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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Bloom Effect 
I'm just messin' hehe!

Thats Rygels 2.7Mb pack there as well guys. I cant put realtime lights on though. It kills the framerate completely. And I have to type some weird crap in because Darkplaces lights appear extremely bright in realtime mode with my method of lighting.

And I get about 8 fps.

But hey - I normally use FitzQuake 0.80 especially to play with. And I have textured the map using a lot of standard Quake textures, but there are plenty of non-standard ones too so as you can see from the shots it looks weird like that anyway because of the contrast between the really low-rez ones and the eXtremely high-rez ones.

Anyway it runs in Winquake, Darkplaces, Fitz, GlQuake, Tomaz, QMB, Joequake, Qrack, etc etc etc...

Thanks for the tips. 
Bloom 
Is a problem. If you apply it on a per-shader basis then it looks great, but immolates the graphics card.

Applying it over the entire game, that is, directly from the back buffer is MUCH cheaper, which is why lots of modern games have that sweaty look.

They want bloom but don't want make the graphic concessions necessary to have it, so instead they have to plaster it all over. 
 
I agree with what necros said, that texture patterns rather ugly. Also there are very dominant (and ugly) rivets everywhere (that might be less flamboyant with the original textures though).
The rest looks very promising! 
It's Still Coming, Honest! 
Why "yournotfoolinganyone.jpg"? 
looks pretty substantial!

any chance of an in-game shot or two? 
Friction 
No one cares any more. Just convert it for DNF when that comes out. 
 
that's a lot of brushwork! :)

i second the request for a proper shot btw. :P 
 
Looks ... massive! Yeah, some in-level shots would be cool. 
I Have Dozens Of Shots 
Yeah Boi!!! 
that looks very professional to me!! :)

Nice lighting, brushword etc, er - I never tried mapping for Doom 3 yet, so I can give any other real input except for I hope the gameplay is as good as the visuals! 
 
Uh ... over 35,000 brushes?! Holy crap, I admire your tenacity. 
I Was Going To Ask What It Was 
till I saw all the pipes :) 
But What About... 
fr3dm2? I'm still waiting... 
Hmm 
I swear down it used to be orange...? 
Friction 
still looking awesome. Might have to give Doom 3 a reinstall. 
Friction 
OMG ! It look so sexy ! Very good ! Very good ! 
Fine Screenies! 
I thought I saw Abe coming round the corner of Oddworld,
trying to save Friction from Burgerworld. 
MDLEd Preview 
My model editor program is moving right along, fully supporting frame and skin groups (mega thanks to Preach, as always, for info freely shared).

http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_A.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_B.jpg
http://www.quaketastic.com/upload/files/screen_shots/MDLEd_01242009_C.jpg

Probably won't allow you to edit the vertices in this program (but maybe in the future), but you will be able to export/import frames, export/import skins, rename frames, change flags, etc. 
 
looks pretty sweet, man.

what formats will you include for exporting? qme allowed dxf, and it worked well for 3dsmax (which imports and exports dxf) but different 3d packages are notorious for having all sorts of formats. :S 
 
Since it's just Quake models, I was thinking of something text based and simple like OBJ - plus OBJ is one of the most widely supported formats. I'll probably start there and see what else might be required... 
Hey 
Looks pretty sexy there. Is this just to manipulate already-built models or to create new models? 
Ohh 
that would be nice, it's a better format than dxf for sure! 
Cool... 
(waiting for a windows port) 
 
Zwiffle

Both. You'll be able to load existing MDLs as well as create new ones. I don't plan on including modeling tools so you'll have to create the frames themselves in something external and then import them as OBJs into this editor.

The editor will then allow you to set flags, rename the frames, create groups, import skins, etc. 
Willem 
What Metl said :)

Very cool btw. 
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