#476 posted by NewHouse on 2016/08/18 21:07:52
Sure, I will use the original Quake soundtrack by NiN.
#477 posted by NewHouse on 2016/08/18 21:41:35
Everything is almost done, just last playtest sessions, figuring out where to put clips if too much detail and.. good intermission camera spot.. and trigger_changelevel to "jam7_start", right? Do we need to send only bsp file?
Stuff To Send
#478 posted by Ionous at work on 2016/08/18 21:50:00
Bsp file
Lit file (if using colored lighting)
Map file
Txt file if you'd like me to include it
#479 posted by Rick on 2016/08/18 21:51:49
The old way of making a simple logic gate is to use a trigger_multiple that, instead of doing what you want, targets a spike shooter aimed at a shootable button, and the button actually does what you want.
Block the spikes from hitting the button with door or func_wall and either move the door or kill the wall when you're ready for the trigger>shooter>button chain to work.
#478
#480 posted by NewHouse on 2016/08/18 22:02:55
Bsp, lit and messy map file.. okay.
#481 posted by NewHouse on 2016/08/18 22:40:27
By The way, what does that option in Light.exe "Level4" means, and in Vis is Extra4.
#482 posted by NewHouse on 2016/08/18 22:43:24
I mean other way around.. Vis has level4 option and Light Extra4
#483 posted by Rick on 2016/08/18 23:07:43
Light -extra4 -soft options are used on final compile for highest quality. Smooths the edges of the shadows to reduce the jagged stair step effect.
I don't know how much difference level 4 makes with vis. I don't think I ever used it for some reason.
Level 4 Is Full Vis
And is default in most compilers.
Pretty certain that -soft is also on by default.
NewHouse
#486 posted by Preach on 2016/08/19 00:41:40
Are you making the box outside the map hollow? That's what you need. If you're still having trouble, look at the step-by-step, and you'll notice that at the end of each step there's detail of what behaviour you should see. Do the steps in order, check for the behaviour, and report at which step you don't get the behaviour in the post.
Preach
#487 posted by NewHouse on 2016/08/19 01:02:45
Everything is working like you described.. I don't anything wrong with the way I already did it. It's working. I don't know what you mean by 'hollow' I just placed that box outside of 'gameplay areas' where player or enemies never touch them or be even close to them.
#488 posted by NewHouse on 2016/08/19 01:03:44
I don't see anything wrong with the way I already did it..*
so I guess I did it right, if it's working.
#489 posted by NewHouse on 2016/08/19 01:13:09
Currently I'm just playtesting different skill levels. Is there much time left?
How Is Everyone Doing?
#490 posted by NewHouse on 2016/08/19 01:25:47
Just wondering.
Well
#491 posted by mjb on 2016/08/19 01:42:17
Final touches, and making my text document!
Progress
#492 posted by Ionous at work on 2016/08/19 01:49:44
Should be able to start in 2-3 hours. Need to build exit, finish entities for final third of map. I be finishing the final compile around the time the deadline strikes.
My Grammar Sucks
#493 posted by NewHouse on 2016/08/19 02:02:17
Could you or someone help me with the read me then? My english isn't that great, and time to time it can be a little difficult for native english people to understand me.
#494 posted by khreathor on 2016/08/19 02:09:51
I'm finishing too, should be ready in next 4-5h
I Took A Little Pause/break Now.
#495 posted by NewHouse on 2016/08/19 02:27:02
About 1-2 hours, I got massive headache because of my shoulder pain I guess. After that couple more playtest rounds and that's about it.
NewHouse
#496 posted by mjb on 2016/08/19 02:33:21
Just state English isn't your native language. There are numerous mappers here of different origins!
Just do what you can! :)
#497 posted by NewHouse on 2016/08/19 02:34:52
I hope people will not shoot me, because of my grammar.
I Wouldn't Worry About It
#498 posted by Ionous at work on 2016/08/19 02:51:12
Just do the best you can.
Anyone else out there close to finishing?
Yes, Actually
It's going to be close, but I think I'll have something by the deadline (3AM my time, thank god for time zones). Unless of course something goes horribly wrong now that I've said that.
My map won't win any game design contests, that's for sure, but I think it's fun for a couple minutes, and it is technically base themed and involves pipes, so I can't not try to finish.
#500 posted by NewHouse on 2016/08/19 03:30:35
I believe I'm the only one that doesn't use pipes visually.. well if you look down you can find some kind of pipes. I was focusing more on cold theme.. and there wasn't even enough time for me to include water as an element. And only room that had bigger visible pipes, I have to cut out.. because the main gameplay was more important for me.
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