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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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LUN
#476 posted by Blitz on 2003/03/07 23:57:33
PH8DM2
#477 posted by . on 2003/03/08 00:10:02
Hmm...
It's been coming along rather nicely, but it's a bit larger than I originally intended. Theres a moderately open area, I am thinking of walling it... I'm on my way to working to the outside of the map...
I'm thinking of scrapping and starting over but smaller. Unless *maybe* someone wants my work and wants to do something with it, but gimme credit?
Credit..
#478 posted by . on 2003/03/08 00:12:35
for the base that is
Hmm
#479 posted by nonentity on 2003/03/08 12:48:07
john, I'd play, but I need to get a net connection at home first (hopefully fairly soon).
Slight problem with timezones though...
Blitz
#480 posted by Dietz on 2003/03/08 16:22:03
That's not nice :(
Metlslime:
#481 posted by R.P.G. on 2003/03/08 19:22:51
So... You have a job? Hopefully it's as an international porn star. Or even better, a level designer!
...
#482 posted by necros on 2003/03/08 22:11:13
didn't get anywhere, he attributed it to AOL.
that's your problem.
not being able to connect to a game can be any number of problems that i won't even bother going into now.
Gimme A Server To Connect To....
#483 posted by . on 2003/03/08 22:48:46
I'm gonna mess around w/ this tonight
Hehe
#484 posted by Blitz on 2003/03/08 23:28:25
Lun knows I love him.
QW Problem Is..
#485 posted by . on 2003/03/08 23:31:42
Ok I've got QW 2.3 and Gamespy..
I launch a game and it says:
connecting to [address], server version is 2.40
then it pauses a second, and the message appears over and over and over...
More Specifically...
#486 posted by . on 2003/03/08 23:33:38
it repeats:
connecting to [address], server version is 2.40
[address]: Challenge
[address]: Print
Netzero..
#487 posted by . on 2003/03/09 00:36:48
I'm on NetZero now, not AOL and I have the same problem....
Pherrous Redesign...
#488 posted by . on 2003/03/09 07:37:55
I think you guys are gonna love it.. it's bloody, and it um.. stares at you.. MWAHAHAHAHA this is my best work yet, I've never done anything quite this realistic before.
Quake
#489 posted by GibFest on 2003/03/09 15:03:22
I have lost my quake cd someone and have recently format, am I allowed to download a copy of quake and if so where can I get it?
Cubes
#490 posted by cyBeAr on 2003/03/10 14:39:49
I like cubes!
Indeed.....
I put up a DMSP2 page at my site...
http://www.planetquake.com/underworld/dmsp.html
someone can easily beat my times, i know.
My Map
#492 posted by PuLSaR on 2003/03/10 18:57:04
I've made a single player map called 'The Hellbridge'. It isn't so good as yours but it's my first real Q1 map.
Would you look at it and tell some words about it to me.
you can download it from
http://www.pulsar.pochtamt.ru/maps/hellbridge.zip
Pulsar
Downloading your map now, if its good enough, there will be a review at my site soonish.
SPOILER MATERIAL IN THIS POST
#494 posted by Kell on 2003/03/10 20:51:24
Well, someones been playing the id maps for inspiration ;) Definately showing your influences and that's no bad thing.
The texture theme is a cool combination of blues and browns, metal and stone. The architectural features are a little plain in places, but some of the roofwork and metal bars are nicely done; definately nothing stands out as ugly to my tastes.
The gameplay is great fun - I mostly enjoyed this map. The monster placement is intelligent and you have some good use of ogres in their. i think my favorite bit was with the two hollow squares that drop to reveal ogres and switches inside: a good combination of effects.
There are a LOT of switches though. Although I didn't find it particularly difficult to work out where to go, I sometimes wondered what each switch was doing - a little more visual and thematic connection needed there.
Some of your doors were kind of plain, with nothing to indicate they were actually doors; you don't need to conceal a door if it's part of the mandatory level progression.
