#5418 posted by . on 2004/09/17 06:24:12
Now if GTK Radiant (which is apparently aboutto be ported)(or Worldcraft if ever) was ported to OSX I might map more often.
Q1 -> Doom 3
#5419 posted by than on 2004/09/17 08:34:46
I think somebody mentioned that they would have preferred q1 to q2 in the doom 3 engine. Personally, although I would be interested to see an update to Q1, I think that anyone making it today would just make a fuck up of it and lose most of what made Quake great in the first place. As Kinn said, id didn't really design Q1, it just happened to turn out well. If someone were to remake it today, I can tell they would spend hours in focus groups and thinking of a detailed plot to add a reason for the action. Come to think about it, it would probably just turn out like Doom 3*.
I'd especially hate to see what Raven might do to the monster design after witnessing some of the designs of the QIV monsters.
Q2 isn't so sacred :)
*which I enjoyed, but quake.enjoyment = doom3.enjoyment*500; or something
Wow, That Is A Lot Of Rain
#5420 posted by HeadThump on 2004/09/17 12:32:39
Scampie, I'm sending Ivan up there to you with a big pink bow attached.
Than, I think a D3 engine version of Quake would look something like PainKiller.
If Anything, Painkiller Was
#5421 posted by BlackDog on 2004/09/17 13:23:58
more like the Source version of Quake. Havok 2 with lots of stuff to pointlessly shove around, ragdoll deaths, hi-res textures, speccy skies, lightmaps, lots of enemies - nothing like the D3 engine at all.
And alternate fire. Meh.
I've Only Played The Demo
#5422 posted by HeadThump on 2004/09/17 13:57:54
But the hodge podge of themes and gorgeous gothic styling kind of reminded me of Quake.
Painkiller
#5423 posted by Kinn on 2004/09/17 14:24:24
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
Doom3Fortress
#5424 posted by Megazoid on 2004/09/17 14:31:35
Why do people insist on visiting old ground with every new title?
Doom3 it out!!!1 Quick.. lets make Fortress, Rocket Arena, Doom3 Rally... (etc) It's a pointless and uninspired waste of everybody's time. Ho hum.
Demo Was Great Fun
#5425 posted by BlackDog on 2004/09/17 14:37:16
I'm thinking of picking up the full version, if it's reasonably priced and the MP is sound.
Revisiting Older Mods
#5426 posted by R.P.G. on 2004/09/17 15:25:30
Why do people insist on visiting old ground with every new title?
It's because so far each engine has been a significant leap forward in technology and modability. If you took full advantage of all the new features, the mod could be substantially cooler than the previous mods. (I'm refering primarily to the *Rally mods.) Of course, mods (and games) don't always turn out as well as they were planned to, so they mostly just look like copies of older mods.
I'm Just Looking For A New Team Fortress
#5427 posted by HeadThump on 2004/09/17 15:55:44
Since the Sierra Team Fortress 2 appears to be vaporware.
Painkinnbler.
#5428 posted by Shambler on 2004/09/17 16:24:20
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
Yes, yes, and yes. Exactly. Some enemy were cool but they were almost all similarly sized humanoids. Got a bit....blah, really.
Still, some good styles and shit in the game. I'll play the mission pack.
Not really the new Quake though. Didn't have the same feel of progression and weirdness to it. I kinda agree with most of the comments about Quake - it would be great to see an updated version, but who would you trust to pull it off and remain true to the original spirit of Quake?? Me, maybe. Not many others tho :P.
Revisiting Older Mods
#5429 posted by metlslime on 2004/09/17 17:24:29
Why do people insist on visiting old ground with every new title?
For the same reason developers make sequels -- instant name recognition, less pesky design work.
Clean Shaders For DooM3 By Eutetic
#5430 posted by VoreLord on 2004/09/17 17:56:16
Snippet from PlanetDoom
A project to clean up the default Doom3 material shaders for the built-in DOOM 3 editor, DoomEdit, has been completed by Eutectic. With this fix, the problem caused by the game's original mtr files, which load nearly 1800 broken/unusable textures in DOOMEdit, is resolved and it is an absolute bonus for mappers while vastly improving the look of DoomEdit's Texture view
DooM3World thread link
http://www.doom3world.org/phpbb2/viewtopic.php?t=6012
Direct download link
http://www.pcgamemods.com/7464/
^
#5431 posted by pope on 2004/09/17 21:24:26
you should all get that, its helpful
thx vlord
Quake 4 PC Gamer Article Large Scans:
#5432 posted by Shambler on 2004/09/18 12:33:52
http://www.gamekult.com/tout/forum/lire_232575.html
All perfectly legible apart from one page. Sounds very cool to me and exactly what I'd hope for.
Watchout
#5433 posted by . on 2004/09/18 12:45:57
Scampie will slap you down for posting SCANS OMOGM!!#@@
At least he'd be fair.
Also
#5434 posted by . on 2004/09/18 12:52:08
They spoiled it in the 8th and 9th shots (read).
Shambler Put It Up Here
#5435 posted by HeadThump on 2004/09/18 14:15:37
because he gets an honorable mention in the lead paragraphs.
I've Just Noticed The Resmeblance
#5436 posted by HeadThump on 2004/09/18 14:22:20
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
I've Just Noticed The Resmeblance
#5437 posted by HeadThump on 2004/09/18 14:22:22
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
Tried To Correct 'resemblance'
#5438 posted by HeadThump on 2004/09/18 14:23:38
before posting, wound up with a double
suckage in my general vacinity
Hmm
#5439 posted by nonentity on 2004/09/18 17:01:51
Just thought I'd say hi from a small cottage in the middle of the woods in France.
Isn't modern technology a wonderful (and all encompassing) thing :)
I Cant Wait
#5440 posted by pope on 2004/09/18 17:21:21
until I can take the internet with me to my cabin.
The Dark Forests!!
#5441 posted by Shambler on 2004/09/18 17:54:00
Now go pummel Bal until he releases you-know-what...
Yes, Yes
#5442 posted by VoreLord on 2004/09/18 18:05:41
Much bal pummeling, everyone line up and have a turn.
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