Oh Yeah....
#5233 posted by quaketree on 2004/09/02 17:40:53
Board regulars only please
QuakeTree
#5234 posted by DaZ on 2004/09/02 17:45:34
I mailed you, but PQ e-mail is notoriously slow :) if u dont get my mail and still have an invite slot free, its dazerz AT planetquake.com
cheers bud
Daz Got 1
#5235 posted by quaketree on 2004/09/02 17:53:30
2 left
Starbuck...
#5236 posted by quaketree on 2004/09/02 18:02:08
cant follow directions but he got #2 anyway.
1 left
Lol
#5237 posted by starbuck on 2004/09/02 18:03:51
ah at gmail.com eh?
cheers bud
That Architecture Article
#5238 posted by metlslime on 2004/09/02 18:32:13
Ack
#5239 posted by DaZ on 2004/09/02 19:28:06
Quaktree, I was on irc and NotRay gave me one, so I dont need yours now, hope you can "get it back".
Sorry bud.
Daz...
#5240 posted by quaketree on 2004/09/02 19:30:18
Just pass it on to someone else. (I cant take it back). Cheers
Thanks, Metlslime
#5241 posted by R.P.G. on 2004/09/02 21:09:12
.
Simple Doom3 Performance Tweak!
#5242 posted by DaZ on 2004/09/02 22:46:53
Im on an ati 9800xt so I geuss this will work on ALL ati boards and maybe nvidia as well if they have these options.
Simply open your openGL display settings and set texture and mipmap quality to "quality" instead of "high quality".
I cant see any difference in-game, but my timedemo score went from 34.3fps to 41.4! (1024x768 Hi-Q) And the entire game feels more responsive as well.
Ok
#5243 posted by DaZ on 2004/09/02 22:47:47
who wants quaketrees's gmail invite as I already have one?
I Already Tried Giving Mine Away
#5244 posted by pushplay on 2004/09/03 00:41:07
Daz.
#5245 posted by quaketree on 2004/09/03 01:03:54
Just cut -n- paste the link here. I'm sure someone will grab it.
Like this:
http://gmail.google.com/gmail/a-5b86b70fe-d980520e60-1ab8418eea
This is a good one but whoever uses it should post back here to let others know it's been used.
(ps) this is the 3rd one so please don't e-mail me for more right now.
Gee, Mail
#5246 posted by Lunaran on 2004/09/03 02:46:22
Is there something spectacular about a gmail account that somehow transcends the ordinary sending and receiving of text and renders other, lesser email services obsolete? I don't feel this compelling urge to have one like everyone else on the internet, so I must be missing something big.
oh, I updated my site again, BTW.
http://www.lunaran.com/news.php
W3rd
#5247 posted by Shambler on 2004/09/03 05:28:52
Let me guess, does this update feature a lot of grumbling about D3 gameplay??
Do I win a prize...??
P.S. Agree about gmail though, like, WTF.
Metlslime
#5248 posted by Shambler on 2004/09/03 05:52:05
Can you make the architecture article news, please. I think it should be on the front page so everyone can see it.
It's a pretty good article, I think it does a good job of explaining mapping and promoting it as an art/architectural form to those who don't know what it's about - and I welcome anything that fairly represents the gaming community to the general public.
I also really liked this quote...
Ironically, then, though played with futuristic ray guns on multigigahertz desktop computers and across high-speed networks, the map and level's true antecedents may be the sightlines of the Roman coliseum, and the weave of the Minotaurian labyrinth.
Gmail Madness
#5249 posted by Friction on 2004/09/03 06:03:01
It has two things going for it. 1) Google is cool & trendy. 2) 1000MB inbox space is a lot. Other than that, I have no idea. Apparently the webmail interface is pretty good.
GMail
#5250 posted by mwh on 2004/09/03 07:33:23
For a while, GMail invites were fairly rare and having a GMail account was like being part of a l33t gang. Now they're 10-a-penny (I have 6... anyone want one?) and it's becoming less cool. I reckon it'll be next week at the latest that having a gmail.com address will be positively embarrassing!
As for the experience, well, it's better than any other webmail interface I've ever used. This isn't saying a great deal (but then I have an account on a machine in a colo with ~30 gigs of disk space left).
Mwh
#5251 posted by Kinn on 2004/09/03 07:46:42
yes please!!!
Lunaran
#5252 posted by cyBeAr on 2004/09/03 08:00:21
I didn't really get an image of the scene actually happening when listening to the sample, it felt more like someone reading a script. It wasn't that bad though but it didn't fully convince me.
Done!
#5253 posted by mwh on 2004/09/03 10:16:35
One Gmail invite sent to Mr. Ki Nn :-)
GMail
#5254 posted by pushplay on 2004/09/03 11:40:00
The thing that wins me over is the interface and the spam filtering. At home I use Thunderbird which covers both of those features admirably. At work however I'm expected to use pine, with no spam filtering. We're the god damn comp sci department, and we should be on the cutting edge of technology, but instead we're expected to hammer out e-mail using a rusty chisle. It's embarassing is what it is. So forwarding all the mail to a gmail account is the solution of choice in aicml office.
Mwh
#5255 posted by Kinn on 2004/09/03 11:47:20
awesome - thanks dude!
omg - this is a trillion times better than hotmail O_O
Lunaran:
#5256 posted by metlslime on 2004/09/03 15:28:50
totally agree on the sound design. It was weak. The ammo and health sounds they stole from quake 2 bugged me. The ambient music was totally forgettable -- in fact, my favorite bit of ambient music? I found out later that it was actually the adrenaline sound. The monster sounds were totally unimaginative, with each monster sounding pretty much exactly how you'd expect, meaning any 13-year-old could have designed the sounds. Oh, the big guy makes a vaguely dinosaur-ish sound? Oh, the imps hiss at you? Brilliant!
This is especially dissapointing becuase I at one point had great expectations for the sounds -- Trent Reznor's strength is his ability to generate novel soundscapes that DON'T just sound like a bunch of samples you've already heard elsewhere, which is exactly the problem here.
Shambler:
#5257 posted by metlslime on 2004/09/03 15:33:16
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