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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Steam has been good to me, automatic updates, no hassles etc. Only thing that bothers me is the checking and reinstalling of DirectX components every time a new game is installed. Although they explained this a few mths ago, there surely is a betetr option around.

Windlows Live, which I've only had to use for Arkham Asylum, is a pain. AFAIK, it only saves games per user id and has no other function in SP. 
 
Windows LIVE needs to be murdered in the most horrific way possible. Possibly involving bees. 
Hang On 
On one of the live screens you can just scroll down and select an option 'play without logging in'.

The screen itself doesn't look scrollable, and the windows people don't make any mention of which one it is or how to access it, although they allude to its existence.

Figured it out with DOW2. 
I Solved The Windows Live Problem 
by getting a mac. Now just have to solve the no-games-to-play problem. Zwiffle please elaborate on your bees-based murder method, sounds quite pleasant. 
 
It's not supposed to, it's meant to sound quite unpleasant. :( 
Actually Ijed's Right 
I think thats what I had to eventually do for Batman AA. 
 
The worst of annoying DRM shall happen to Zwiffle for keeping reading and linking to the fucking Gawker media websites. 
I Miss When Survival Horrors... 
... were survival horrors :( 
 
Last game i recall being true survival horror must be Call of Cthulhu: Dark corners of the Earth, Penumbra series and Amnesia...

I want to say Dead Space 1 and 2, but those have significantly more action in them, to be considered pure survival horror games...

Are there any obscure examples out there that should be known ..? 
Finished Bulletstorm. 
Did what it said on the tin. Fun gameplay, good weapons, pretty enviroments. Well, as Yahtzee so aptly put it - pretty skyboxes. Probably the least immersive game I've ever played, what with the neanderthal dialogue, pre-school plot, uber-on-rails-interactive-cartoon progress, lack of jumping, clipped everything. But the controls and weapons and gore and explosions and kicking the shit out of enemy, as juvenile as it was, was pretty good fun (especially with the stupid dickskill notifications turned off). Very limited as a game, but good to dip into for a bit of easy action. 
 
Splinter Cell Double Agent (2006) 
Tried to give Splinter Cell Double Agent a shot. Mouse buttons can't be bound unless through the confusing config files, which then somehow breaks almost all my config even though I only changed 4 keys. I can't even quit the game without ctrl-alt-del. The loading takes forever, i'm forced to put up with a crappy low quality video every time the menu comes up, and the whole menu GUI looks like shit as well. And on top of that the first 30secs of the game looks like ugly shit and far too dark.

I'm skipping this crap game, it's already wasted an hour of my life. 
Kona 
see my post, I played it all the way through and found it to be very disappointing.

Conviction looks more action packed (but also more consoley) though. 
 
Couldn't see your post on Double Agent, nitin. But anyway I'm now playing MOH Airborne instead, and put it on easy difficulty since you said you died alot and I have no inclination at all to play from checkpoints with repopulated enemies. The checkpoints are way too far apart!

Agree with what you said about it so far, 2 levels completed. I guess i'm 1/3 done already!

I'll probably give conviction a try - surely they would have fixed the key config issues by then. 
Hmm 
must not have posted my comments on Double Agent here. Anyway, found it to be a very annoying game with subpar level design. 
 
Reviewed a Minecraft mod, The Aether, for anyone interested. http://taw.duke4.net/2011/09/minecraft/the-aether/ 
 
looks like minecraft has a new shading system? surprisingly, it makes a huge difference, even though it's still just cubes. very cool. 
 
yeah, they seem to have added some sort of ambient occlusion system, i've been seeing it in screenshots for a while now. (still not playing it myself) 
 
... and 1.8 is going to have a newer lighting system, better day and night transitions and coloured lights. 
Medal Of Honor: Airborne Review 
Medal of Honor: Airborne is the pefect example of a game that could have been great, but was left stumbling over it's own feet in an unfinished product. I can only assume it's because Activision's Call Of Duty was jumping ahead of them in the WWII shooter market. The last MOH effort in 2004, Pacific Assault, was an average game and since then Activision released a successful Call Of Duty 2 in 2006 and was set to release Call Of Duty 3 in time for the 2007 christmas.

So EA release Airborne; their third PC game in the franchise, a game that really needed another year of development in my opinion. Only then it'd be competing against the likes of Far Cry 2, Mass Effect, Left 4 Dead 2 and another Call Of Duty title. Airborne is what happens when you make something half-assed. In my opinion EA LA shouldn't be given the MOH franchise to develop in future. Pacific Assault was a disappointment and too short. The original MOH was created by 2015 Inc, not EA. And what happened to 2015? Most went on to create a new studio named Infinity Ward, developers of the Call Of Duty franchise. That being said, EA actually started this game in 2004, giving them three years to make it. How on earth they could have spent three years creating six levels is beyond me. Perhaps they only had a single level designer and the rest were there to make coffee? Has building a single level evolved so much that it takes around 10 level designers six months to create a single level?

Enough about the politics and developmento of modern games, because I really don't know, and on to what is bad about Airborne from a gamers perspective. The most prominent problem being that the game is only about five hours long. As I said above, only six levels and while they are large, there should be twice that many for a full priced game. There are some epic moments, this is Unreal Engine 3 afterall. The final level is a great finale on a huge war tower full of AA's and the like to destroy. Walk to the partly destroyed outer-edges of the tower you can look out over a bomb-ravaged city. It's absolutely epic and probably one of the best levels of 2007 for any action game. Although the inside of the tower doesn't look all that good at all.

