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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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... 
Give it a shot if you get the chance, it's a fun way to while away some spare time.

I'd rather watch paint dry tbh. 
Wrath 
Nice that it's got lotsa different styles and colors like in real world. 
Ricky 
get quakeworld.

Nquake is a good package for beginners:
http://nquake.com/

Ezquake is the name of the quakeworld client.

Then when you have quakeworld go to www.quakeservers.net, find a uk server from the list, copy its ip address, then open up ezquake, type "connect ipAddressHere" and you're there.

Or that's one way to do it. 
I Mean 
ezquake is the client provided in the nquake package. 
Also 
you can paste to qw console with ctrl-v 
Thanks For The Tips 
Trinca just blew me all over Quakeworld
Aerowalk, dm2 and dm6. Heh - was fun
ezQuake is very easy to use.....
now I know how, I intend to try and kill you ALLL!!!!!!! 
Map It To The Wall 
texfish: I use DDM because it instantly retreats my textures back on grid. I never noticed texmislignments.It also stamps all my brushes back to integers which makes it easier to find the "sick" brush. And despite of all other errors, like crazy broken patterns as it was winqbsp, it never returns with HOM's.

Sielwolf:The original map was at the same max lightmaps, and although I compiled it as good as I could, it caught Hom's and leaks (aargh).
reason I tried this rather stupid way of converting the map to compare the right parts.
Point is I always need to stuff things up when I ain't got brushes left. 
I'd Recommend Worldcraft 
if texture alignment is your main problem. I've never come across a more user friendly texture system. It won't just do it all for you, but to be honest I can't understand why you'd want to hand control of texture alignment over to the software anyway. 
Worldcraft 3.3 
Select all brushes => select "texture application mode" => click on "fit" or "bottom left" or "center" => "Voila!!" 
QuArK 
Quark's texture tools are amazing too. If only the thing would not be so slow. 
QuArK 
I second that, QuArK has modern texture tools and the possibility to set the texture scale, rotation... manually like in bsp. 
So... 
Why do you mappers not like GTKRadiant? 
GTKRadiant 
is difficult to break in to. I've had it installed for years, but every time I open it up I just find myself questioning whether it's worth finding my way around it. It's not very straightforward for beginners. 
 
GTKRadiant = pain in the ass to start!
Quark = pretty easy to start... 
 
GTKRadiant, bsp, ogrier are very similar in my opinion. Once you learnd one it is not that difficult to learn another of these.

QuArK is completely different 
Yay 
Never leave us, wrath. 
Tex Mislignments 
I'm just mapping brush for brush, so it is evidently I break up in a total texture mess. I never noticed untill someone made me aware.
Even now i find it frustrating to spend houres matching all those creepy lines.
I only used this DMM because it also returns a map without HOM's or leaks. At least that's a positive thing of the programm. I can throw away all garbage and keep the the good part.

I tried worldscraft to see if it has a easier way to convert them,
thanks for the tip.

I'm so convienent with Quark that other editors always make me wonder how to use the buttons.
I tried NewBsp but I couldn't import maps, only make them.
QRadiant made me search for houres to even start.
I know, they're good editors, only I am a impatient manual reader. 
Madfox 
Also there are two boxes "to world" and "to face".

Select all brushes with messed up textures

then

Press texture alignment button

then

Tick box "to world" and set scale 1 and 1, also alignment 0 and 0, then ENTER

you can select textures by clicking the 3D window (yeah!), [shift] + select lots of textures!!

then quick button - bottom, top, left, right, center, fit. 
 
in Worldcraft 3.3, not 1.6. Also move, rotate brushes and the texture NEVER goes wrong. Texture lock is perfect. 
Nevermind 
just finding my WorlCraft versions.
Aargh, why did I never got the official version.

it's like with Qoole, I can download all the updates but they all go wrong on 300 brushes limit version. 
Yet More Randomness 
Worldcraft 
1.5 works, but 3.3 only install the halflife version. So my tex is still offline. 
OK, Solutiion: 
http://www.quakeone.com/qadapter/

install Worldcraft 3.3 to "c:\program files\woldcraft\" (default)

if you put it anywhere else this wont work

install quakeadapter, linked to above

your textures must go in "c:\program files\worldcraft\textures"

it will now convert any textures in this folder everytime you startup Worldcraft, all ready to use... 
Also 
Aguire's TxQbsp.exe will work with the converted half-life textures.

in Worldcraft, click tools => options => build programs to see the set up for build programs.

F9 is the button to compile and run, but you can use a command prompt.

"csg" is set to "nomapversion.exe"

what this does is remove Half-Life KEY "mapversion" "220" from .map file.

this can be also removed in a text editor but its a non-critical error. 
I Concur; WC3.3 Is Very Powerful 
it's worth the trouble to get it working. 
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