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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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CounterStrike : GOGOGO 
Kona; TR Anniversary 
Actually Tomb Raider: Anniversary is a very good remake of one of the absolutely best ever classic games of all time, the original Tomb Raider.

It features modern FPS-like controls and flawlessly working 3rd person camera, very nimble platforming, the classic 90s feeling of being isolated in another world, uncompromising difficulty, and at times awe inspiring level design, all the while respecting the original and its mechanics. This is why you have oldschool puzzles, traps and key finding, and it's just doing its job as a remake.

The grappling hook is an absolutely awesome addition to the game. It creates entirely new challenges for the player and adds variation to old ones. And this is what Tomb Raider is about, actually: brutal, murderous challenges, acrobatics and traps. It was too hard? It is supposed to be hard. TRA will absolutely make you want to smash your monitor at times. In this, it is true to the originals, which is its damn job as a remake.

Lara moves slowly? Perhaps, but it's not really an FPS, and the enemies are very fast, especially lions, panthers and the like, and they are trying to grab and tackle you. Yes, lions run faster than Lara. This is simply part of the challenge. Once you get the controls down, combat is actually very fun. You do have to use the grapple in some boss fights, this is a staple carried over from Legend.

http://www.youtube.com/watch?v=zSX_8zdu_zM

The over-the-shoulder free-aiming mode isn't for combat, it is for puzzles, hence why you can't move. There is that puzzle where you have to shoot lights on and off to make constellations, and the shootable ropes that make the statue fall down in Croft Manor or the bridges that reveal secret grapple points when demolished.

Not looking like Crysis? Well, TRA is largely an indoor game, since it's a remake of a 1996 title. Tomb Raiders are generally indoor games. It is rubbish that Legend looks better. Underworld looks better, though it's noticeably still the same engine.

TRA is indeed the hardest of the "new" TR titles; in this way, it's just an uncompromising remake of the old ones. If failing to do a grapple run 20 times makes you hate it so much you never come back, then TR isn't for you. It's a common trait of the franchise, and it's why hardcore fans love it. Why would you want an easy platformer. The multiple wallrun thing in the great pyramid level is indeed fucking hard, yes. And the timers are generally short in the game. But it's totally beatable without cheating just by using the game's standard controls and Lara's possible moves to their full extent. People are doing it for sport on youtube, so it must be doable. It's also the second to last level, so it should be OK to be difficult.

http://www.youtube.com/watch?v=mXj7hMmjUNE

I don't know what you did with the T-rex checkpoint - the checkpoints in this game always worked brilliantly for me. Probably bad luck.

You didn't mention the awesome secrets, which at times are much, much harder to get than some of the grapple-wallruns and are actually unique archaeological artifacts.

As for the traps - they're simple but effective. Simple elements like crushers and rotating blades create the challenge, you can't get more hardcore than that. The grapple adds an additional timing element.

http://www.youtube.com/watch?v=a2tgFOIAo2Y

I guess it's the same as many things - you like it, or you don't. It's not a bad game at all though; as a remake, it is just perfect. If the game it's remaking wasn't up your alley in the first place, you can't really blame the remake.

Cursing at the monitor is expected and socially acceptable when playing Tomb Raider. Early on, you could impale Lara or kill her off in a myriad of ways to vent your frustration, sadly this has been restricted and the most painful deaths were removed due to political correctness I guess :-) 
I Think Kona 
was expecting a shooter from a puzzle game. his post almost says as much :) 
Apparently You Can Play Starbuck's Game There 
Starbuck 
Although your core argument still holds, it increases my gut feeling that puzzle games suck. ;-) 
TR Anniversary 
Nah I wasn't expecting a shooter, I'd played the original so knew it was jumping puzzles. I think I was just hoping the combat might have improved from the original, but for players that liked that it was quite hard then it'll be fine.

