Doom3 Audio
I dunno it sounded fucking excellent on my Audigy 2, with my Logitech Z-2200 speakers. A lot of people where saying all the weapons lacked in bass?? Um get a better set of speakers, this is probably the most BASS-heavy game I've ever played. A few of the weapons like the MG could of been a little bit better, but good overall.
Wish I had a 5.1 setup though..
What He Said.
#5270 posted by pjw on 2004/09/04 15:08:14
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps
Although I thought the imps were okay, and thought the weapon sounds mostly were (SG sounds cheap).
I'm honestly completely baffled by people hatin' on the sound; I think this is the best sound I have heard in any game. Ever.
The general lack of music and substituting a lot of ambient is something I really liked too, and I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you, especially if you stood in the doorway for a bit looking around before going into the room).
W3rd
#5271 posted by Shambler on 2004/09/04 15:45:50
I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you
Yeah man! And the armour pick-up is just plain fucking sinister...
DooM3 Sound
#5272 posted by VoreLord on 2004/09/04 16:57:47
I must say that I thought the sound was excellent as well. Comments about the lack of bass etc amuse me somewhat, again, it's as if I was playing a different game to others. I mean, I had the ceiling fan controllers on the walls rattling to the point I had to tape them up. I could feel every thump and bump vibrating through my computer table. I would agree completely with the comment, the most BASS-heavy game I've ever played
To me the sound was half the game, certainly half the atmosfear
Then it must be said, at the volume level I was playing at, with my house completely closed, it could be heard as plain as day, from across the street, 30+ meters away. But everyone plays games like that, don't they?
Gom Jabbar
#5273 posted by . on 2004/09/04 17:22:44
Thanks but I found something MUCH easier:
http://www.rss-to-javascript.com/
Okay Look
#5274 posted by Kell on 2004/09/04 17:24:32
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience, as this heated discussion proves.
You guys started a separate thread to talk about Doom3 and keep spoilers out of GA; could you please fucking use it.
Kell
#5275 posted by Shambler on 2004/09/04 17:42:11
Sorry man, got carried away.
Um.
#5276 posted by pjw on 2004/09/04 23:41:46
What was spoiled?
I just read back through the last few posts, worried that I (or someone else) had let slip some sort of major game info, and I was prepared to apologize profusely...but as far as I can tell, all that was spoiled is that the game has sound--and imps and shotguns in it, OMG, imagine that!
If your point is that Doom discussion should not clutter up GD, then it's a valid one, and I'll try to keep doom shit in the doom thread(s) in the future. Sorry about that.
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Hrm
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Hmmm
#5278 posted by VoreLord on 2004/09/05 00:05:52
pointless shitflinging on Func_Msgboard ?............. No, I just can't believe that, sorry, I refuse to believe it !!
Spoilers
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience and perhaps kell was just preempting the eventual slip that may occur, and I guess, even though the game should be in everyones hands by now, some may not be playing it until they upgrade etc.
Sound
#5279 posted by Lunaran on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
Sound
#5280 posted by Lunaran on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
If A Double Post
#5281 posted by Lunaran on 2004/09/05 00:40:38
is made in the forest, and nobody has 5.1 speakers, is it still scary?
Not As Scary, As The Eyebrows Are Hairy
#5282 posted by VoreLord on 2004/09/05 00:46:08
Goddammit, You Just Spoiled The Evil Laugh
#5283 posted by pjw on 2004/09/05 01:39:50
Twice!
Zwiffle:
#5284 posted by metlslime on 2004/09/05 05:58:03
- There was an unreal map that remade the very first dungeon (the main castle, where you first rescue zelda.) From the screenshots it was pretty faithful, using look-alike textures and pretty much the same proportions and stuff.
- I remade the first dungeon from the original Zelda a few years ago, using the same layout and monster placement but using Grisly Grotto textures and detailing. It was included in the Rubicon pak file; check it out if you haven't.
See Ya
#5285 posted by PuLSaR on 2004/09/05 07:37:44
I just want to say, that I'm moving to another city for a quite long time and I don't think I will be able to be online as frequent as I do it now.
So, gbye to everyone here.
PS I hope you'll see my new maps soon
Err
#5286 posted by R.P.G. on 2004/09/05 15:04:57
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Oh, and it comes free with a new computer that's powerful enough to play it, right??
<rolleyes>
Just because a movie has been out in theaters for a month does not give you the right to spoil it. And yes, big Doom 3 spoilers have not been mentioned yet. But surely keeping it in one of the four Doom 3 threads isn't so hard?
PuLSaR
#5287 posted by R.P.G. on 2004/09/05 15:08:29
Bye, mate! I hope to see you soon, and good luck with your move.
P.S. I also hope I'll see your new maps soon. :)
Hmm
#5288 posted by nonentity on 2004/09/05 17:29:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
What?
#5289 posted by Tronyn on 2004/09/05 18:41:25
what?
So Cool
#5290 posted by VoreLord on 2004/09/06 02:38:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
Yes, that was really cool, made you feel all warm and fuzzy inside.
Er?
#5291 posted by - on 2004/09/06 02:56:38
where was that? I missed it...
Push...Kinn...
#5292 posted by distrans on 2004/09/06 03:47:10
...gmail me please.
g'luck PuLSaR, I also hope to see your maps.
Spoiler Alert!
yeah, zwiffle...but what metl forgot to say was that the button to gain access to the level from the start map is behind, up and to the right when you enter the start map.
Hey Does Anyone Know
#5293 posted by Tronyn on 2004/09/06 05:07:31
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere.
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