Next Saturday is the Speedchainmap. Here's exactly how things will happen.
Time limit is 3 hours. In this time, you are to create some connected rooms which I'll stick together with others. It'd be best if you have a single 'setpiece', and a few rooms leading and leaving it. Place some important monsters, or any neat gameplay ideas you may have for your area. Weapons, items, and balencing of monsters will be my job after getting things together. It'll be preferable if you use worldcraft or radiant and send me the map in
.map format.
The texture set will be rubicon by metlslime. Please use this .wad
http://speedq1.spawnpoint.org/files/sm82_wad.zip
If you've never seen/used the set before, it'd be a good idea to look at the original map metlslime used it for, or Vondur's awesome Zed for some inspiration/ideas.
http://www.celephais.net/levels.shtml
http://vondur.net/maps/zed.html
You may notice in the wad I've decided to use Zed's sky, and get rid of metl's original rocks and replace them with a ground texture and cliff. I'd like for this map to be a bit darker than rubicon, and think we should use some arcane monsters alongside the grunts and enforcers. Let's try and think of it as a military installation out in the elderworld or something like that.
any questions?