#5066 posted by gone on 2008/09/07 06:12:41
Re: Arcade Quake
#5067 posted by Mikemc on 2008/09/07 07:06:16
Is it done by the same people who made Target Quake?
Nope.
#5068 posted by erc on 2008/09/07 11:32:41
#5069 posted by - on 2008/09/08 19:47:48
Vague, wireframe editor shots really aren't very imformative, or let us offer any critism of the map Ricky. Not really exciting.
I Know Scampie, I Know...
#5070 posted by RickyT33 on 2008/09/08 20:48:58
I just didnt want you guys to think I wasnt busy! Atleast you can see roughly how much I have dont since 'RMX :P
Trying Skyboxes
#5071 posted by madfox on 2008/09/08 23:29:52
#5072 posted by Zwiffle on 2008/09/08 23:54:46
Your doom1map1 is coming along pretty well.
Madfox
#5073 posted by [Kona] on 2008/09/09 00:44:04
yeah but i hope you intend on putting a little more detail into those rooms
Ricky
#5074 posted by bambuz on 2008/09/09 08:51:37
you do use visgroups right, just deleted em for this shot?
Sort Of - Half Correct :P
#5075 posted by RickyT33 on 2008/09/09 10:28:33
I group things all the time, and I used to use coloured visgroups in WC, then hide some when I was working on a specific part, but I prefer just to have all of the lines in the 2D windows white, and I dont bother hiding anything anymore.
My vis-"blocking" is a lot better than it was :)
I Never Use
#5076 posted by Text_Fish on 2008/09/09 12:32:26
visgroups either, but I think I'd need to learn to before building anything that complex!
Opinion Please.
#5077 posted by wrath on 2008/09/10 18:50:05
Which shot appeals to you more, and why?
http://www.grayheaven.net/de_somersetA.jpg
http://www.grayheaven.net/de_somersetB.jpg
In four hundred words or less. Please include references and a bibliography.
B
#5078 posted by Spirit on 2008/09/10 18:57:49
Because it has warmer colours. Like 0.0001%.
A
#5079 posted by Text_Fish on 2008/09/10 19:57:08
Because it doesn't have warmer [or more uriney] colours.
A
#5080 posted by JPL on 2008/09/10 21:03:26
Because I don't like yellow taint on B
Eh
#5081 posted by Shambler on 2008/09/10 21:59:49
That's a really fucking gay custom Quake engine you're using there...
Wrath
#5082 posted by Lunaran on 2008/09/10 22:08:06
it doesn't make any goddamn difference at all. "warm" or "cool" is a much bigger decision than "50% saturated" or "60% saturated." quit obsessing over it.
#5083 posted by wrath on 2008/09/10 22:19:25
Thanks everybody!
Shamb,
Yeah. But then again, fuck your mother.
Lun,
The difference is more than simply ten percent saturation. It's desaturated and then color graded to drain the blue out of the picture. I've also adjusted the levels slightly.
A is completely undoctored, by the way.
Duh
#5084 posted by Kinn on 2008/09/10 22:48:52
clearly the next-gen solution is to desaturate it and hue-shift everything to brown, so B obviously.
After all, that's what sold the bazillion copies of Gears of War, not the fun visceral combat or anything.
Keep tweakin' those colour levels!
A
#5085 posted by Lardarse on 2008/09/10 22:59:06
feels cleaner
#5086 posted by Trinca on 2008/09/10 23:18:20
wrath stop mapping for crappy games!!! go make a proper Q1 map :)
peace!!!
ps-> i cant coment on a engine i dont know ;)
Post Processing
#5087 posted by Lunaran on 2008/09/11 00:23:04
covers up poor art direction and bad lighting.
Can't coordinate a project well enough to pick colors that match in any given scene? Fix it in post!
Your lighting model (or your lighters) too shitty to make a scene look halfway believable? Fix it in post!
Blew your texture budget so hard the entire scene devolves into visual noise? Fix it in post!
#5088 posted by Zwiffle on 2008/09/11 01:06:03
Are you upset that Aliens: Colonial Marines post processed over your stuff?
Uh...
#5089 posted by metlslime on 2008/09/11 01:14:41
The color difference between shots A and B is less than the color difference between two randomly chosen monitors, so it's pointless to worry about it.
Hmm
#5090 posted by nonentity on 2008/09/11 01:34:29
Trinca, why can you not comment on the aesthetic appeal of two comparative images? Imagine they're actual RL rooms, I assume you can deal with that concept (unless you continually walk into walls in your house because it's the 'wrong engine')
A btw, it looks more realistic, less game-y. But as Lun says, it makes little difference. Either would look good if I hadn't seen the other.
|