Kell:
#501 posted by - on 2004/05/27 15:10:00
no.
Also,
#502 posted by necros on 2004/05/28 02:27:26
who's blessed with the job of putting it all together? :P
I Seem To Remember...
#503 posted by distrans on 2004/05/28 02:44:51
sm83 will be a chainspeedmap! This means everyone will be given 3 hours to make a section which will be combined with the others to make a single cool q1sp map. I will be mapping for the event, and putting it together afterwards. Now, what we'll need for discussion in the next few weeks is to decide on the texture theme. I'd say something like Runic, Ikbase, or Rubicon would be good due to them not being used before in speedchainmaps, and being open ended enough that everyone can use them decently. I personally lean toward Rubicon.
I vote IKbase.
Err...
#504 posted by distrans on 2004/05/28 02:45:47
...the quote was from scampie necros
Yay Another Speedchainmap
#505 posted by starbuck on 2004/05/28 09:31:47
I'll be sure to map for this one... both Runic and Rubicon sound good as themes. I think Rubicon might yield better results for a chainmap though, and be easier to put together, because it encourages most of the creativity to be expressed in mid-level architecture, whereas Runic differs in detailing and style a lot more (partly due to its lack of choices for wall textures/panels etc)...
some real rambling there, but in conclusion, I vote Rubicon.
Oh, Ok.
#506 posted by necros on 2004/05/28 11:55:51
thanks distrans. i am the forgetful one... :)
Runic
#507 posted by PuLSaR on 2004/05/28 16:44:03
should be good
Of The Sets Listed
#508 posted by R.P.G. on 2004/05/28 18:15:13
I'd say Rubicon. But there are lots of sets never even used in a finished map before, and even more that have only been used once, so I'd suggest using one of those. Fury, DKT E3, Clockwork, Oblivion, Ogro. But I would have to agree with Starbuck that a set that encourages "mid-level architecture" would definitely be a prefered set. So maybe DKT E3, Clockwork, or Rubicon would be good sets to use.
Yeah
r00bicon
i'm going to try to get in on this one if i can
Sm83
#510 posted by Zwiffle on 2004/05/31 15:38:37
of the wads mentioned, the only i've used is dkt e3, so i'm going to say that one should be used, but it'd be fun to use one I've never played with before, so it doesn't really matter, as long as there's a chain map.
Btw:
#511 posted by - on 2004/05/31 17:34:03
by sm83, i mean sm82. skipped a week somehow.
Reminder:
#512 posted by - on 2004/06/03 18:45:07
Speedmap 81 is Saturday. Theme will be Massive Scale. 4pm est, AKA 9pm UK, or 20:00 GMT.
irc.gamesurge.net in #speedq1 is the meeting place, or email me a map beforehand at scampie@spawnpoint.org
Speedchain Map:
#513 posted by - on 2004/06/06 12:16:23
Next Saturday is the Speedchainmap. Here's exactly how things will happen.
Time limit is 3 hours. In this time, you are to create some connected rooms which I'll stick together with others. It'd be best if you have a single 'setpiece', and a few rooms leading and leaving it. Place some important monsters, or any neat gameplay ideas you may have for your area. Weapons, items, and balencing of monsters will be my job after getting things together. It'll be preferable if you use worldcraft or radiant and send me the map in .map format.
The texture set will be rubicon by metlslime. Please use this .wad
http://speedq1.spawnpoint.org/files/sm82_wad.zip
If you've never seen/used the set before, it'd be a good idea to look at the original map metlslime used it for, or Vondur's awesome Zed for some inspiration/ideas.
http://www.celephais.net/levels.shtml
http://vondur.net/maps/zed.html
You may notice in the wad I've decided to use Zed's sky, and get rid of metl's original rocks and replace them with a ground texture and cliff. I'd like for this map to be a bit darker than rubicon, and think we should use some arcane monsters alongside the grunts and enforcers. Let's try and think of it as a military installation out in the elderworld or something like that.
any questions?
Sm82 Wads
#514 posted by Zwiffle on 2004/06/06 12:16:34
So what wad are we gonna use for the chainmap? I don't think I have rubicon, so I'd need to get it. Also Scampie could you send me all the parts you get too when the session is done?
GJ
#515 posted by Zwiffle on 2004/06/06 12:17:33
posting the EXACT SAME TIME as me scampie.
#516 posted by - on 2004/06/06 12:37:56
all the parts will be included with the released .bsp. I don't fancy racing with people to put together this map.
Vondur Is Now At
#517 posted by aguirRe on 2004/06/06 12:41:03
Hmm, When I Wrote
#518 posted by aguirRe on 2004/06/06 16:28:47
that the links worked, now they don't ...
Scampie
#519 posted by PuLSaR on 2004/06/06 16:52:54
do I have be on IRC for this event? I don't have any IRC client installed ATM.
PuLSaR
#520 posted by R.P.G. on 2004/06/06 16:54:35
DO NOT INSTALL IRC. YOU WILL LOSE ALL HOPE.
And no you don't have to be on IRC. scampie accepts map submissions via e-mail.
Yeah
#521 posted by - on 2004/06/06 18:18:25
just make something beforehand, email it to me, and I'll try and stick it into the map.
which is something I forgot to mention. I'll try to use all map sections I get, but like in the past, it's not always possible to use everyone's work. you still get credit in the readme though!
#522 posted by Zwiffle on 2004/06/06 19:16:21
do we leave our map open so you can connect at those parts or do you just demolish parts of the map and then connect wherever you see fit?
#523 posted by - on 2004/06/06 21:25:10
don't think of it like making a map. you're just building some interconnected rooms. I hope to not need to do much demolishing, just some fixes and pieces to join things together nicely. so basically, yes, leave things open.
Would It Be Ok
#524 posted by necros on 2004/06/07 01:22:04
if i just made a bunch of non connected room? just seperate areas... would you want that in the same .map file, or seperate .maps?
Hmm
#525 posted by Jago on 2004/06/07 03:25:06
I might be ineterested in participating... What textures sets are planned to be used for the next one?
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