Nice Texturing
#5069 posted by HeadThump on 2004/08/12 13:58:38
I was expecting Q2 grittiness, not these pretty shots
And Because Apparently No One Found The Secret Message...
#5070 posted by R.P.G. on 2004/08/12 13:58:44
<Kell> what's the secret message then?
<RPG> Starbuck was looking for secret messages in my reviews, so I included one in that review. If you take the first word from each paragraph, you get "There Is None"
Kinn
#5071 posted by Kell on 2004/08/12 14:20:14
It's god's way of trying to stop you making evil satanic maps. Don't let it stop you, even if it's at the cost of your immortal soul
You Know
#5072 posted by Kinn on 2004/08/12 14:54:13
Weird coincidences have been occuring lately...
You know that horde test map I was just showing in the bees III thread - well, in its first incarnation, I compiled it, then checked out the qbsp log for some reason, and lo and behold, the "entdata" was "666". I shit you not. o_O
I then altered it a bit, and the entdata became a non-evil number again, and I thought no more of it.
Meanwhile, a storm began brewing, and not long after...well you know the rest.
o_O
Satan Is On To You.
#5073 posted by necros on 2004/08/12 15:42:42
he wants you to map his new house.
I Knew You Were Using Black Magic To Make That Map Kinn
#5074 posted by Blitz on 2004/08/12 16:51:57
And now the forces of Good and Light are trying to balance the universe.
#5075 posted by . on 2004/08/12 16:52:24
You kids and your satanic, violent video games! Repent now, stop this filth! Jesus loves all of you!
H..Hold up, a fiend is giving me a violent colonoscopy, I gotta slap him down.
Heh
#5076 posted by starbuck on 2004/08/12 17:01:29
you wrote fiend, i read friend
Only On Sundays
#5077 posted by . on 2004/08/12 17:20:18
During a blue moon.
DooM Buggy
#5078 posted by VoreLord on 2004/08/12 17:54:59
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
hmmm........ I wonder if that's a, "buggy vehicle" or a BUGGY vehicle :)
Other stuff
There are bbout 780,000 lines of code in Doom3. 200,000-300,000 lines will be released.
Doom3 patches will be available for download as a stand alone file and through the game's auto update system.
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
The first Doom3 patch is reasonably close to being done. It will not fix any connectivity issues but rather Multiplayer exploits.
Games are being made using the Doom3 engine that support twenty-four players.
All lifted from Planetquake3
http://www.planetquake3.net/
Test
#5079 posted by spam beetch on 2004/08/14 03:53:36
<PRE>
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You Failed Your Test!
#5080 posted by czg on 2004/08/14 03:55:40
The award: F
Grrrr, Stupid Damn Board
#5081 posted by spam beetch on 2004/08/14 04:02:10
:P
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Last Go Lol :)
#5082 posted by spam beetch on 2004/08/14 04:04:28
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Doom 3 Demo
#5083 posted by . on 2004/08/14 05:22:44
"And a demo of the game for skeptical gamers who demand hands-on time before spending $55 is "imminent". At the latest, said Hollenshead, it should be released next week, with two or three hours worth of gameplay."
http://money.cnn.com/2004/08/12/commentary/game_over/column_gaming/
Kinn
#5084 posted by Kell on 2004/08/14 12:08:14
When I used to use old compilers that came with Worldcraft 1.6, plus the Ken Alverson qbsp with trans water and hipnotic ents, I saw the number 666 scroll slowly up WC's compile window so often I've become convinced someone at some time added a 'feature' to occassionally spout Satan's very own ZIP code arbitrarily into any given compile output.
I really did see it a lot, though now I use aguiRe's tools my map output has been cleansed.
The Devil is a gentleman, they say, though I can't say I've met the bloke. It's coders that I worry about...
Hey!
#5085 posted by necros on 2004/08/14 13:33:38
:P
Kell
#5086 posted by Kinn on 2004/08/14 14:29:30
That's quite freaky.
On another (not very similar) note, I once had a spooky experience years ago. I was playing Quake on an old Pentium 75 laptop - I had just cleared The Dismal Oubliette with 100% kills, and I was in the final room where you grab the rune after killing the vores. I was just about to exit the level when I heard a Vore's attack sound. I whipped round with a "WTF?" reflex reaction, ready to nail this bastard that I had somehow missed, but there was no-one there. I pulled the console down - 100% kills, like I thought. Puzzling. Again I heard the Vore - its idle sound this time. I moved back into the chamber with the lowering floor, as that was where the sound seemed to come from. I waited for a bit...and waited...nothing. My imagination perhaps? Then suddenly, the phantom Vore once again taunted me with it's shrill battle cry, causing me to nearly fall backwards off my chair. I gathered myself, calmly exited the game, put the kettle on, and watched some telly.
Hm...
#5087 posted by necros on 2004/08/14 20:20:29
maybe in my next map, i'll have monster sight sounds play randomly. :P
necros, i think thats actually a really good idea, it would build tension.
its certainly worth a one-off try at.
Hush Up
#5089 posted by czg on 2004/08/15 06:13:39
I've already done that
/me Vouches For Czg
#5090 posted by R.P.G. on 2004/08/15 13:35:04
's truth.
Oh Sorry,
#5091 posted by necros on 2004/08/15 13:40:45
didn't remember. x.x
Yar
#5092 posted by inertia on 2004/08/15 16:48:28
i am back from hawaii and i want to eat your souls et al
Inertia
#5093 posted by JPL on 2004/08/16 02:35:41
Hawai ?? Really ?? Are you a surfer / windsurfer / kitesurfer to haves holiday in Hawai ?? I'm so jalous not to spend my holiday there... grrrr... i hate you... ;-)
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