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I Never Met Your PC, Kinn 
but I feel that loss as if it were my own. 
Nice Texturing 
I was expecting Q2 grittiness, not these pretty shots 
And Because Apparently No One Found The Secret Message... 
<Kell> what's the secret message then?
<RPG> Starbuck was looking for secret messages in my reviews, so I included one in that review. If you take the first word from each paragraph, you get "There Is None"
 
Kinn 
It's god's way of trying to stop you making evil satanic maps. Don't let it stop you, even if it's at the cost of your immortal soul 
You Know 
Weird coincidences have been occuring lately...

You know that horde test map I was just showing in the bees III thread - well, in its first incarnation, I compiled it, then checked out the qbsp log for some reason, and lo and behold, the "entdata" was "666". I shit you not. o_O

I then altered it a bit, and the entdata became a non-evil number again, and I thought no more of it.

Meanwhile, a storm began brewing, and not long after...well you know the rest.

o_O 
Satan Is On To You. 
he wants you to map his new house. 
I Knew You Were Using Black Magic To Make That Map Kinn 
And now the forces of Good and Light are trying to balance the universe. 
 
You kids and your satanic, violent video games! Repent now, stop this filth! Jesus loves all of you!

H..Hold up, a fiend is giving me a violent colonoscopy, I gotta slap him down. 
Heh 
you wrote fiend, i read friend 
Only On Sundays 
During a blue moon. 
DooM Buggy 
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.

hmmm........ I wonder if that's a, "buggy vehicle" or a BUGGY vehicle :)

Other stuff

There are bbout 780,000 lines of code in Doom3. 200,000-300,000 lines will be released.

Doom3 patches will be available for download as a stand alone file and through the game's auto update system.

The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.

The first Doom3 patch is reasonably close to being done. It will not fix any connectivity issues but rather Multiplayer exploits.

Games are being made using the Doom3 engine that support twenty-four players.


All lifted from Planetquake3
http://www.planetquake3.net/ 
Test 
<PRE>&nbsp;
<TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<A NAME="smallbee"></A>** small bee **&nbsp; 10/96

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; _
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /_/_&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; .'''.
&nbsp;&nbsp;&nbsp;&nbsp; =O(_)))) ...'&nbsp;&nbsp;&nbsp;&nbsp; `.
&nbsp;jgs&nbsp;&nbsp;&nbsp; \_\&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; `.&nbsp;&nbsp;&nbsp; .'''
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; `..'
</TT></PRE>

<PRE><TT>&nbsp;</TT></PRE> 
You Failed Your Test! 
The award: F 
Grrrr, Stupid Damn Board 
:P
�������� _
������� /_/_����� .'''.
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� ��� \_\������������� `.��� .'''
�������������������������� `..'

�������� _
������� /_/_����� .'''.
���� =O(_)))) ...'���� `.
������� \_\������������� `.��� .'''
�������������������������� `..' 
Last Go Lol :) 
���������������� _
�������������� /_/_���������� .'''.
�������� =O(_)))) ...'�������� `.
�������������� \_\�������������������������� `.������ .'''
���������������������������������������������������� `..' 
Doom 3 Demo 
"And a demo of the game for skeptical gamers who demand hands-on time before spending $55 is "imminent". At the latest, said Hollenshead, it should be released next week, with two or three hours worth of gameplay."

http://money.cnn.com/2004/08/12/commentary/game_over/column_gaming/ 
Kinn 
When I used to use old compilers that came with Worldcraft 1.6, plus the Ken Alverson qbsp with trans water and hipnotic ents, I saw the number 666 scroll slowly up WC's compile window so often I've become convinced someone at some time added a 'feature' to occassionally spout Satan's very own ZIP code arbitrarily into any given compile output.
I really did see it a lot, though now I use aguiRe's tools my map output has been cleansed.
The Devil is a gentleman, they say, though I can't say I've met the bloke. It's coders that I worry about... 
Hey! 
:P 
Kell 
That's quite freaky.

On another (not very similar) note, I once had a spooky experience years ago. I was playing Quake on an old Pentium 75 laptop - I had just cleared The Dismal Oubliette with 100% kills, and I was in the final room where you grab the rune after killing the vores. I was just about to exit the level when I heard a Vore's attack sound. I whipped round with a "WTF?" reflex reaction, ready to nail this bastard that I had somehow missed, but there was no-one there. I pulled the console down - 100% kills, like I thought. Puzzling. Again I heard the Vore - its idle sound this time. I moved back into the chamber with the lowering floor, as that was where the sound seemed to come from. I waited for a bit...and waited...nothing. My imagination perhaps? Then suddenly, the phantom Vore once again taunted me with it's shrill battle cry, causing me to nearly fall backwards off my chair. I gathered myself, calmly exited the game, put the kettle on, and watched some telly. 
Hm... 
maybe in my next map, i'll have monster sight sounds play randomly. :P 
 
necros, i think thats actually a really good idea, it would build tension.

its certainly worth a one-off try at. 
Hush Up 
I've already done that 
/me Vouches For Czg 
's truth. 
Oh Sorry, 
didn't remember. x.x 
Yar 
i am back from hawaii and i want to eat your souls et al 
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