Yesss
#5045 posted by
necros on 2008/08/21 06:03:25
the scraps! that's why that name sounds familiar! iirc, you seem to have moved away from the extreme red blood + white stone motif... or is that just not in the shots you posted? i loved those scraps. ^_^
#5046 posted by Tronyn on 2008/08/21 23:52:37
haha nakashuito, if I can finish stuff that's been unfinished for 9 years anything should be possible - and I am finishing this stuff, these projects will be released this year (except unforgiven).
Re: Roman Wilderness
Pretty much all of the scraps are in the 4 maps in some form or another - the white stone stuff is in map four, the roman shot 4 is the start of map 4, so there's more of that type of stuff in there that isn't shown.
Re: Arcanum
I tried not to show too much - frick I'm retarded, even now I'm rebuilding my maps to a degree (lol) - Arcanum shot 2, shows part of an area that is my favourite area out of all my maps, so I don't want to give it away really. Lighting that area has been a horrible bitch (although I suck at lighting generally, being used to doing maps almost totally set outdoors)
Impressed
#5047 posted by Drew on 2008/08/25 14:49:59
Fucking shit that looks amazing.
I used to play the roman scraps all the time, so I practically pissed my pants when I saw that you're working on it. Arcanum of course looks badass. I'd like to thank you for being such a fucking workhorse!
Anyone See Matthias Worch's Qexpo Booth?
#5048 posted by
nitin on 2008/08/26 15:53:03
h;s making another map.
I Like This Guy!
#5049 posted by
RickyT33 on 2008/08/26 16:07:43
Fuck ME!!!
#5050 posted by
RickyT33 on 2008/08/31 03:54:45
http://qexpo.tastyspleen.net/booth.php?id=169
I really hope this guy finishes his map - @The Nightmare@ - bathed in blood baby!
The Nightmare
#5051 posted by nakasuhito on 2008/08/31 21:37:53
That's The Worst Map I've Ever Seen
#5053 posted by
- on 2008/09/01 06:11:42
#5054 posted by nakasuhito on 2008/09/01 06:57:15
i thought it looked cool :(
It Does Look A Bit
#5055 posted by
Text_Fish on 2008/09/01 10:51:27
'busy' architecturally. Hard to see what's what. S'pose when they get some lighting in there the contrast will make it easier to pick out relevant details.
Scampie
#5059 posted by
Lunaran on 2008/09/03 14:34:19
if all you have to contribute is trolling then stop posting on this board.
Reminds Me Of
#5060 posted by
ijed on 2008/09/03 15:16:03
Grindmill - which always felt like it a should have been a q1 map ;)
Kona's Maps
#5061 posted by
rudl on 2008/09/03 19:17:53
Were among the first usermade maps I played and I just thought I want to make maps too.
Can't wait to play that map ;)
Hmm
#5062 posted by
nonentity on 2008/09/03 20:56:36
that's a Kona map.
Pretty much. 3rd shot looks particularly kewl tho.
And kekeke@Lun
Hmm
#5063 posted by
nonentity on 2008/09/03 21:03:18
Hang on...
I'm confused, is that now a map in progress or are you just duplicating the scraps screenshot from the QExpo thread?
#5064 posted by
[Kona] on 2008/09/04 00:47:14
nah i want to finish it, one day. might change the textures though.
Bump
#5065 posted by
RickyT33 on 2008/09/06 05:48:55
well its not exactly anything to get excited about atm:
http://shub-hub.com/files/images/rickytease.PNG
Im going to South Africa for three weeks on the 15th. I honestly dont think I will have any gameplay in place at that time, although when I get back it may be fairly imminent! :P
still this is the first map of the episode. or atleast the first one I will have made for it.....
Re: Arcade Quake
#5067 posted by Mikemc on 2008/09/07 07:06:16
Is it done by the same people who made Target Quake?
#5069 posted by
- on 2008/09/08 19:47:48
Vague, wireframe editor shots really aren't very imformative, or let us offer any critism of the map Ricky. Not really exciting.