Scampie:
#476 posted by metlslime on 2004/05/16 22:39:23
maybe the theme was too challenging.
Or People Just Forgot...
#477 posted by necros on 2004/05/16 22:42:15
this time it was farcry's fault. :P
Scampie
#478 posted by aguirRe on 2004/05/18 10:38:05
Did you get the sm6_pack I sent you?
Um...
#479 posted by - on 2004/05/18 17:40:07
oh yeah, yes. pack reuploaded now, thanks!
So We *do* Want Themes?
#480 posted by Drew on 2004/05/21 14:07:36
If so heres an idea - custom quake. What I mean by that is we could use say Zerstorer or whatever. Map for that mod - not just using those textures - in fact it might be best to be unthemed in that regard. I think that could produce some interesting maps, and it hasn't been done before ( if you don't count DMSP).
Just an idea...
No
#481 posted by - on 2004/05/21 17:41:05
Tomorrow.
#482 posted by - on 2004/05/21 17:42:40
we run last week's speedmap, but with 'abandoned city' as the theme.
if anyone shows up, it'll be a miracle.
I'll Be There
#483 posted by Zwiffle on 2004/05/21 23:20:57
I made a custom wad to map for this theme, so hopefully it'll be a bit different than normal speedmaps.
Crap,
#484 posted by necros on 2004/05/22 00:19:52
i'll try to be there, but the problem is that the timing is just really crappy for me... it works out to about 4:00 here, and it's a real pain because i always seem to be doing something else... i wanted to participate in the last couple of sessions too... and i don't really enjoy speedmapping before the sessions... it just isn't fun then, and more a job to do...
hope you understand... not meant as an excuse.
#485 posted by - on 2004/05/23 19:57:21
[14:00] <necros> speaking of 'setting' themes...
[14:01] <necros> do you think a good one for next week would be 'massive scale'
[14:01] <necros> like big open arenas and courtyards?
[14:01] <scampie> ok, sounds good enough>
everyone else agree?
#486 posted by Zwiffle on 2004/05/23 22:07:32
I thought we were doing 'vertical swamps', which sounded interesting. Massive scale seems like it could lower fps, but is fine by me. Either way is good.
Well,
#487 posted by necros on 2004/05/23 22:52:23
i didn't know there was the other theme when i broached my theme to scampie. it's fine with me if you want to do vertical swamps then massive scale.
i've thought it over though, and i'm thinking massive scale will lead to massive lack of detail since there won't be enough time to put in enough detail to cover huge amounts of space...
Necros
#488 posted by Zwiffle on 2004/05/23 23:45:27
ctrl + c, ctrl + v
or for radiant
space
Meh.
#489 posted by Shambler on 2004/05/24 05:41:35
"Massive scale" - only suggested because Necros struggles to map in any other style.
The Scary Thing Is...
For necros, massive scale = normal scale, so can you imagine how large the necros version of massive scale would be?
Massive Scale Vs. Vertical Swamps
#491 posted by metlslime on 2004/05/24 07:23:08
either one is fine for next week, but let's not try to combine them into one theme.
Zwiffle
#492 posted by - on 2004/05/24 11:18:50
in WC, Hold Shift-Drag Brush. Much faster.
Scampie
#493 posted by Zwiffle on 2004/05/24 11:22:09
I do that all the time, only on accident.
#494 posted by - on 2004/05/24 12:09:27
ok. Next Week is Vertical Swamps, due to it being suggested to me first. Then m-M-M-M-MASSIVE SCALE
...
#495 posted by necros on 2004/05/24 12:51:47
"Massive scale" - only suggested because Necros struggles to map in any other style.<q/>
:P
Announcments
#496 posted by - on 2004/05/26 23:04:56
This Saturday is Speedmap 80. Theme will be Vertical Swamp. This means a swampy setting, with either vertical movement through the map, or just tall some way.
4pm est as usual, which is 9pm UK, or 20:00 GMT. irc.gamesurge.net in #speedq1 is the meeting place, or email me a map beforehand at scampie@spawnpoint.org
now... next week (sm81) will be Massive Scale... and let's get ahead of oursealves and annouce this... sm83 will be a chainspeedmap! This means everyone will be given 3 hours to make a section which will be combined with the others to make a single cool q1sp map. I will be mapping for the event, and putting it together afterwards. Now, what we'll need for discussion in the next few weeks is to decide on the texture theme. I'd say something like Runic, Ikbase, or Rubicon would be good due to them not being used before in speedchainmaps, and being open ended enough that everyone can use them decently. I personally lean toward Rubicon.
Discuss.
I Heard..
#497 posted by pope on 2004/05/26 23:10:44
..the creator of rubicon is some kinda freak
But Is He As Freaky As This Guy?
#498 posted by metlslime on 2004/05/26 23:13:40
Try Me
#499 posted by Jago on 2004/05/27 08:47:54
Speedchain
#500 posted by Kell on 2004/05/27 10:55:50
This means everyone will be given 3 hours to make a section
Will there be some sort of guide or floorplan used to co-ordinate whose section connects to whose, and at what angle?
|