And for players that like doing this over and over until they get it right, they won't find the game as frustrating as I did. I can understand that plenty of players won't mind it - afterall before the quicksave came along in gaming, games were all about repeating it over and over again. I'm just one of the ones that hates doing things any more than twice.

Re grapple hook, yeah that was a great addition. The grapple puzzles were quite cool, although they were some of the harder ones actually (the 2 puzzles I had trouble with were both wall run grapple ones).

Re secrets. I'm not a secrets person, I never bother with them. Just wanted to get through the damn game tbh lol.

I didn't mention in my review, but by the end of the game I was really quite over it. It's one game that after 8 hours I'd had enough. I watched the last 10mins of gameplay that I missed on youtube and thought, I really can't be bothered with those boss fights. Back to shooters yay :D

And yeah it is mostly indoors so they couldn't really have too many big vast Crysis'ish outdoors areas. But they could have made it a bit more epic I guess. The scenes that WERE outdoors looked pretty bland compared to Crysis.

I guess I will give Underworld a shot though, especially if the puzzles are so cunty and it looks better. I'd probably slag it off when I review it though haha. But I'm sure plenty of ppl will disagree with my review above, it's a fairly popular franchise so i'm probably a smaller minority of those who didn't like it much. 
 
I'm not defending TR anniversary. I can't I've not played it.

Buuuuut you are comparing the graphics of a game originally designed for the PSP and PS2 to a game that is considered the benchmark of PC melting graphical detail. 
Starbuck 
I didn't misunderstand you, I think perhaps I didn't clarify myself that well. I don't think it was laziness - I think Portal was a successful design that she probably either felt she could improve upon or provide a quality variation of it.

But, I just don't think this is it. Portal was interesting not because you picked up blocks and set them down, but because Portals were mind bending. What I've seen from QC is very underwhelming. You still pick up and put down blocks, but nothing in the game is mind bending *yet*. It seems to me to be a step back from Portal.

Again, not that it's going to be a bad game, but it just isn't nearly as interesting or innovative as Portal was, and doesn't seem to want to differentiate itself at all/that much. 
Is There A Place For Deals Like This? 
I guess not everyone keeps up with video game deals, so I thought I would post this.

http://hardforum.com/showthread.php?t=1631538 
 
thanks for the link, zwif. yeah, i don't usually keep up with games. i will drop in to the steam store every once in a while, but rarely try to stay up to date consistently, so i appreciate these heads-up on good deals. :) 
ZQF 
That's why it gets compared to Crysis, because up till 2007 Crysis is the benchmark of graphical awesome. I'll probably compare most games' graphics to it if they attempt outdoors.

And why not? They're released both in 2007 for probably the same price. Crystal Dynamics just didn't make an awesome enough engine to clean up Crytek's. Sure it's probably a shitload better performing, but 4-5 years on I have no problems running either game maxed out. 
What Came Out In 2008 That 
looked better than Crysis? I think Metro took the crown last year. 
 
Don't know, haven't played anything beyond 2007. I'm hoping Far Cry 2 or Crysis Warhead might have looked even better?

So in the last 5 years, is Metro the only game that looks better than Crysis? Fuck I hope not. 
Mm 
It really depends what you mean by "looks better" Crysis excels at doing realistic outdoors, but otherwise the designs in it are pretty bland in my opinion.

To me Mirror's Edge looks better than Crysis, because I feel design is more important than just trying to reach realistic quality graphics (which is fine really).

I'd even still say Team Fortress 2 looks better than Crysis, and even Portal 2 at some points, despite that engine being super dated. 
Yeah - Sorry - I Class Warhead As An Expansion For Crysis 
But yeah - Crysis really held the benchmark for 'sexy graphics engine' for a long time because I guess in layman's terms developers didnt want to use the new tech because it didn't run so good on consoles.

As for the styling and art of level design and games design in general in other games - yeah, there are a bunch of games with sexy graphics just because the designers and artists have done a really good job, even with an older engine. What I men about Metro is that it runs worse than Crysis cause of the rediculous level of detail. Metro was probably the first game which came out running slower than crysis.

