#4999 posted by rudl on 2008/08/11 14:15:56
GTKRadiant, bsp, ogrier are very similar in my opinion. Once you learnd one it is not that difficult to learn another of these.
QuArK is completely different
Yay
#5000 posted by Vigil on 2008/08/11 22:54:15
Never leave us, wrath.
Tex Mislignments
#5001 posted by madfox on 2008/08/11 22:59:57
I'm just mapping brush for brush, so it is evidently I break up in a total texture mess. I never noticed untill someone made me aware.
Even now i find it frustrating to spend houres matching all those creepy lines.
I only used this DMM because it also returns a map without HOM's or leaks. At least that's a positive thing of the programm. I can throw away all garbage and keep the the good part.
I tried worldscraft to see if it has a easier way to convert them,
thanks for the tip.
I'm so convienent with Quark that other editors always make me wonder how to use the buttons.
I tried NewBsp but I couldn't import maps, only make them.
QRadiant made me search for houres to even start.
I know, they're good editors, only I am a impatient manual reader.
Madfox
#5002 posted by RickyT33 on 2008/08/11 23:27:22
Also there are two boxes "to world" and "to face".
Select all brushes with messed up textures
then
Press texture alignment button
then
Tick box "to world" and set scale 1 and 1, also alignment 0 and 0, then ENTER
you can select textures by clicking the 3D window (yeah!), [shift] + select lots of textures!!
then quick button - bottom, top, left, right, center, fit.
#5003 posted by RickyT33 on 2008/08/11 23:29:26
in Worldcraft 3.3, not 1.6. Also move, rotate brushes and the texture NEVER goes wrong. Texture lock is perfect.
Nevermind
#5004 posted by madfox on 2008/08/12 01:36:57
just finding my WorlCraft versions.
Aargh, why did I never got the official version.
it's like with Qoole, I can download all the updates but they all go wrong on 300 brushes limit version.
Yet More Randomness
#5005 posted by Jago on 2008/08/12 02:54:14
Worldcraft
#5006 posted by madfox on 2008/08/12 02:56:24
1.5 works, but 3.3 only install the halflife version. So my tex is still offline.
OK, Solutiion:
#5007 posted by RickyT33 on 2008/08/12 03:11:42
http://www.quakeone.com/qadapter/
install Worldcraft 3.3 to "c:\program files\woldcraft\" (default)
if you put it anywhere else this wont work
install quakeadapter, linked to above
your textures must go in "c:\program files\worldcraft\textures"
it will now convert any textures in this folder everytime you startup Worldcraft, all ready to use...
Also
#5008 posted by RickyT33 on 2008/08/12 03:16:53
Aguire's TxQbsp.exe will work with the converted half-life textures.
in Worldcraft, click tools => options => build programs to see the set up for build programs.
F9 is the button to compile and run, but you can use a command prompt.
"csg" is set to "nomapversion.exe"
what this does is remove Half-Life KEY "mapversion" "220" from .map file.
this can be also removed in a text editor but its a non-critical error.
I Concur; WC3.3 Is Very Powerful
#5009 posted by Tronyn on 2008/08/12 11:40:42
it's worth the trouble to get it working.
Dust In The Air
#5010 posted by Orl on 2008/08/12 15:07:58
Here is my attempt to create another theme not normally seen in Quake. A desert theme complete with cacti, buffalo skulls, and a saloon.
This map is designed to be played with midair mode, a mod where the object is to launch the player off the ground using only rockets, and then blasting him while in the air.
This map is also practice of my mapping skills, and to see just how precise txqbsp is. Many of the small details in the map like the cacti and skulls are off grid, and txqbsp does a nice job and putting them all together.
Be forewarned though, if your computer isn't equivalent to that of a rocket engine, you won't have stable fps. Small as it is, this map is very heavy on framerate, especially when looking down from the sky.
But again, its just my attempt to try something different. I doubt it will get any gameplay because of the performance drop, but it's nice to look at.
Screenshots:
http://orl.fvfonline.com/misc/omsair1.jpg
http://orl.fvfonline.com/misc/omsair2.jpg
http://orl.fvfonline.com/misc/omsair3.jpg
http://orl.fvfonline.com/misc/omsair4.jpg
Download with .map and .wad included:
http://orl.fvfonline.com/omsair.zip
#5011 posted by Trinca on 2008/08/12 15:25:26
ORL u sent me the map and i�m sorry becouse i didn�t saw it at the right time!
:(
i think map is pretty cool but the upper part should be remove!!! midair dont supose to have a place to rest up...
second thing! the walls of canion should also be 100% vertical they could have the curves u�ve done but noclip brushes so the player can some stright down and not rest in walls!!!
anyway is a cool map i like the theme a lot!
now go fix those things and people will play it for sure becouse if pretty nice!
thks!
#5012 posted by Trinca on 2008/08/12 15:27:33
ops forget to say :) if this version is diferent from te last u sent me i�m sorry becouse i might wrote some stuff bad... but i will see again properly today if i have time!
Hmm
#5013 posted by nonentity on 2008/08/12 16:17:16
Oooh, desert theme. Wasn't there a Q3SP mod with a similar setting?
(Go on, 'how dare you mock my inability to finish projects' and quit, go go go ;)
I Think It Was Called
#5014 posted by Jago on 2008/08/12 16:18:59
Coriolis Dune
heh
heh heh
heh.
Hmm
#5015 posted by nonentity on 2008/08/12 16:24:09
Heh heh.
Gotta love the fact Lun's just a joke these days...
Go on, quit >_>
Be Nice To Lun
#5016 posted by RickyT33 on 2008/08/12 16:43:22
I like him now. He's consistent and honest. And his maps and textures are really cool.
ORL - That looks fucking cool. It would make a cool part of an episode, say if you went through a base map and the slipgate at the end was malfunctioning. Then all of a sudden
BOOF!!!!
You fall from the sky and land in the middle of a desert. That would be a cool moment. The cactuses and buildings look really well done.
Cool Cool Cool Cool.
#5017 posted by RickyT33 on 2008/08/12 16:44:02
I need a new word
Not Taking That Bait
#5018 posted by Lunaran on 2008/08/12 18:59:49
because I'm quite confident in what I've been working on this month.
Hmm
#5019 posted by nonentity on 2008/08/12 19:23:55
Are you implying that if we catch you on a bad day we can make you quit? :Awesome face:
What you been doing anyway?
It's Happened Before
#5020 posted by Lunaran on 2008/08/12 22:22:07
I just didn't give anyone the satisfaction of a fiery last post.
I've been working on lunsp2.
#5021 posted by - on 2008/08/12 22:27:37
GrindEntity: How's your new map coming along?
Hmm
#5022 posted by nonentity on 2008/08/12 23:01:23
Map?
You're tripping, I don't map. Like I said in the Mystic Gemini thread, I spend more time in photoshop these days. But if you mean how's my latest commission coming along, it's fine thank you, I've got the concept/art finalised and am now abstracting it into various horribly corporate mediums (I'm such a hack).
And I think Grintity is probably the best portmanteau tbh.
Sweet news Lun, don't let the evile last 5% stop a release plix :)
Worldcraft
#5023 posted by madfox on 2008/08/14 02:24:31
RickyT #2007 Thanks for the link!
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