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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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Progress 
Should be able to start in 2-3 hours. Need to build exit, finish entities for final third of map. I be finishing the final compile around the time the deadline strikes. 
My Grammar Sucks 
Could you or someone help me with the read me then? My english isn't that great, and time to time it can be a little difficult for native english people to understand me. 
 
I'm finishing too, should be ready in next 4-5h 
I Took A Little Pause/break Now. 
About 1-2 hours, I got massive headache because of my shoulder pain I guess. After that couple more playtest rounds and that's about it. 
NewHouse 
Just state English isn't your native language. There are numerous mappers here of different origins!

Just do what you can! :) 
 
I hope people will not shoot me, because of my grammar. 
I Wouldn't Worry About It 
Just do the best you can.

Anyone else out there close to finishing? 
Yes, Actually 
It's going to be close, but I think I'll have something by the deadline (3AM my time, thank god for time zones). Unless of course something goes horribly wrong now that I've said that.

My map won't win any game design contests, that's for sure, but I think it's fun for a couple minutes, and it is technically base themed and involves pipes, so I can't not try to finish. 
 
I believe I'm the only one that doesn't use pipes visually.. well if you look down you can find some kind of pipes. I was focusing more on cold theme.. and there wasn't even enough time for me to include water as an element. And only room that had bigger visible pipes, I have to cut out.. because the main gameplay was more important for me. 
Submission Sent 
I have emailed you Ionous.

Hopefully everything was packaged correctly but please let me know if you need something from me!

Thank you all for the opportunity, was quite a challenge! I hope you enjoy what I have created. 
 
What was the email address where this submission should go? 
NewHouse 
voice DOT of DOT the DOT nephilim @ gmail DOT com 
 
hmmm... why enemies are shooting through the doors? 
#503 
Now, everything is sent now - I included two images to chose from.. if those are needed. 
 
Ok just one last test playthrough and I'm doing final build. 
Ionous 
I sent you my map :) 
Agh! 
Ionous, the past thirty-six hours flew by faster than I'd expected, and a few (read: a bunch of) last minute issues cropped up that have delayed my work. It's my own fault for not getting my act together sooner, but I'm so close and I'd hate to let this map go to waste.

I only have a few things left to do, would you be willing to accept a map after the deadline if you have it in your inbox by morning? 
Tens 
Certainly.

This also applies to anyone else there close to completion. 
 
And good morning, how's everyone doing? Still jamming? 
Good Morning 
My submission was sent and I am not playing my map anymore to ensure I don't have any regrets!

I am glad there is leniency on the deadline. The deadline is there for a reason, but if it is the difference between not having an extra map and having one then stretch it! 
So Hopefully Everything Is Almost Flawless* 
I sent one update that only moved one pop message trigger to its right position, but other than that I believe it's good to go.

I didn't even touch the easy mode, I have no regrets anyway. 
 
Though there is one part of the map, where player can make decision to jump down using shortcut before pressing all the buttons and then player need to restart the level...

But I assume almost 99% of people will press all of them.. because why wouldn't you.. I'm not saying that player make stupid moves.. it's always the level designers fault.. I don't how to even make that logic to work that it feels right.. forcing it to open "the last" felt weird.. but anyway, hopefully nobody need to restart the level. 
 
I have to fix that quickly.. I just put one block there and kill it when important actions are made. 
 
And now that one "map breaking" issue is fixed and sent. 
Fine Tuning 
I am going to resend my text document as it has some errors plus I want to expand on the level design process section. Since Ionous is flexible with updates I figure it is safe.

I will not run my map until the jam releases however! That is set in stone! 
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