Goddammit, You Just Spoiled The Evil Laugh
#5283 posted by pjw on 2004/09/05 01:39:50
Twice!
Zwiffle:
#5284 posted by metlslime on 2004/09/05 05:58:03
- There was an unreal map that remade the very first dungeon (the main castle, where you first rescue zelda.) From the screenshots it was pretty faithful, using look-alike textures and pretty much the same proportions and stuff.
- I remade the first dungeon from the original Zelda a few years ago, using the same layout and monster placement but using Grisly Grotto textures and detailing. It was included in the Rubicon pak file; check it out if you haven't.
See Ya
#5285 posted by PuLSaR on 2004/09/05 07:37:44
I just want to say, that I'm moving to another city for a quite long time and I don't think I will be able to be online as frequent as I do it now.
So, gbye to everyone here.
PS I hope you'll see my new maps soon
Err
#5286 posted by R.P.G. on 2004/09/05 15:04:57
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Oh, and it comes free with a new computer that's powerful enough to play it, right??
<rolleyes>
Just because a movie has been out in theaters for a month does not give you the right to spoil it. And yes, big Doom 3 spoilers have not been mentioned yet. But surely keeping it in one of the four Doom 3 threads isn't so hard?
PuLSaR
#5287 posted by R.P.G. on 2004/09/05 15:08:29
Bye, mate! I hope to see you soon, and good luck with your move.
P.S. I also hope I'll see your new maps soon. :)
Hmm
#5288 posted by nonentity on 2004/09/05 17:29:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
What?
#5289 posted by Tronyn on 2004/09/05 18:41:25
what?
So Cool
#5290 posted by VoreLord on 2004/09/06 02:38:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
Yes, that was really cool, made you feel all warm and fuzzy inside.
Er?
#5291 posted by - on 2004/09/06 02:56:38
where was that? I missed it...
Push...Kinn...
#5292 posted by distrans on 2004/09/06 03:47:10
...gmail me please.
g'luck PuLSaR, I also hope to see your maps.
Spoiler Alert!
yeah, zwiffle...but what metl forgot to say was that the button to gain access to the level from the start map is behind, up and to the right when you enter the start map.
Hey Does Anyone Know
#5293 posted by Tronyn on 2004/09/06 05:07:31
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere.
Try Here, Tronyn
#5294 posted by Vondur on 2004/09/06 06:30:34
Vondur
#5295 posted by JPL on 2004/09/06 06:45:24
Even if this link is extremely slow, you have always very good informations.. .. I was looking for this kind of tool from many weeks, like Tronyn...
Thank you .
Distrans
#5296 posted by pushplay on 2004/09/06 14:50:11
Done.
#5297 posted by distrans on 2004/09/06 21:24:32
Thanks Vondur
#5298 posted by Tronyn on 2004/09/07 04:16:44
Now here's another one: anyone know where I can find the Quake -> Unreal geometry converter? There is one, I've used it. It was very similar to what's described on this site, maybe even the same thing. The link is dead though.
http://www.planetunreal.com/ram2000/skins/Umods/tutorials/x3m.htm
And Here's Another One!
#5299 posted by Tronyn on 2004/09/07 05:52:32
Has anyone converted the Doom episode 1 skybox (huge black round hills and mist) for use with a Quake custom engine? If not, anyone interested in doing just that?
While I'm At It...
#5300 posted by Tronyn on 2004/09/07 05:54:10
Anyone out there want to donate $1,000,000 to me? Does anyone know where I can apply to recieve magical powers and become ruler of the universe?
uhmm.. it's late.. I'm done.. hehe
Tronyn
#5301 posted by Kinn on 2004/09/07 05:57:21
I'm sure Kell could rustle you up a nice Doom-inspired skybox.
Tronyn
#5302 posted by nitin on 2004/09/07 07:36:06
only $1,000,000.00??
Sold!!
Where should I send the cheque?
Woohoo, I Get To Use The DooM Icon ^_^
#5303 posted by Kell on 2004/09/07 09:40:34
Talking Of Skyboxes
#5304 posted by Kell on 2004/09/07 10:20:23
I've uploaded my Kothic Skybox Compilation to spawnpoint; 49 skyboxes, all panels 512x512 in .tga format; shader scripts included for Q3 engine games. 80Mb
http://kell.spawnpoint.org/skies-kothic.zip
I don't have time atm to compose individual skybox downloads. So if you want 'em, you gotta catch 'em all!
Tronyn
#5305 posted by R.P.G. on 2004/09/07 13:14:59
If you don't like Kell's skybox (gasp!) then I think Lun converted it for use in Lun3DM3.
Alright
#5306 posted by Tronyn on 2004/09/07 18:13:12
I think I'll look at both. Though I have tons of custom Q3 maps, I don't know much about Q3 editing so how would I extract it and convert it for use with a Q1 engine?
Though Kell's skybox looks great, the colour scheme may be too blue/greenish for the level I need said skybox for, as that map is very much grey/black/white.
Oh Yeah Nitin
#5307 posted by Tronyn on 2004/09/07 18:13:43
sweeeeeeeeet
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