Indeed.....
I put up a DMSP2 page at my site...
http://www.planetquake.com/underworld/dmsp.html
someone can easily beat my times, i know.
My Map
#492 posted by PuLSaR on 2003/03/10 18:57:04
I've made a single player map called 'The Hellbridge'. It isn't so good as yours but it's my first real Q1 map.
Would you look at it and tell some words about it to me.
you can download it from
http://www.pulsar.pochtamt.ru/maps/hellbridge.zip
Pulsar
Downloading your map now, if its good enough, there will be a review at my site soonish.
SPOILER MATERIAL IN THIS POST
#494 posted by Kell on 2003/03/10 20:51:24
Well, someones been playing the id maps for inspiration ;) Definately showing your influences and that's no bad thing.
The texture theme is a cool combination of blues and browns, metal and stone. The architectural features are a little plain in places, but some of the roofwork and metal bars are nicely done; definately nothing stands out as ugly to my tastes.
The gameplay is great fun - I mostly enjoyed this map. The monster placement is intelligent and you have some good use of ogres in their. i think my favorite bit was with the two hollow squares that drop to reveal ogres and switches inside: a good combination of effects.
There are a LOT of switches though. Although I didn't find it particularly difficult to work out where to go, I sometimes wondered what each switch was doing - a little more visual and thematic connection needed there.
Some of your doors were kind of plain, with nothing to indicate they were actually doors; you don't need to conceal a door if it's part of the mandatory level progression.
My least favorite aspect of the map, and the only really objectionable one, was the lava and hazards. The first 'hellbridge', with the spikeshooters on either side, gives absolutely no warning you are about to be shoved sideways to your death...that's a bit much, and is the kind of thing that can ruin an otherwise good map. The series of crushers preceding the Gold Key were also excessively harsh. And the winding metal beam to said item was really a bit much; reducing the lava to slime or water and placing some rotfish, something to make it damaging but not lethal, would have been preferable.
I found three of the secrets fairly easily, but that's not a criticism.
Oh, and the trigger_push leading to the Silver Key traps you at the top of the wind tunnel. Needs fixed.
However, you got a lot more right than wrong - the fact that I've just had several entertaining minutes is the sign of a good map. For your nest one I recommend establishing strong consistency to you theme and refining it with more detail, trim, decoration and so on. Ease up on the traps a little andyou'll be turning out some very good SP maps.
Kell
If You're Bored...
#495 posted by . on 2003/03/11 07:17:00
there's an interview with me :P and with the owner of PC-Chick that I did at http://www.phaitaccompli.com/personal/index.php
Pulsar
#496 posted by Vondur on 2003/03/11 14:12:00
yeah, what kell said...
avoid deathtraps they're frustrating.
overall, nice oldskool map, keep on mapping :)
Re: Netzero
#497 posted by spentron on 2003/03/11 16:06:03
I don't think Netzero will let you game. In fact I think it may have removed online capability for regular Quake on my machine as a result of trying. Oddly, the tricks for using Dreamcast on Netzero does allow gaming. Obviously, that has no ad bar or anything. I don't know anything about the pay Netzero except that it's supposedly the "Ultimate Internet." Not.
AOL can be used but I did see some cases it refused to connect anything but its own browser (normally, let it connect, minimize AOL, pretend it's normal service). Usually a reboot would fix this.
Currently switched to Intergate, getting more speed, some sub 200 ms pings, much cheaper. Not broadband but still impressive. Now I just need my computer to work again.
As to deathtraps, yeah, but there is something irreplacable about seeing 20 ton bloody steel spikes slicing away and stuff like that.
Tread
#498 posted by GibFest on 2003/03/11 16:12:23
Just downlaoded the latest tread and upon trying to use textures in a quake map it gave me the error message: Seek unable on this
I assumed the textures were gfx.wad??
How can I make textures work in tread 3d for quake?
About Tread...
#499 posted by Maric on 2003/03/11 20:49:56
Ok Gib, it is a pretty decent editor, at least the version I use is 1.12 (all personal opinion of course). I can't say that I care all that much for the Tread3D 2.4 version that is currently available for download. That said, I am willing to make what I have available to the Qmap "gang of louts". It is/was registered in my name back in the day when they charged for it. Yep, I paid $35 to get my paws on it and have been pretty happy with it for over 4 years. I do use a couple versions of Radiant, Quark and World Craft now and then too.
