Metl
#5215 posted by
megaman on 2008/10/25 12:33:56
nooo, the browniness of it all is what makes it stand out for me in the first place ^^
#5217 posted by
Trinca on 2008/10/25 14:12:33
thks Willem, necros in lights and negke in brushwork are helping me a lot :) i hope the final work will please you all.
Trinca
#5218 posted by
JPL on 2008/10/25 16:16:51
Now go finish this Maya map: I want to play it !!!!
Looking Good, Trinca!
#5219 posted by
generic on 2008/10/25 17:04:30
I am really looking forward to this release. Just don't let Negke convince you that you need a Puzzles or Traps section :p
Looks Good!
#5220 posted by
madfox on 2008/10/25 18:26:08
nice curves and lightened.
Bmpr.com
#5221 posted by
DaZ on 2008/10/26 02:20:31
I don't see the association between me and this site, maybe its cos im topped off with vodka right now?
Trinca
#5224 posted by
bambuz on 2008/10/29 01:02:48
maybe make the floors less even somehow?
love the curves...
Yet Another (not The Same Map)
#5225 posted by
Fern on 2008/10/30 05:33:15
That Looks Very Cool!
#5226 posted by
RickyT33 on 2008/10/30 10:19:19
I like the way you have mixed up the themes a bit, it makes it look very ineresting.
#5227 posted by
Trinca on 2008/10/30 10:41:56
looks great!!!
next time take the shoot much brighter please :)
#5228 posted by
Trinca on 2008/10/31 01:15:01
one for stress :\
negke cutesy for this one ;)
http://trinca.quaddicted.com/temp/joequake117.jpg
he made a good option in this one!!!
+1 TrincA
#5229 posted by
Shambler on 2008/10/31 10:31:41
Nice dude, looking forward to it.
#5230 posted by
Trinca on 2008/10/31 13:12:10
Like everything in life motivacion is our best friend!!!
thks Shambler for support ;)
#5231 posted by
Trinca on 2008/10/31 13:14:17
shops sorry :\ shambler and all :)
Trinca
#5232 posted by
JPL on 2008/10/31 13:49:52
Now it is time to release it: go finish your map !!
#5233 posted by
Trinca on 2008/10/31 14:08:34
will take much more time JPL ;)
be pacient!!!
I Need Your Help!
#5235 posted by
efdat on 2008/11/03 10:43:12
here's the second beta release of my rgb deathmatch map pack. neg!ke and i have been testing these maps for years - now it's your turn =)
i'm looking forward to your feedback.
screenshots:
http://files.efdat.net/efdat_rgb_beta2.jpg
download:
http://files.efdat.net/efdat_rgb_beta2.zip
Better Late Than Never, Eh?
#5236 posted by
Fern on 2008/11/03 13:49:19
nt
Better Response...
#5237 posted by
Fern on 2008/11/03 14:02:45
In the "green" map there were a few times when I tried to get the megahealth and got stuck in the corner - literally suck, unable to move, in slime.
Other than that I think they were okay. :)
#5238 posted by
[Kona] on 2008/11/03 23:39:59
cool efdat. you should join the 3 together into a big single player level. might need a setpiece or 2 though. i like green the best.