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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Bump 
well its not exactly anything to get excited about atm:

http://shub-hub.com/files/images/rickytease.PNG

Im going to South Africa for three weeks on the 15th. I honestly dont think I will have any gameplay in place at that time, although when I get back it may be fairly imminent! :P

still this is the first map of the episode. or atleast the first one I will have made for it..... 
 
Re: Arcade Quake 
Is it done by the same people who made Target Quake? 
Nope. 
 
 
Vague, wireframe editor shots really aren't very imformative, or let us offer any critism of the map Ricky. Not really exciting. 
I Know Scampie, I Know... 
I just didnt want you guys to think I wasnt busy! Atleast you can see roughly how much I have dont since 'RMX :P 
Trying Skyboxes 
 
Your doom1map1 is coming along pretty well. 
Madfox 
yeah but i hope you intend on putting a little more detail into those rooms 
Ricky 
you do use visgroups right, just deleted em for this shot? 
Sort Of - Half Correct :P 
I group things all the time, and I used to use coloured visgroups in WC, then hide some when I was working on a specific part, but I prefer just to have all of the lines in the 2D windows white, and I dont bother hiding anything anymore.
My vis-"blocking" is a lot better than it was :) 
I Never Use 
visgroups either, but I think I'd need to learn to before building anything that complex! 
Opinion Please. 
Which shot appeals to you more, and why?

http://www.grayheaven.net/de_somersetA.jpg
http://www.grayheaven.net/de_somersetB.jpg

In four hundred words or less. Please include references and a bibliography. 
Because it has warmer colours. Like 0.0001%. 
Because it doesn't have warmer [or more uriney] colours. 
Because I don't like yellow taint on B 
Eh 
That's a really fucking gay custom Quake engine you're using there... 
Wrath 
it doesn't make any goddamn difference at all. "warm" or "cool" is a much bigger decision than "50% saturated" or "60% saturated." quit obsessing over it. 
 
Thanks everybody!

Shamb,

Yeah. But then again, fuck your mother.

Lun,

The difference is more than simply ten percent saturation. It's desaturated and then color graded to drain the blue out of the picture. I've also adjusted the levels slightly.

A is completely undoctored, by the way. 
Duh 
clearly the next-gen solution is to desaturate it and hue-shift everything to brown, so B obviously.

After all, that's what sold the bazillion copies of Gears of War, not the fun visceral combat or anything.

Keep tweakin' those colour levels! 
feels cleaner 
 
wrath stop mapping for crappy games!!! go make a proper Q1 map :)

peace!!!


ps-> i cant coment on a engine i dont know ;) 
Post Processing 
covers up poor art direction and bad lighting.

Can't coordinate a project well enough to pick colors that match in any given scene? Fix it in post!
Your lighting model (or your lighters) too shitty to make a scene look halfway believable? Fix it in post!
Blew your texture budget so hard the entire scene devolves into visual noise? Fix it in post! 
 
Are you upset that Aliens: Colonial Marines post processed over your stuff? 
Uh... 
The color difference between shots A and B is less than the color difference between two randomly chosen monitors, so it's pointless to worry about it. 
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