I think the STALKER games have pretty advanced graphics engines and you need a hefty rig to run them maxed out. 
What Does 
Mind-bending mean? 
 
It means thinking in ways you wouldn't normally think, or thinking of something you thought impossible as possible. 
I Understand 
The distinction you're trying to make, but I see lots of reactions to games based off too-little information to form a complete opinion - not necessarily what I think you're doing.

My point of view comes from the developer side as opposed to the player side, and I think it's bit unfair to judge a game based on a preview.

I'd assume a designer who came up with Portal probably wouldn't just rehash it without the portals.

In my experience such a designer wouldn't have gotten to a position of being able to make Portal in the first place. 
 
Random selection of Ludum Dare #21 games being played. NSFW commentary. http://www.youtube.com/watch?v=eVCj2kyOf1E 
Call Of Juarez (2007) Review 
A lot of players seem to be torn on Call Of Juarez - some think it's great while many hate it. GameRankings had it at 75% aggregate from critics which is a pretty decent score, so I went in thinking the game might be a dud. Critics are often wrong. In this case though, Call Of Juarez is quite a decent game. It has some flaws which everyone agrees on, but it's something a little different in a shooter genre over saturated with sci-fi and war themes.

It's been a long time since I played something western themed. Probably Gunman Chronicles from 2000, which started life as a Half-Life mod. That itself was a good, under-rated game. There was another western themed shooter released a few years before Call Of Juarez, but it didn't get a good reception.

What makes this game good and enjoyable is the fact that it's fresh and different. Sci-fi, war, fantasy, realistic cities; they've all been done over and over again. But this western theme is a rarity and in this case it actually looks pretty good. The engine and graphics are passable and capable of some very large outdoor areas, which look good. Not at a Crysis level of detail and beauty, but pretty enough. It only starts to struggle when you look across the plains or get in areas quite high so you can far distances - the mountains end up looking extremely plain and under-detailed. Also at times some of the terrain can be a too blocky and unrealistic looking, but that's fairly minor. The game doesn't ALWAYS look good. While the beginning takes place around a little western town and lots of thick bush, you then move to a more open landscape with hills and mineshafts, and it looks bad. Really bad. I guess this engine can't do night time scenes well, but the levels look poorly design with hardly any detail and bland hills everywhere. It's ugly. But the game picks up again as you return to daytime settings.

The story is a highlight of Call Of Juarez. You play as two characters, alternating for each of the 15 levels (or episodes). The first is a boy named Billy on the run after being blamed for the murder of his parents, the second is a former outlaw turned reverend named Ray who's on the boys trail to bring him to justice. So the game switches between the Billy who is faster and more agile to the gun slinging bloodthirsty Reverend Ray. Ray's levels are all great - you can play with two guns at once, usually pistols in left and right hands and can fire them both at the same time. Then you get rifles and shotguns at your disposal. Ammunition and health are plentiful but the game is still a good blast as enemies can take you down quickly if they're carrying good weapons. You need to make shots accurate and it's very satisfying when you headshots. Without a headshot you can shoot an enemy up to several times before you get a deadly hit.

Unfortunately, Billy's stealth levels aren't nearly as fun, and the game got a hounding in reviews because of this. It's a little surprising because Thief and Splinter Cell were so popular, even Chronicles of Riddick which started off with stealth then went to action in the second half. So why does everyone rubbish Call Of Juarez's stealth sections so much? They were boring as hell, but most stealth games are to me so it's nothing new. Billy does get to do some gun slinging or bow & arrow killing-fun, but it's mostly about creeping around or climbing things for him.

