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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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10,000 Days In The Fire 
Scampie 
That looks bloody great!

btw I wonder why doesn't necros tease us with some more screenshots. 
Screenies 
Not the quality of Scampie's shots, but for my first single player map ever in a game I haven't mapped for in over 15 years... I am pretty happy with the result despite having to restart and trashing half the rooms trying to fix errors 5 days before deadline. :-p

https://www.dropbox.com/s/yp20pcjhl4i5stg/Quake_MapJam666_WIP_11.jpg?dl=0

I will be fixing a few more things and updating Daz with new files tomorrow. I might have made it too easy trying to make it so you can beat it without ESP and only two shotgun shells remaining.

Beer time! 
Of The Flames In The Stars 
Since Scampie decided to post screenshots of the finished map, I'll do some shots myself:

http://i.imgur.com/IZdEg7x.png
http://i.imgur.com/uggOy4x.png

I was getting pretty sick of working on this map to be quite honest. I guess I'll stick with doom mapping form now on, since it's a bit difficult to make a functional layout without getting confused on what to do or how the map would look like. I'm looking forward to seeing what Daz thinks of this map (It'll probably suck) and I am also looking forward to playing everyone else's maps. 
That Looks Great! 
It's a shame you've been put off because those screenshots look really cool! It can be rough learning a game engine under a time limit for sure, maybe working on another small map but with a longer but self imposed time limit will feel much better? 
Breezeep 
Bollocks, Doom mapping is for babies!

I'm happy you finally finished a Q1SP. I guess a deadline helped, since as far as I recall your projects would tend to run out of steam. 
Basically 
Be better at self discipline than onetruepurple is.

Your map is looking nicer than some of the lost chapters, and that includes the one made by Ionous who's a turbogood mapper now.

Keep up the hard work! 
 
I'm glad for the deadline as I usually never finish maps anymore, usually die to lack of interest.
Having the deadline and the fact that it is a sort of group thing helps 
Indeed 
This is why Jams rock.
Nice pics everyone. Lovely atmosphere Breezeep. 
 
I agree about the deadline part because, as some of you know, I've been working on my other map for over 5 years. And yeah, that it turned into a sort of group activity was a plus.

I play tested my map today a bit. Man, did I miss a lot of stuff and the lighting could really use more tweaking. As far as game play goes, skill 1 isn't too bad, though things tend to not go the way I meant them to. Skill 0, the map can't be finished without cheating, even though there are no monsters. Skill 2 was a nightmare because of insufficient ammo. I only managed to finish by running for the exit with 7 enemies chasing me. 
Breez 
map looks good bro, I can understand getting dejected with making quake maps. It's easy to get burnt out. Honestly though I find making doom maps far more frustrating. 
 
add some more ammo to the end, do an -onlyents compile, and send Daz an update! I've done a few balance fixes today and sent him updates 
Does That Go For Me? 
I'm a bit confused on who you're talking to. 
Oh, I Was Talking At Rick 
 
 
Yeah I already let Daz know. Since there were some minor lighting tweaks and texture changes needed also, I'll re-compile the thing tonight and send him the new one in the morning. 
Spoiler Alert 
Dammit Adib!!! 
I was trying to figure out how to use that archway but spent a lunch break pondering how and failing at it. Looks fantastic! 
Sho 
Your lunch time seems a lot of fun, but I hope you actually eat sometimes.

Thanks, and you can steal it away :)

By week 3 I found alice.wad at Quaddicted (link at DaZ initial post). There is a nice animated fire texture that would make the perfect "roof" for this arch, behind the ogres, like a crown. Will try it for DLC... 
Some Really Nice Shots Guys 
scampie when did you become good at lighting :) 
Testing 
The pack is mostly complete and I've run through everyone's levels to make sure everything is as it should be (it is!). Now I must make a start map!

It should be done in the next few days, as long as nothing comes up.

Let the teasing begin : https://twitter.com/tdDaz/status/633636437368406016 
 
that screenshot is awesome! 
Lol Epic Troll By Tronyn 
 
Re: 10,000 Days In The Fire 
Bloody hell that looks incredible Scampie. Reminds me a lot of Q2. 
Re: Testing 
If they say a picture is worth a thousand words, then that must be worth a million.

Totally incredible. 
Ninja Submission From Tronyn 
I always appreciate it. Looks grand.

C'mon Daz, make it faster to deliver all this goodness to all of us! 
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