Arcane Wizard Phantom Post Again
#495 posted by
. on 2005/01/15 02:13:49
Metslime
#496 posted by
bal on 2005/01/15 08:24:43
No I can't, the options are quite unintuitive (probably doesn't help that it's translated in French, and all my computer knowledge is rather in english).
My solution to the problem was: Turn the whole stupid thing off. =)
Once you've logged in it seems you can turn it back on, and I stay logged in fine (even after rebooting the machine and all, kinda weird).
Bal:
#497 posted by
metlslime on 2005/01/15 20:47:33
thanks anyway. I suspect there is a way to rewrite the func login code so that it doesn't need the page referer to work. I should probably just try to do that.
Links Idea
#498 posted by
. on 2005/01/18 21:20:22
I was thinking it'd be nice to have a section somewhere here (at the top with the nav) that has a list of links to good resources on mapping and/or essential maps/packs to get.
#499 posted by
- on 2005/01/18 22:20:21
So a link to google and #terrafusion?
Okay....
#501 posted by
metlslime on 2005/01/19 07:25:08
Seems like post previewing works!!!! Let me know if there are any problems. Note: nothing gets saved in the database until you hit "submit."
Oooohhhh
#502 posted by
Zwiffle on 2005/01/19 10:08:56
Let me be the first to say, Shambler thanks you a lot.
#504 posted by
. on 2005/01/19 11:32:30
So a link to google and #terrafusion?
No, a good collection of resources, in addition to #tf.
#507 posted by
- on 2005/01/19 20:22:03
please switch preview with submit.
Metlslime:
#508 posted by
- on 2005/01/19 21:52:26
clicking on 'comments' links on the front page news stories is borked... looks like your recent changes fucked the thread id code for them.
Hmm
#509 posted by
- on 2005/01/19 21:56:08
doesn't seem bork in IE6...
Using Opera and the comment links are now (removed everything before view_thread.php to avoid truncation):
?id=%3C?=%2028913%20?%3E
SORRY!
#510 posted by
- on 2005/01/19 21:58:29
it IS bork in IE6... fucking cache tried to mess with my head... looks like some rogue < > symbols got added to the thread's id #
Scampie:
#511 posted by
metlslime on 2005/01/20 00:09:48
thanks. it really was borked, but it's fixed now.
AS for preview/submit button order... doesn't it make sense that the intermediate action be to the left of (i.e. come before if you read left to right) the final action?
Hmm...
#512 posted by
metlslime on 2005/01/20 00:10:18
maybe not, as i just clicked the wrong one. Hmm...
Buttons
#513 posted by
. on 2005/01/20 00:59:15
Or space them 25 pixels and/or make the SUBMIT button red w/ white font.
Prevsub
#515 posted by
Kell on 2005/01/20 05:42:41
doesn't it make sense that the intermediate action be to the left of the final action?
Yes, a whole heap of sense. But when has that ever figured largley in our community design? :P
#516 posted by
- on 2005/01/20 13:33:56
it makes sense in theory, but those of us who've posted on qboard/qmap/func are used to submit as the first button.
No, Scampie
#517 posted by
R.P.G. on 2005/01/20 14:07:54
We're used to it being the LAST button.
Get your facts straight.
More Postcount Weirdness
#518 posted by
Jago on 2005/01/23 10:53:50
"HALF-LIFE 2 - All 226, Last 25, New 4"
Yet, when I clicked on the "New 4" link, I only saw 2 posts.
Here...
#519 posted by
. on 2005/01/29 01:31:02
I was thinking it'd be nice to have a section somewhere here (at the top with the nav) that has a list of links to good resources on mapping and/or essential maps/packs to get.
Stuff like these articles:
http://www.peej.co.uk/projects/quake/