Progress
#492 posted by Ionous at work on 2016/08/19 01:49:44
Should be able to start in 2-3 hours. Need to build exit, finish entities for final third of map. I be finishing the final compile around the time the deadline strikes.
My Grammar Sucks
#493 posted by NewHouse on 2016/08/19 02:02:17
Could you or someone help me with the read me then? My english isn't that great, and time to time it can be a little difficult for native english people to understand me.
#494 posted by khreathor on 2016/08/19 02:09:51
I'm finishing too, should be ready in next 4-5h
I Took A Little Pause/break Now.
#495 posted by NewHouse on 2016/08/19 02:27:02
About 1-2 hours, I got massive headache because of my shoulder pain I guess. After that couple more playtest rounds and that's about it.
NewHouse
#496 posted by mjb on 2016/08/19 02:33:21
Just state English isn't your native language. There are numerous mappers here of different origins!
Just do what you can! :)
#497 posted by NewHouse on 2016/08/19 02:34:52
I hope people will not shoot me, because of my grammar.
I Wouldn't Worry About It
#498 posted by Ionous at work on 2016/08/19 02:51:12
Just do the best you can.
Anyone else out there close to finishing?
Yes, Actually
It's going to be close, but I think I'll have something by the deadline (3AM my time, thank god for time zones). Unless of course something goes horribly wrong now that I've said that.
My map won't win any game design contests, that's for sure, but I think it's fun for a couple minutes, and it is technically base themed and involves pipes, so I can't not try to finish.
#500 posted by NewHouse on 2016/08/19 03:30:35
I believe I'm the only one that doesn't use pipes visually.. well if you look down you can find some kind of pipes. I was focusing more on cold theme.. and there wasn't even enough time for me to include water as an element. And only room that had bigger visible pipes, I have to cut out.. because the main gameplay was more important for me.
Submission Sent
#501 posted by mjb on 2016/08/19 03:41:05
I have emailed you Ionous.
Hopefully everything was packaged correctly but please let me know if you need something from me!
Thank you all for the opportunity, was quite a challenge! I hope you enjoy what I have created.
#502 posted by NewHouse on 2016/08/19 04:21:43
What was the email address where this submission should go?
NewHouse
#503 posted by ionous on 2016/08/19 04:23:43
voice DOT of DOT the DOT nephilim @ gmail DOT com
#504 posted by khreathor on 2016/08/19 05:02:25
hmmm... why enemies are shooting through the doors?
#503
#505 posted by NewHouse on 2016/08/19 05:07:14
Now, everything is sent now - I included two images to chose from.. if those are needed.
#506 posted by khreathor on 2016/08/19 06:22:09
Ok just one last test playthrough and I'm doing final build.
Ionous
#507 posted by khreathor on 2016/08/19 07:50:53
I sent you my map :)
Agh!
Ionous, the past thirty-six hours flew by faster than I'd expected, and a few (read: a bunch of) last minute issues cropped up that have delayed my work. It's my own fault for not getting my act together sooner, but I'm so close and I'd hate to let this map go to waste.
I only have a few things left to do, would you be willing to accept a map after the deadline if you have it in your inbox by morning?
Tens
#509 posted by ionous on 2016/08/19 09:45:19
Certainly.
This also applies to anyone else there close to completion.
#510 posted by NewHouse on 2016/08/19 09:54:39
And good morning, how's everyone doing? Still jamming?
Good Morning
#511 posted by mjb on 2016/08/19 11:56:47
My submission was sent and I am not playing my map anymore to ensure I don't have any regrets!
I am glad there is leniency on the deadline. The deadline is there for a reason, but if it is the difference between not having an extra map and having one then stretch it!
So Hopefully Everything Is Almost Flawless*
#512 posted by NewHouse on 2016/08/19 12:14:19
I sent one update that only moved one pop message trigger to its right position, but other than that I believe it's good to go.
I didn't even touch the easy mode, I have no regrets anyway.
#513 posted by NewHouse on 2016/08/19 12:18:33
Though there is one part of the map, where player can make decision to jump down using shortcut before pressing all the buttons and then player need to restart the level...
But I assume almost 99% of people will press all of them.. because why wouldn't you.. I'm not saying that player make stupid moves.. it's always the level designers fault.. I don't how to even make that logic to work that it feels right.. forcing it to open "the last" felt weird.. but anyway, hopefully nobody need to restart the level.
#514 posted by NewHouse on 2016/08/19 12:21:43
I have to fix that quickly.. I just put one block there and kill it when important actions are made.
#515 posted by NewHouse on 2016/08/19 12:38:07
And now that one "map breaking" issue is fixed and sent.
Fine Tuning
#516 posted by mjb on 2016/08/19 13:06:50
I am going to resend my text document as it has some errors plus I want to expand on the level design process section. Since Ionous is flexible with updates I figure it is safe.
I will not run my map until the jam releases however! That is set in stone!
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