I'm Still Waiting
#477 posted by necros on 2006/04/15 09:08:54
for CoC. afaik, it hasn't been released yet.
it's too bad it's being released now though (april 21?) because i'm busy with oblivion. :P
CoC(K HAHAHAHAHA!)
#478 posted by than on 2006/04/17 04:23:18
Yes, I would like some comments on that too. I was planning to order it from the UK along with Quake 4, because it is dirt cheap. I've been holding back because I just moved apartment and have no money.
Oblivion
#479 posted by Jago on 2006/04/23 15:05:54
has devoured my life.
Oblivion
#480 posted by Kinn on 2006/04/24 11:30:05
has devoured my life too.
Good Riddance
#481 posted by czg on 2006/04/24 12:06:21
Actually...
#482 posted by necros on 2006/04/24 13:29:45
it's funny cause i stopped playing oblivion about 2 weeks ago. o.0 never completed the main quest either. heh, i'm sure i'll get back to it, but i had a sudden brainwave and had to get mapping on it. :P
Necros
#483 posted by Kinn on 2006/04/24 16:23:08
what's oblivion mappage like? Is it easy to bolt new terrain sections on, extending the current map - or are you making new stuff that drops into the existing world?
I'm seriously thinking of getting back into mappery because of Oblivion :}
O
#484 posted by necros on 2006/04/24 16:47:33
sry, i didn't mean mapping for oblivion. :) i have no idea about how it is to map for it, however, from my brief looksee in the contruction set, it looks to be very similar to morrowind, in that buildings and such are built from prefab mesh objects.
if you wanted to make new terrain outside of the current terrain available, i think you need to download a mod to remove the borders around the area so you'd be able to get to it.
however, i've heard the terrain beyond the borders is generated by the computer or something... but i'm just guessing at that point.
neither morrowind or oblivion have ever made me want to make a 'map' for them. i just can't stand working with prefabs, and doing mesh work and then texturing my own prefabs was too much work, imo. (plus morrowind crashes all the time for me, so it wasn't really worth the effort anyway; oblivion doesn't though)
Oblivion Mapping
#485 posted by Jago on 2006/04/24 16:57:46
Is something I am definately interested in. There is quite a big amount of quality visual mods already so what I would be interested in doing is adding new game areas and quests.
Necros
#486 posted by Kinn on 2006/04/25 01:26:58
ioc :P
Hehe, I imagined you might have been interested in doing some kind of dungeon crawl.
After I struck victory in the Siege of Kvatch over the weekend, I made a comment in IRC that some of the hordes I came up against in the courtyards and underhalls of that doomed city felt positively Necrosian. >:}
It's... It's You!
#487 posted by Shallow on 2006/04/25 04:00:46
The hero of Kvatch!
Get used to it, you'll be hearing it every five minutes from now on ;)
I played with the mode tools briefly, slotting bits together to make new dungeons seems pretty easy but like you guys I'd rather be working on a proper new area. Inserting things into the existing map, or the spaces just beyond the empire's borders seems a bit chancy, especially since the neighbouring areas will probably be expansion pack fodder. We need a proper new bit, like an offshore island accessed by chartering a ship from Anvil. Not sure how well that could work though.
Also, is it just me or are goblins ten times harder to kill than everything else in the game? Even the more vicious kinds of Daedra are pansies compared to goblins. I think it's the really fast attacks and constant charges that makes them so annoying.
Heh
#488 posted by necros on 2006/04/25 10:21:29
horde combat is the only thing that's challenging any more.
too bad the monsters aren't all that visually appealing. :P and really, who names a monster "clannfear"? o.0
i'll take a shambler or mancubus anyday. :P
#489 posted by Kell on 2006/04/25 13:07:10
i'll take a shambler or mancubus anyday.
from behind, no doubt.
#490 posted by necros on 2006/04/25 14:37:19
crouched right into that one. -_-
Kinn
#491 posted by Drew on 2006/04/25 21:51:06
You've gotten out of mappery?
Drew
#492 posted by Jago on 2006/04/26 01:44:34
Kinn got a game industry job at a UK console game developer so he obviously doesn't have much time for "community mapping".
Indeed
#493 posted by Kinn on 2006/04/26 16:53:08
Although the urge to do community stuff is still strong, inevitably I feel it's hard to justify coming home only to spend my evenings doing pretty much the same shizzle that I do in my "9-to-5" :/ Every now and then, I'll feel motivated to do it, but in general the energy's just not there.
Shallow - that offshore island idea sounds like an excellent solution - avoids the incredibly problematic situation of merging new stuff into the existing map. All it really needs is a new NPC who hangs around the docks who can ferry you by boat to the new island, kinda like the way silt striders worked in MW. I haven't really come across any killer goblins like you describe, although for me it's mountain lions that seem to be ridiculously overpowered compared to all the other monsters o_O
necros - hehe, yeah I don't think Kenneth Scott needs to watch his back just yet, although I think the monsters look decent enough.
Yes
#494 posted by jimi on 2006/04/26 21:35:53
i've been gone from the gaming world since 2003 or something. cant really remember. but seems im going back to it. playing arx fatalis and well, i cant help but ask what other games that have come out since then rule like hell?
jesus the 3d adventure? agh, i want that shit :-)
Another World
#495 posted by metlslime on 2006/04/27 10:15:24
Just played another world again after the recent official re-release.
RE: Another World (me Too)
#496 posted by than on 2006/04/27 20:56:05
Fantastic game, if a bit frustrating at times. I looked at it more like an action puzzler than an action game, because the constant deaths are a bit much otherwise. You just need to figure out exactly what to do, then do it.
The first two oddworld games are quite similar, but a lot more forgiving I think.
Even if the game pisses you off, it's worth it just to see the beautiful design and graphics, which have really stood the test of time.
RE: Another World (me Three)
#497 posted by negke on 2006/04/27 23:32:01
cool. only wtf to the registration thing.
i played another version (a simple pc port) last year. pretty nice game, especially for a one-man project - the cutscene animations alone...
i'd also like to play a revamped (or at least ported) version of flashback now, because my amiga version has been broken for ages. :/
Registration
#498 posted by than on 2006/04/28 05:17:28
works fine. You just go to the site, pay, get a .txt with a reg key in the mail and pop it in your AW folder. Piece of piss.
#499 posted by Ankh on 2006/04/28 05:25:17
How do you find the time (and money) to play all those games?!
Ditto To What Anhk Said
#500 posted by R.P.G. on 2006/04/28 12:25:04
:|
I Am New
#501 posted by nitin on 2006/05/14 04:40:34
to the whole antialiasing and anistropic filtering thing, but is it me or do Enclave and Riddick have large amounts of aliasing compared to other games ?
Playing at 1280*1024 (monitor recommended mode) with 16x anistropic and 4xAA.
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