Hmm
#5063 posted by nonentity on 2008/09/03 21:03:18
Hang on...
I'm confused, is that now a map in progress or are you just duplicating the scraps screenshot from the QExpo thread?
#5064 posted by [Kona] on 2008/09/04 00:47:14
nah i want to finish it, one day. might change the textures though.
Bump
#5065 posted by RickyT33 on 2008/09/06 05:48:55
well its not exactly anything to get excited about atm:
http://shub-hub.com/files/images/rickytease.PNG
Im going to South Africa for three weeks on the 15th. I honestly dont think I will have any gameplay in place at that time, although when I get back it may be fairly imminent! :P
still this is the first map of the episode. or atleast the first one I will have made for it.....
#5066 posted by gone on 2008/09/07 06:12:41
Re: Arcade Quake
#5067 posted by Mikemc on 2008/09/07 07:06:16
Is it done by the same people who made Target Quake?
Nope.
#5068 posted by erc on 2008/09/07 11:32:41
#5069 posted by - on 2008/09/08 19:47:48
Vague, wireframe editor shots really aren't very imformative, or let us offer any critism of the map Ricky. Not really exciting.
I Know Scampie, I Know...
#5070 posted by RickyT33 on 2008/09/08 20:48:58
I just didnt want you guys to think I wasnt busy! Atleast you can see roughly how much I have dont since 'RMX :P
Trying Skyboxes
#5071 posted by madfox on 2008/09/08 23:29:52
#5072 posted by Zwiffle on 2008/09/08 23:54:46
Your doom1map1 is coming along pretty well.
Madfox
#5073 posted by [Kona] on 2008/09/09 00:44:04
yeah but i hope you intend on putting a little more detail into those rooms
Ricky
#5074 posted by bambuz on 2008/09/09 08:51:37
you do use visgroups right, just deleted em for this shot?
Sort Of - Half Correct :P
#5075 posted by RickyT33 on 2008/09/09 10:28:33
I group things all the time, and I used to use coloured visgroups in WC, then hide some when I was working on a specific part, but I prefer just to have all of the lines in the 2D windows white, and I dont bother hiding anything anymore.
My vis-"blocking" is a lot better than it was :)
I Never Use
#5076 posted by Text_Fish on 2008/09/09 12:32:26
visgroups either, but I think I'd need to learn to before building anything that complex!
Opinion Please.
#5077 posted by wrath on 2008/09/10 18:50:05
Which shot appeals to you more, and why?
http://www.grayheaven.net/de_somersetA.jpg
http://www.grayheaven.net/de_somersetB.jpg
In four hundred words or less. Please include references and a bibliography.
B
#5078 posted by Spirit on 2008/09/10 18:57:49
Because it has warmer colours. Like 0.0001%.
A
#5079 posted by Text_Fish on 2008/09/10 19:57:08
Because it doesn't have warmer [or more uriney] colours.
A
#5080 posted by JPL on 2008/09/10 21:03:26
Because I don't like yellow taint on B
Eh
#5081 posted by Shambler on 2008/09/10 21:59:49
That's a really fucking gay custom Quake engine you're using there...
Wrath
#5082 posted by Lunaran on 2008/09/10 22:08:06
it doesn't make any goddamn difference at all. "warm" or "cool" is a much bigger decision than "50% saturated" or "60% saturated." quit obsessing over it.
#5083 posted by wrath on 2008/09/10 22:19:25
Thanks everybody!
Shamb,
Yeah. But then again, fuck your mother.
Lun,
The difference is more than simply ten percent saturation. It's desaturated and then color graded to drain the blue out of the picture. I've also adjusted the levels slightly.
A is completely undoctored, by the way.
Duh
#5084 posted by Kinn on 2008/09/10 22:48:52
clearly the next-gen solution is to desaturate it and hue-shift everything to brown, so B obviously.
After all, that's what sold the bazillion copies of Gears of War, not the fun visceral combat or anything.
Keep tweakin' those colour levels!
A
#5085 posted by Lardarse on 2008/09/10 22:59:06
feels cleaner
#5086 posted by Trinca on 2008/09/10 23:18:20
wrath stop mapping for crappy games!!! go make a proper Q1 map :)
peace!!!
ps-> i cant coment on a engine i dont know ;)
Post Processing
#5087 posted by Lunaran on 2008/09/11 00:23:04
covers up poor art direction and bad lighting.
Can't coordinate a project well enough to pick colors that match in any given scene? Fix it in post!
Your lighting model (or your lighters) too shitty to make a scene look halfway believable? Fix it in post!
Blew your texture budget so hard the entire scene devolves into visual noise? Fix it in post!
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