Lol
#5265 posted by
RickyT33 on 2008/11/09 22:47:11
(me pictures Willem on infra-red in a cave, blinking and looking worried cause he cant see at all...)
Minlight
#5266 posted by
Preach on 2008/11/10 00:17:54
I don't think the problem is so much that minlight is unrealistic, because like people say, in reality light bouncing off walls means nowhere ends up entirely black. I think it's more than not using minlight forces you to think about how you're lighting every part of your map, so you're always trying to create some variation in it. Even if it is just creating low wait lights to fill the space, the slowly changing lightmap helps to break up the repetition of the textures.
Jpl
#5268 posted by
madfox on 2008/11/10 02:14:26
There are several links to Qoole, I prefer 2.31
Not long ago one could download all prefabs, in fact the whole qoole cd. But the link has gone. So I sended you some to your mailbox.
http://www.volved.com/qsr/download.shtml
MadFox
#5269 posted by
JPL on 2008/11/10 08:32:51
OK, thank you very much ;)
Agree
#5270 posted by
ijed on 2008/11/10 16:04:02
Minlight can be set so that you don't have to think about the dark corners, which allows you to ignore decent falloff and placement.
Generally now I use 5-10 minlight.
Play Fear PM
#5271 posted by
rudl on 2008/11/11 16:37:09
To see how minlight should NOT be used
Nice Title
#5273 posted by Drew on 2008/11/18 07:54:44
Looks fucking rad!
I'm assuming it's going to be released when we're all rotting in our graves? Thats when my 9 map remake of Insomnia will be released.
#5274 posted by
Trinca on 2008/11/18 10:26:50
~looks very Quakey... now go finish it!!!
and i go work on mine to :\
that i will not finish for christmas for sure:(
Actually...
#5275 posted by
Fern on 2008/11/18 13:57:05
There's a little story behind this one that almost guarantees it will be released. Eventually anyway.
Pogostick
#5276 posted by
negke on 2008/11/20 13:25:31
Cute
#5279 posted by
Orl on 2008/11/20 16:24:36
Still waiting for The Shores of Zdoom
Arena_Mudfarm V3
#5280 posted by
Zwiffle on 2008/11/25 05:02:39
http://forums.tf2maps.net/downloads.php?do=file&id=811
Link to Arena_Mudfarm v3. Only blue side has any major detailing/gameplay changes to it. Going to try to get that look right before moving on to the Red side. Any/all feedback welcome here, but preferably in the tf2maps.net thread:
http://forums.tf2maps.net/showthread.php?t=3822&highlight=Zwiffle
#5281 posted by
Trinca on 2008/11/26 16:36:06
cool news at least for me!!! finish tchak today :p
ok ok, i forced a litle... becouse i�m almost above of marksurfaces(32138) and will need the few that rest for fixes!!!
will start beta friday ;)
maby this could come out before christmas...
my boss last week and in this one has been out
in formacions... :)
= lots of free time to map with no bosses in my legs pissing me up...
Had
#5282 posted by
madfox on 2008/11/28 05:50:16
Quaketastic
#5284 posted by
JneeraZ on 2008/11/28 21:32:34
Not a map beta but a beta for a replacement for shub-hub. I talked it over with Spirit and I think I got this about as close as I can to how shub worked.
http://www.quaketastic.com/
Let me know what you think! Same password as shub...
Dude!!!
#5286 posted by
RickyT33 on 2008/11/28 22:32:48
Thats excellent news!!! You know I'll totally abuse it with screenshots, demos and maps, right?
Although I never posted any betas on the hub, AFAIK, so you wont have to worry about that kind of crap. Ive never had a beta which I wanted publicly available...
But Seriously Thank You Very Much Indeed!
#5287 posted by
RickyT33 on 2008/11/28 22:33:28
#5289 posted by
JneeraZ on 2008/11/28 23:10:50
"You know I'll totally abuse it with screenshots, demos and maps, right? "
Please do. :) I want to see if this thing actually works...