My least favorite aspect of the map, and the only really objectionable one, was the lava and hazards. The first 'hellbridge', with the spikeshooters on either side, gives absolutely no warning you are about to be shoved sideways to your death...that's a bit much, and is the kind of thing that can ruin an otherwise good map. The series of crushers preceding the Gold Key were also excessively harsh. And the winding metal beam to said item was really a bit much; reducing the lava to slime or water and placing some rotfish, something to make it damaging but not lethal, would have been preferable.
I found three of the secrets fairly easily, but that's not a criticism.
Oh, and the trigger_push leading to the Silver Key traps you at the top of the wind tunnel. Needs fixed.
However, you got a lot more right than wrong - the fact that I've just had several entertaining minutes is the sign of a good map. For your nest one I recommend establishing strong consistency to you theme and refining it with more detail, trim, decoration and so on. Ease up on the traps a little andyou'll be turning out some very good SP maps.
Kell
If You're Bored...
#495 posted by . on 2003/03/11 07:17:00
there's an interview with me :P and with the owner of PC-Chick that I did at http://www.phaitaccompli.com/personal/index.php
Pulsar
#496 posted by Vondur on 2003/03/11 14:12:00
yeah, what kell said...
avoid deathtraps they're frustrating.
overall, nice oldskool map, keep on mapping :)
Re: Netzero
#497 posted by spentron on 2003/03/11 16:06:03
I don't think Netzero will let you game. In fact I think it may have removed online capability for regular Quake on my machine as a result of trying. Oddly, the tricks for using Dreamcast on Netzero does allow gaming. Obviously, that has no ad bar or anything. I don't know anything about the pay Netzero except that it's supposedly the "Ultimate Internet." Not.
AOL can be used but I did see some cases it refused to connect anything but its own browser (normally, let it connect, minimize AOL, pretend it's normal service). Usually a reboot would fix this.
Currently switched to Intergate, getting more speed, some sub 200 ms pings, much cheaper. Not broadband but still impressive. Now I just need my computer to work again.
As to deathtraps, yeah, but there is something irreplacable about seeing 20 ton bloody steel spikes slicing away and stuff like that.
Tread
#498 posted by GibFest on 2003/03/11 16:12:23
Just downlaoded the latest tread and upon trying to use textures in a quake map it gave me the error message: Seek unable on this
I assumed the textures were gfx.wad??
How can I make textures work in tread 3d for quake?
About Tread...
#499 posted by Maric on 2003/03/11 20:49:56
Ok Gib, it is a pretty decent editor, at least the version I use is 1.12 (all personal opinion of course). I can't say that I care all that much for the Tread3D 2.4 version that is currently available for download. That said, I am willing to make what I have available to the Qmap "gang of louts". It is/was registered in my name back in the day when they charged for it. Yep, I paid $35 to get my paws on it and have been pretty happy with it for over 4 years. I do use a couple versions of Radiant, Quark and World Craft now and then too.
BUT, try this first...
-Look in your Tread3D root dir. for ExtPak2.exe
-Run it with a double-click
-Point it's browser to your Quake dir. and allow it to run.
-Thats it! There will now be a c:\Quake\id1\quake.wad in your Options/Game Quake/textures viewer.
You will be ready to go from there and you can do the same process to load custom .wads.
Just a few bits about Tread;
-It loves to crash after the viewing of large quantities of textures in the Texture browser. I recommend that you save just before and right after selecting a texture.
-The CZG is scetchy at best and horrible in general, for the most part. I suggest that you NEVER CARVE with Tread (or any other Quake/Quake2 editor).
-Once a map grows to a large size, the Render view is very, very slow. I build without the use of the Render window exept when tweaking textures.
You may want to try an iteration of Radiant, I personally can't stand any of them but they are more stable and flexible. Once you get used to Tread and its quirks, I doubt anything else will do. (I imagine all editors have that effect eh?)
PH8DM2-Scrapped - Want It?
#500 posted by . on 2003/03/11 20:50:42
Again, does anyone want to use this as a base? Just give me credit, and let us all know how it turns out if you use it.
http://pherrous.phaitaccompli.com/x/ph8dm2-scrap.zip
Have fun!
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