That's The Worst Map I've Ever Seen
#5053 posted by
- on 2008/09/01 06:11:42
#5054 posted by nakasuhito on 2008/09/01 06:57:15
i thought it looked cool :(
It Does Look A Bit
#5055 posted by
Text_Fish on 2008/09/01 10:51:27
'busy' architecturally. Hard to see what's what. S'pose when they get some lighting in there the contrast will make it easier to pick out relevant details.
Scampie
#5059 posted by
Lunaran on 2008/09/03 14:34:19
if all you have to contribute is trolling then stop posting on this board.
Reminds Me Of
#5060 posted by
ijed on 2008/09/03 15:16:03
Grindmill - which always felt like it a should have been a q1 map ;)
Kona's Maps
#5061 posted by
rudl on 2008/09/03 19:17:53
Were among the first usermade maps I played and I just thought I want to make maps too.
Can't wait to play that map ;)
Hmm
#5062 posted by
nonentity on 2008/09/03 20:56:36
that's a Kona map.
Pretty much. 3rd shot looks particularly kewl tho.
And kekeke@Lun
Hmm
#5063 posted by
nonentity on 2008/09/03 21:03:18
Hang on...
I'm confused, is that now a map in progress or are you just duplicating the scraps screenshot from the QExpo thread?
#5064 posted by
[Kona] on 2008/09/04 00:47:14
nah i want to finish it, one day. might change the textures though.
Bump
#5065 posted by
RickyT33 on 2008/09/06 05:48:55
well its not exactly anything to get excited about atm:
http://shub-hub.com/files/images/rickytease.PNG
Im going to South Africa for three weeks on the 15th. I honestly dont think I will have any gameplay in place at that time, although when I get back it may be fairly imminent! :P
still this is the first map of the episode. or atleast the first one I will have made for it.....
Re: Arcade Quake
#5067 posted by Mikemc on 2008/09/07 07:06:16
Is it done by the same people who made Target Quake?
#5069 posted by
- on 2008/09/08 19:47:48
Vague, wireframe editor shots really aren't very imformative, or let us offer any critism of the map Ricky. Not really exciting.
I Know Scampie, I Know...
#5070 posted by
RickyT33 on 2008/09/08 20:48:58
I just didnt want you guys to think I wasnt busy! Atleast you can see roughly how much I have dont since 'RMX :P
#5072 posted by
Zwiffle on 2008/09/08 23:54:46
Your doom1map1 is coming along pretty well.
Madfox
#5073 posted by
[Kona] on 2008/09/09 00:44:04
yeah but i hope you intend on putting a little more detail into those rooms
Ricky
#5074 posted by
bambuz on 2008/09/09 08:51:37
you do use visgroups right, just deleted em for this shot?
Sort Of - Half Correct :P
#5075 posted by
RickyT33 on 2008/09/09 10:28:33
I group things all the time, and I used to use coloured visgroups in WC, then hide some when I was working on a specific part, but I prefer just to have all of the lines in the 2D windows white, and I dont bother hiding anything anymore.
My vis-"blocking" is a lot better than it was :)
I Never Use
#5076 posted by
Text_Fish on 2008/09/09 12:32:26
visgroups either, but I think I'd need to learn to before building anything that complex!
Opinion Please.
#5077 posted by
wrath on 2008/09/10 18:50:05
Which shot appeals to you more, and why?
http://www.grayheaven.net/de_somersetA.jpg
http://www.grayheaven.net/de_somersetB.jpg
In four hundred words or less. Please include references and a bibliography.