BUT, try this first...
-Look in your Tread3D root dir. for ExtPak2.exe
-Run it with a double-click
-Point it's browser to your Quake dir. and allow it to run.
-Thats it! There will now be a c:\Quake\id1\quake.wad in your Options/Game Quake/textures viewer.
You will be ready to go from there and you can do the same process to load custom .wads.
Just a few bits about Tread;
-It loves to crash after the viewing of large quantities of textures in the Texture browser. I recommend that you save just before and right after selecting a texture.
-The CZG is scetchy at best and horrible in general, for the most part. I suggest that you NEVER CARVE with Tread (or any other Quake/Quake2 editor).
-Once a map grows to a large size, the Render view is very, very slow. I build without the use of the Render window exept when tweaking textures.
You may want to try an iteration of Radiant, I personally can't stand any of them but they are more stable and flexible. Once you get used to Tread and its quirks, I doubt anything else will do. (I imagine all editors have that effect eh?)
PH8DM2-Scrapped - Want It?
#500 posted by . on 2003/03/11 20:50:42
Again, does anyone want to use this as a base? Just give me credit, and let us all know how it turns out if you use it.
http://pherrous.phaitaccompli.com/x/ph8dm2-scrap.zip
Have fun!
Tyrann...
#501 posted by . on 2003/03/11 21:43:50
Just finished Moonlight Assault.
Wow.
Fucking huge! How long did that take to compile, what are your machine specs?
I like how it lead me on to think that after one batch of a good challenge of monsters, I thought I was through only to find - I wasn't. I think the map was too big though - fairly empty. But it was a good challenge, and great map.
ATTN: Underworldfan
#502 posted by Scampie on 2003/03/11 22:10:02
yes, I am alive... but I don't visit this board.. becuase for whatever reason I can't login my account(s). :(
everyone else knows I'm still quite active in #terrafusion.
ATTN: Underworldfan
#503 posted by Scampie on 2003/03/11 22:14:57
yes, I am alive... but I don't visit this board.. becuase for whatever reason I can't login my account(s). :(
everyone else knows I'm still quite active in #terrafusion.
YES!
#504 posted by Scampie on 2003/03/11 22:15:45
D-D-D-Double post!
fuckin' awesome or what dudes? :D
Rpg: Yes
#505 posted by metlslime on 2003/03/11 23:14:00
i have a job at TKO in santa cruz. I put all my stuff in storage, but i'm currently homeless. So, all my home projects like func and rubicon2 and fitzquake are on hold until i can set up my computer.
2 More Q1SP Reviews:
at my site
hellBridge
Rune Run
Umm..
#507 posted by . on 2003/03/12 00:40:57
your site is all black and in turn it makes every page I go to appear black unless I restart the browser - but your site remains black...
PuLSaR
#508 posted by Vodka on 2003/03/12 00:52:28
Rater good map. I liked the layout, gameplay (except that nasty push into lava) and some imaginative designes.
What you lacking is the consistency and proper texture usage. The map is a mishmash of styles and textures. IE same blue wall textures (the dm4 one) used allover walls, floors, bridges, supports, railings..
Look at how things done in e3 quake maps, or better some custom maps with strong style.
Nice to see a mapper from ??????. ?? ?????? ?????? ??????? ? ?? ?.??????????
Cheers
#509 posted by Vodka on 2003/03/12 00:54:17
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Link Of The Day
#510 posted by Dietz on 2003/03/12 00:55:11
PuLSaR
#511 posted by Vodka on 2003/03/12 00:55:22
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Phait
#512 posted by Tyrann on 2003/03/12 00:57:26
Glad you had fun. 8)
Moonlite was made on a PII300 w/320MB RAM (started out with 128MB, but had to upgrade!). I don't really remember the compile time too well, but I think it was something like 15 mins bsp, 4 hours light and 7 hours vis.
Link Of The Day
#513 posted by Dietz on 2003/03/12 01:11:21
Link Of The Day
#514 posted by Dietz on 2003/03/12 01:11:38
My God...
#515 posted by . on 2003/03/12 01:24:35
i need a new machine.
150 MHz CYRIX of all CPU's... 48MB RAM..
however my friend Murph in the UK offers to compile my maps on his PC...
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