It should be done in the next few days, as long as nothing comes up.
Let the teasing begin : https://twitter.com/tdDaz/status/633636437368406016
#542 posted by necros on 2015/08/18 16:18:37
that screenshot is awesome!
 Lol Epic Troll By Tronyn
#543 posted by nitin on 2015/08/18 16:38:28
 Re: 10,000 Days In The Fire
#544 posted by Tamarisk on 2015/08/18 18:34:13
Bloody hell that looks incredible Scampie. Reminds me a lot of Q2.
 Re: Testing
#545 posted by Tamarisk on 2015/08/18 18:37:41
If they say a picture is worth a thousand words, then that must be worth a million.
Totally incredible.
 Ninja Submission From Tronyn
#546 posted by PuLSaR on 2015/08/18 21:28:04
I always appreciate it. Looks grand.
C'mon Daz, make it faster to deliver all this goodness to all of us!
|