This brings me to a major problem in the version I had of this game; the rope climbing is extremely buggy. There was once section where I needed to use my whip as a rope to climb a tree. Due to some bug in the game this wouldn't work at all. It just wouldn't allow me to attach my whip to the tree. I was completely stuck and it was a game ender, without getting a level unlock cheat so I could skip to the next level. Sadly this was probably the longest level in the game. Furthermore the updates wouldn't work so I couldn't apply any fixes.

There's also a DirectX 10 upgrade which improves the game, but this wouldn't work for me as it's only available for US versions of the game. But everything still looks fine even without the upgrade.

So overall I think Call Of Juarez is worthy of a play through the once, at least for it's action parts. Even though the stealthy, jumping Billy sections are a bit of a drag. The game looks good, the action is fun, it's not in the elite shooters of 2007, but for a bargain bin price I'd recommend it. 
Bulletstorm & Windows Live. 
Copy of email I sent to Microsoft and EA...


I recently bought the Bulletstorm game. After I installed it and attempted to play it, I had the following problems:

1. I was given no option to play just single player and was forced to sign into Windows Live DESPITE the first screen saying a Live account was needed for multi player (not single player).

2. Despite Windows Live obviously being somehow fundamental to this game, the game did not pick up that I was already signed in to Windows Live via Messenger, thus forcing a tedious signing in process:

3. It took me a few goes to recall my password, each time I had to wait for it to "download profile" and then return to the start, rather than simply informing me of an invalid password when I typed it.

4. Despite ticking the "log in automatically" tickbox, this was NOT applied so I had to retype my details every log in time, of which there were many:

5. After finally signing in, I was forced to apply an auto-update. After this downloaded, I was told to exit the game to apply it, BUT there was no option to exit the game (only the same start screen about logging in) so I had to Ctrl-Alt-Delete to close it.

6. After the Windows Live update applied (with no pop-up indicating it was complete) I had to restart the game, go through the unskippable splash screens AGAIN and sign in AGAIN.

7. After this the update was VERY slow to apply in game (several minutes). Then I was forced to exit the game via Ctrl-Alt-Delete (again no proper exit option).

8. After the update installing in Windows and having to restart for the 3rd time and log in AGAIN, I was forced to create another profile on the XBox site. Firstly I don't own and will never own an XBox, and secondly this profile sign in came with marketing email options pre-selected. Given all I was trying to do was to play a game I had just purchased, having to avoid getting spam advertising email as part of the whole tedious rigmarole was not welcome.

9. After creating this account (which didn't give any obvious confirmation I'd created it) and thankfully not having to restart a 4th time, I then had to log in / download profile yet again. This meant that a game I bought in 2 minutes, installed in 5 minutes, and should have been able to start playing in 30 seconds, took me 30 minutes to get started.

10. Finally there was no email contact for PC Games with Windows Live on the Xbox Live site nor the main Microsoft site, and the staff on the XBox Live phone support tried to get me to discuss the problem rather than just telling me the email address.

In response I want to know the following things:

> Why was I forced to sign in to Windows Live for single player??

> Why, if Windows Live was ""necessary"", was there no integration with my current Messenger sign in??

> Why was the signing in / password validation process so slow and cumbersome??

> Why were there no options to exit when I was told to??

> Why was the whole process made so bloody long-winded for a paying customer to play the game they've just purchased??
 
 
Ah was fun getting Windows Live working with Dirt 2. Same issue. You have to spend ages loading the game up, watch all their unskippable intro shit, make it update and quit again, MULTIPLE TIMES to fully update it. No single download for microsoft no sir.

And after all this shit it still doesn't save your progress remotely, so when I switched PCs I forgot to copy an up to date save and thus lost about 15 hours of progress.

Thankfully doing it all before meant Arkham Asylum wasn't such a pain in the arse. 
I Told You Not To Play It. 
 
Well Look At That ... 
 
30mins is a pretty normal install time for me once you've found all the patches to apply and then found actual working no-dvd cracks without getting a cunting virus. i never use steam though. that microsoft signing in process is ridiculous though. 
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