The other levels look almost as great too, but they are all very similar looking European towns full of debris and destruction. And none of them can catch that imposing feeling you get from the tower; of being just small dot in a huge city. Some of the levels aren't really as big as they really appear when you're parachuting down either.

Overall I'd give the design an 8/10. The job was half-done with UE3, but the levels all look good and are well constructed. 
Medal Of Honor: Airborne Review Cont 
There's no story whatsoever. All I can tell you is the players name is Travis (spelt Travers because that's cooler) and it's WWII. There are cutscenes before each mission explaining the objectives, which are both boring and skippable.

The combat also needed work. The weapons just don't feel right. You can put a few shots into an enemy and he stays there as if he wasn't even hit. Couple more and suddenly he dies. It feels as if my first few shots went right through him. Headshots are difficult to achieve because the movement is jerky and the recoil on guns just throws you upwards and it takes a second to even realise what you're aiming at. What I mean by jerky is if you've got someone down your sights, you move slightly to the left and it jumps a foot. There's not a smooth transition, so there's times where an enemy will be impossible to shoot (unless you physically move the player) because the sights jump from one side of him to the other! It feels like stop-motion animation; not good at all EA.

If I'm firing at close-range at an opponent, it shouldn't take several shots before he suddenly just drops, without any proper death animation or blood. Many times you'll shoot him again because you're not actually sure if he's dead or not.

The guns have a weak fire-rate, they sound weak, and none of them were really enjoyable to use. The shotgun is maybe the exception, but who uses a close range shotgun for long range combat?

The enemies themselves were just standard humans with different guns and average AI. Nothing new here, but even then they could be fun if the weapons had been tweaked properly.

There is one big thumbs up for Airborne that I absolutely loved - jumping from the airplane! Each level I had to demand the girlfriend to watch me jump on the big screen because it's just SO DAMN COOL! She's not interested in the slightest, but I had to show someone! It was brilliant.

However, the checkpoint system was sketchy as hell. Provided you don't die much you'll be fine (and as such I played on easy as I hate checkpoints), or if you die just after a checkpoint. In Airborne you go back to the last checkpoint of objectives, so if you've completed 5 of 10 objectives then you'll still have those completed. You return to the parachuting-in mode (which makes no sense at all from a realistic viewpoint) but you can almost land right where you died. The problem is the map gets partly re-populated and you seem to restart with the weapons you started the level with, or at least you lose all you're ammo. I didn't die enough times to figure it out, but for instance I died in the tower level and parachuted back down with many enemies re-spawned. Only this time I'm given my original two weapons back with barely any ammo in them, instead of having the machine gun I previously had with full ammo in it. Why on earth would you restart a checkpoint but lose your ammo and have the enemies respawn?! Who the hell makes these decisions at EA LA?

Oh well, this game could have been the best MOH yet. It need the checkpoint system fixed (quicksaves anyone?), the weapons properly tweaked, at least some sort of story rather than random missions, and most importantly MORE LEVELS! As it is, it feels like an expansion pack to a bigger game. It feels like a series of objective-based deathmatches with little point.

I still liked it; perhaps I've been a bit harsh on the game because of all the games in I've played from 2007 so far, this is one of the few I'd actually play a second time. It just could have been much better with a bit more work.

Rating: 7.0/10 
Dead Space 2 (possible Spoilers Yo!) 
Finally got around to playing this badboy. Just finished the Ishimura section, so far so awesome!

I really must point out that the environments are beautiful, like the first one in the series this is sci-fi pornography at it's best. There is so much detail absolutely everywhere, I've stopped playing at times and just smiled at the screen almost in disbelief at what I was seeing. That doe's not happen often! :)

As a sequel its more refinement rather than innovation, everything just feels/looks/sounds better than before. There are no new mechanics (that I've seen just yet) but the original mechanics have been polished up and enhanced, so you now have total freedom to fly around in zero-G sections, and I've seem some gameplay involving thrusters that you can attach to things and fire off to move them around.

Curious decision to remake Isaac into a fully voiced character, I'm not sure how I feel about it yet, it doesn't get in the way at all, its just different :) I suppose it's easier to show his mental state when you can hear him getting six shades of fucked up. I think so far the other characters have been quite weak, and in general im feeling slightly more disconnected from the story than in the first game, the station commander for example, I have no idea what he wants or what his motivations are, I just know he doesn't like me very much.

I thought the intro was worse than the first game also, it didn't really set the scene too well, which is perhaps why i'm feeling disconnected. The Dead Space 1 intro was fantastic, it introduced all the crew, the Ishimura and setup the story very nicely whilst looking awesome. I can't even really remember what happened in the intro for DS2, I remember running through some corridors with a straight jacket on, not having a clue wtf was going on :)

So to round this thing off, DS2 is great and you should get it :) And if you haven't played DS1 you should get that also. 
Hard Reset 
Having not played any FPS games for a couple of years (including Quake), I have just done 15 minutes of Hard Reset. Great architecture, Blade Runner all over, yet gameplay just like Quake or Quake2: monsters, blow things up, secret areas etc, and nothing complicated (yet!). I might play some more tomorrow. 
Hard Reset 
Yeah trailer looked kinda good. I don't like the futuristic sci-fi setting much, but it looked good in Hard Reset. Funny they only announced the game a couple months before it's release I think... talk about bad marketing. 
Hard Reset Demo 
That's a sod, 17 minutes was all there was. Will it encourage me to spend �20 on Steam...? 
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