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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Zwiffle!
#5265 posted by starbuck on 2004/09/04 09:49:24
http://speedq1.spawnpoint.org/files/sm65_pack.zip
http://celephais.net/board/view_thread.php?id=12763
Check my map from sm65... I based it on 'Zelda: Links Awakening' Dungeons, so not exactly the same, might be interesting though.
Starbuck
#5266 posted by Zwiffle on 2004/09/04 10:12:57
yeah, i played it.
ahem.
Awesome, Huh?
#5267 posted by starbuck on 2004/09/04 10:41:36
you cant use it though, the rights have been bought by Nintendo
Phait:
Doom3 Audio
I dunno it sounded fucking excellent on my Audigy 2, with my Logitech Z-2200 speakers. A lot of people where saying all the weapons lacked in bass?? Um get a better set of speakers, this is probably the most BASS-heavy game I've ever played. A few of the weapons like the MG could of been a little bit better, but good overall.
Wish I had a 5.1 setup though..
What He Said.
#5270 posted by pjw on 2004/09/04 15:08:14
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps
Although I thought the imps were okay, and thought the weapon sounds mostly were (SG sounds cheap).
I'm honestly completely baffled by people hatin' on the sound; I think this is the best sound I have heard in any game. Ever.
The general lack of music and substituting a lot of ambient is something I really liked too, and I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you, especially if you stood in the doorway for a bit looking around before going into the room).
W3rd
#5271 posted by Shambler on 2004/09/04 15:45:50
I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you
Yeah man! And the armour pick-up is just plain fucking sinister...
DooM3 Sound
#5272 posted by VoreLord on 2004/09/04 16:57:47
I must say that I thought the sound was excellent as well. Comments about the lack of bass etc amuse me somewhat, again, it's as if I was playing a different game to others. I mean, I had the ceiling fan controllers on the walls rattling to the point I had to tape them up. I could feel every thump and bump vibrating through my computer table. I would agree completely with the comment, the most BASS-heavy game I've ever played
To me the sound was half the game, certainly half the atmosfear
Then it must be said, at the volume level I was playing at, with my house completely closed, it could be heard as plain as day, from across the street, 30+ meters away. But everyone plays games like that, don't they?
Gom Jabbar
#5273 posted by . on 2004/09/04 17:22:44
Thanks but I found something MUCH easier:
http://www.rss-to-javascript.com/
Okay Look
#5274 posted by Kell on 2004/09/04 17:24:32
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience, as this heated discussion proves.
You guys started a separate thread to talk about Doom3 and keep spoilers out of GA; could you please fucking use it.
Kell
#5275 posted by Shambler on 2004/09/04 17:42:11
Sorry man, got carried away.
Um.
#5276 posted by pjw on 2004/09/04 23:41:46
What was spoiled?
I just read back through the last few posts, worried that I (or someone else) had let slip some sort of major game info, and I was prepared to apologize profusely...but as far as I can tell, all that was spoiled is that the game has sound--and imps and shotguns in it, OMG, imagine that!
If your point is that Doom discussion should not clutter up GD, then it's a valid one, and I'll try to keep doom shit in the doom thread(s) in the future. Sorry about that.
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Hrm
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Hmmm
#5278 posted by VoreLord on 2004/09/05 00:05:52
pointless shitflinging on Func_Msgboard ?............. No, I just can't believe that, sorry, I refuse to believe it !!
Spoilers
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience and perhaps kell was just preempting the eventual slip that may occur, and I guess, even though the game should be in everyones hands by now, some may not be playing it until they upgrade etc.
Sound
#5279 posted by Lunaran on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
Sound
#5280 posted by Lunaran on 2004/09/05 00:39:54
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
If A Double Post
#5281 posted by Lunaran on 2004/09/05 00:40:38
is made in the forest, and nobody has 5.1 speakers, is it still scary?
Not As Scary, As The Eyebrows Are Hairy
#5282 posted by VoreLord on 2004/09/05 00:46:08
Goddammit, You Just Spoiled The Evil Laugh
#5283 posted by pjw on 2004/09/05 01:39:50
Twice!
Zwiffle:
#5284 posted by metlslime on 2004/09/05 05:58:03
- There was an unreal map that remade the very first dungeon (the main castle, where you first rescue zelda.) From the screenshots it was pretty faithful, using look-alike textures and pretty much the same proportions and stuff.
- I remade the first dungeon from the original Zelda a few years ago, using the same layout and monster placement but using Grisly Grotto textures and detailing. It was included in the Rubicon pak file; check it out if you haven't.
See Ya
#5285 posted by PuLSaR on 2004/09/05 07:37:44
I just want to say, that I'm moving to another city for a quite long time and I don't think I will be able to be online as frequent as I do it now.
So, gbye to everyone here.
PS I hope you'll see my new maps soon
Err
#5286 posted by R.P.G. on 2004/09/05 15:04:57
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Oh, and it comes free with a new computer that's powerful enough to play it, right??
<rolleyes>
Just because a movie has been out in theaters for a month does not give you the right to spoil it. And yes, big Doom 3 spoilers have not been mentioned yet. But surely keeping it in one of the four Doom 3 threads isn't so hard?
PuLSaR
#5287 posted by R.P.G. on 2004/09/05 15:08:29
Bye, mate! I hope to see you soon, and good luck with your move.
P.S. I also hope I'll see your new maps soon. :)
Hmm
#5288 posted by nonentity on 2004/09/05 17:29:51
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
What?
#5289 posted by Tronyn on 2004/09/05 18:41:25
what?
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