Bah
#26 posted by
daftpunk on 2003/04/23 17:53:16
get stuff from various 3d programs like 3d studio...
they have textures. it might be illegal to use em tho!
Asian Reference
#28 posted by
metlslime on 2003/08/24 18:19:14
Welcome to www.orientalarchitecture.com, a photographic survey of Asia's architectural heritage. Here you can view over 6500 photos of 462 sites in seventeen countries, with background information and virtual tours. This website is a collection of photos from many different contributors.
http://www.orientalarchitecture.com/
Lots of great reference there. The only down side is that the images are all roughly 600x400.
Hmmm Mebbe I Should Up Some Photos I've Taken In The Past That Have In
#29 posted by
pope on 2003/09/22 18:22:39
pired me... why did I type that in the subject title... OH WELL ...
Image That Has Inspired Me
#30 posted by
Kell on 2003/09/23 06:00:44
Damn You
#31 posted by
czg on 2003/09/23 10:41:26
I have been looking four years for that picture after I saw a program on telly about the guy who made it and didn't catch his name. And then you come along and go all hey guys check this shit out! on me. Meh!
Heh
#32 posted by
Kell on 2003/09/23 11:37:42
I remember the program, 'Making Their Mark' iirc; each episode followed one artist as they created an image specifically for the program. I held on to that particular image and used it for...oh, you know.
Mike Wilks
#33 posted by
pushplay on 2003/09/23 21:12:14
Wow, that guy is awesome.
LD Theory
#34 posted by
Vodka on 2003/09/24 00:13:26
Maybe some people have links to good articles on leveldesign theory ?
For example gamasutra features, like
http://www.gamasutra.com/features/20030603/licht_01.shtml
Speedy:
#35 posted by
metlslime on 2003/09/24 02:55:49
could be, but that's probably a topic for another thread.
Worth Making It A Thread Probably
#36 posted by
starbuck on 2003/09/24 03:42:51
useful articles like that are hard to find, the ones on the TeamShambler site spring to mind though
As In, They're Good, Not Useless
#37 posted by
starbuck on 2003/09/24 03:44:07
Pinched From Q3W
#38 posted by
nitin on 2003/10/19 07:07:17
http://www.ludd.luth.se/~silver_p/kutna-1.html
some good stuff for inspiration and thinking.
Copied From A Post By ELEK In The General Abuse Thread
#39 posted by
R.P.G. on 2003/11/02 16:47:14
Thought You Guys Might Like This Page, Specially Von...
#2505 posted by ELEK [24.50.194.43] on 2003/11/02 16:36:05
http://www.hfinster.de/StahlArt2/archive-CheratteHasard-grube-cheratte-01.12.1991-BW-132-1-en.html
Small, But Sound
#40 posted by Madfox on 2003/11/07 20:17:47
Umm
#41 posted by
pushplay on 2003/11/07 20:33:21
Shouldn't the curve be flexing while the spike is piercing it and not before?
Grenadine Data
#42 posted by Madfox on 2003/11/07 21:27:28
True, but this looked more jelly.
wanted a spark in it, and more rushy...
with the id comes the others.
I posted a bigger one, but the same name
returns me the stamp folio-size.
I'M SO INSPIRED!
#43 posted by
metlslime on 2003/11/07 21:28:15
i'm going to go make a badly animated quake symbol in rubicon2!!!!!!1
Madfox
#44 posted by
pushplay on 2003/11/07 22:02:49
With a little more effort those could have been haiku.
#45 posted by
Kell on 2003/11/07 23:08:46
from below us, light
foolish foe dives out of sight
lava ends this fight
Queer
#46 posted by Madfox on 2003/11/08 00:16:48
#47 posted by
distrans on 2003/11/16 22:35:21
waxing crescent flees
spike from above is endless
penetration now
<- Not A Rocket...
#48 posted by
- on 2003/11/16 22:47:51
distrans: that sounds so hot.
#49 posted by
Kell on 2003/11/17 04:23:04
blood red pulse around
my foe who shrugs off rockets
regeneration
And All Because
#50 posted by
Kell on 2003/11/17 09:18:37