Submission Sent
#501 posted by mjb on 2016/08/19 03:41:05
I have emailed you Ionous.
Hopefully everything was packaged correctly but please let me know if you need something from me!
Thank you all for the opportunity, was quite a challenge! I hope you enjoy what I have created.
#502 posted by NewHouse on 2016/08/19 04:21:43
What was the email address where this submission should go?
NewHouse
#503 posted by ionous on 2016/08/19 04:23:43
voice DOT of DOT the DOT nephilim @ gmail DOT com
#504 posted by khreathor on 2016/08/19 05:02:25
hmmm... why enemies are shooting through the doors?
#503
#505 posted by NewHouse on 2016/08/19 05:07:14
Now, everything is sent now - I included two images to chose from.. if those are needed.
#506 posted by khreathor on 2016/08/19 06:22:09
Ok just one last test playthrough and I'm doing final build.
Ionous
#507 posted by khreathor on 2016/08/19 07:50:53
I sent you my map :)
Agh!
Ionous, the past thirty-six hours flew by faster than I'd expected, and a few (read: a bunch of) last minute issues cropped up that have delayed my work. It's my own fault for not getting my act together sooner, but I'm so close and I'd hate to let this map go to waste.
I only have a few things left to do, would you be willing to accept a map after the deadline if you have it in your inbox by morning?
Tens
#509 posted by ionous on 2016/08/19 09:45:19
Certainly.
This also applies to anyone else there close to completion.
#510 posted by NewHouse on 2016/08/19 09:54:39
And good morning, how's everyone doing? Still jamming?
Good Morning
#511 posted by mjb on 2016/08/19 11:56:47
My submission was sent and I am not playing my map anymore to ensure I don't have any regrets!
I am glad there is leniency on the deadline. The deadline is there for a reason, but if it is the difference between not having an extra map and having one then stretch it!
So Hopefully Everything Is Almost Flawless*
#512 posted by NewHouse on 2016/08/19 12:14:19
I sent one update that only moved one pop message trigger to its right position, but other than that I believe it's good to go.
I didn't even touch the easy mode, I have no regrets anyway.
#513 posted by NewHouse on 2016/08/19 12:18:33
Though there is one part of the map, where player can make decision to jump down using shortcut before pressing all the buttons and then player need to restart the level...
But I assume almost 99% of people will press all of them.. because why wouldn't you.. I'm not saying that player make stupid moves.. it's always the level designers fault.. I don't how to even make that logic to work that it feels right.. forcing it to open "the last" felt weird.. but anyway, hopefully nobody need to restart the level.
#514 posted by NewHouse on 2016/08/19 12:21:43
I have to fix that quickly.. I just put one block there and kill it when important actions are made.
#515 posted by NewHouse on 2016/08/19 12:38:07
And now that one "map breaking" issue is fixed and sent.
Fine Tuning
#516 posted by mjb on 2016/08/19 13:06:50
I am going to resend my text document as it has some errors plus I want to expand on the level design process section. Since Ionous is flexible with updates I figure it is safe.
I will not run my map until the jam releases however! That is set in stone!
#517 posted by khreathor on 2016/08/19 13:53:58
I would re-balance few things in my map, but as I mentioned in my e-mail, it's better to leave it as it is. Otherwise we will extend deadline forever :D
p.s.
DLC confirmed...
#518 posted by mjb on 2016/08/19 14:10:51
Agreed, as I have said I will not look at my map until release. I am content with my submission.
Ionous,
I did send you a dropbox invite link for my updated text document. Please confirm when you receive that! That will be my last update until release!
Will be great to see a future DLC release!
#519 posted by Newhouse on 2016/08/19 14:48:14
Ididn't touch anything else except one part where player might fall down and never get up back to one button, which opens door that is important part of basic progress yet player can't get uo and need to restart and play whole 1/3 of the map again. So I only fixed that.
All Aboard, Cries The Engineer
Another forty-eight hour plus crunch time mapping session and I'm finished. I should stop doing this to myself, but I had a bunch of new toys to play with and I couldn't help myself.
Hope you guys like the map! Getting myself all hyped up for everyone else's.
#521 posted by Newhouse on 2016/08/19 14:57:04
So bloughsburgh, if there is something that might put your player in situation where only choice is to restart or are very important.. that player simple don't have enough stuff in order to survive.. those are quite critical things and should be fixed.. anything else is not that important, am I right ionous?
No Restarts
#522 posted by mjb on 2016/08/19 15:04:02
Nothing would force a restart as far as I am aware.
I would say in terms of play testing, it is critical to make sure the player can not get stuck under any circumstances. Not stuck as in puzzled but as in literally unable to proceed.
#523 posted by khreathor on 2016/08/19 15:10:37
You can get stuck in my map, with no ammo etc. but it's because I introduced some specific, experimental gameplay mechanic.
btw. I realized I would like to add few things to README too!
#524 posted by Newhouse on 2016/08/19 15:11:35
I found yesterday couple of them, place clip brushes over them.. I also put it in pillars which player mashes his head constantly ^^;
#525 posted by khreathor on 2016/08/19 15:13:56
By stuck I meant being out of ammo and with no chances to survive :D
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