News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
Brrr 
If you have the palette.lmp file, just use the old palcnv12 utility:
http://www.gamers.org/pub/idgames2/utils/graphics_edit/misc 
Thanks AquiRe, 
I'll arrange for Stevie Case http://en.wikipedia.org/wiki/Stevie_%22Killcreek%22_Case
to fly in this weekend ;) 
Palette Tips 
The best way (for photoshop users) as I discovered at the weekend is to load a quake skin and then go to image > mode > colour palette and then save the colour palette (either act or pal are available).

To convert to the Quake palette, I find that texmex does the best job (and has the option to remove fullbrites), and photoshop is terrible at converting to 8 bit colour.

Anyway, it's likely that there is a similar option in PSP, so grab a Quake skin from the net...

...er, or this palette file :)
http://quake.perm.ru/skin/pallette.zip (from http://quake.perm.ru/skin/skins.htm) 
By The Way... 
does anyone have a collection of Ken Scott's old Quake skins? They were by far the best available, and were quite plentiful. However, his site is no longer online, and I couldn't find any of his old work online. 
Dunno About Ken Scott 
but Megazoid collected a shitload of player skins:
http://www.quaketerminus.com/tools/250Quake1Skins.zip 
Hey Than, 
I've got a pack of Scott skins. I'll zip them up and send them to you right a way. 
Size Pal 
Thanks, Madfox 
but what I really need now is the textures to Diakatana episode 2. If someone could point the way to a download, that would be swell. 
HeadThump 
The original .wal, or a Q1 .wad? 
Good Question 
I probably should dabble with the Quake1 wad before coming to a final decision. If DKT2 suits the brush work, I'll likely need the originals to
fine tune them a bit. 
To Give An Idea, 
I originaly textured the map in IKBlue for a very
Karanen style map; but as there is much outdoors as indoors in the map, the variety is not there in IkBlue to sustain the theme through. 
Sorry For The Endless Post 
but I had forgotten about Spirit's wad collection. I was under the impression the wad site died with Scampie losing his site last year. Thanks, though. 
 
:) 
Aop2m1 - Author? 
Does anyone know who made the "aop" maps, I've found single player and DM maps starting with "aop" but cannot locate a readme in any of the zips I've found, not even the Underworld site.

Anyone happen to know the name of the author for aop2m1 or the other aop maps? 
Heh 
Nevermind ... figured it out. 
Ray (not Of The Notorious Variety) 
back in the early days I played a couple of levels by an author named Ray. Both levels were of a good standard, and very closely matched the id levels. One was an idbase level, and the other was a metal map. Each had "Ray" written in fullbrite red in a secret location. Does anyone else remember these maps and know where I can download them? 
Headthump 
could you upload those skins to a freehost so we can all get them ? Thanks. 
I Got A Copy Of DKT From 
http://www.quaddicted.com/wads/

I actually spent the evening modifying a different set of textures that needed a bit of darkening to fit the Quake scheme (not IKWhite) for the map. 
Preach, Or 
anyone with Grade A sexy knowledge of QuakeC, is there anyway to get a killtarget to eliminate a func_illusionary using some sort entity field wizardry in unmodified Quake? 
 
than were dm or sp maps? i think i already seen that also...

i can look at home but if u say dm or sp spair me a lot of troubles... they are so many :\ 
Trinca 
they were SP/DM hybrid maps like the standard id maps. I think they were mainly intended for sp, and whilst not particularly challenging or interesting, they were solid and I would like to see them again. 
 
i will try to find when i get home tonight! i�m at work :( and at work just can map and see webpages... :| 
Headthump 
works with the info_notnull/modelindex trick. see preach's posts a few pages before. 
Special Characters In Quake.exe 
how can i find out which special characters are usable in quake - like the umlaut in zerstorer, which is done by "�" (� in html)?
the name makers i tried only had standard letters.
i'm specifically looking for something to display "�"... if it'S possible at all, that is. 
Custom Characters 
http://wiki.quakesrc.org/index.php/Quake%20Font is a list of the characters you can get in quake. I don't see � on the list, so what you might want to do is replace one of the existing characters on there with a custom graphic for �. You'll need one of the special quake utilities to edit conchars, either adquedit or fimg
http://forums.inside3d.com/viewtopic.php?p=2919
I don't know if this is how zerstorer did it, but it's possible. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.